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Digest Number 623

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

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There are 3 messages in this issue.

Topics in this digest:

1. Re: Newbie Question
From: "rjsoz" <rjs@inorbit.com>
2. Sentinel at 45 points???
From: "vidcin" <vidcin@spray.se>
3. RE: Sentinel at 45 points???
From: "Xaxier" <Xaxier@blueyonder.co.uk>


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Message: 1
Date: Sun, 10 Feb 2002 23:08:55 -0000
From: "rjsoz" <rjs@inorbit.com>
Subject: Re: Newbie Question

--- In armybuilder@y..., "dark_bubba" <loki@v...> wrote:
> Hey folks,
>
> I'm new to this and I have a question. I found a copy of the
> Fairy MEat file that someone created a while ago. I want to use
> it as a base and add the two new books to it. The problem I've
> run into, and can't find any documentation on, is that I can't
> add the new attribute of 'armor' to the units. How can I do this?

OK, I've never seen the Fairy Meat files, so I'm going to assume the
existing charcters don't have an armour stat and the new ones do so
you want to add it... If that's not the case, please be more
specific :-)

To add a new stat to the files, you need to edit the definition file
(datadef.fm - assuming the file extension is fm). First off, you
need to turn it into a text file and to do that you need to use
abundef. The doco for it is near the end of the ConstKit.rtf file.

If the author has locked the definition file (which is fairly
standard practice), you will not be able to "undef" the definition
file which means you're stuck unless you can track down the original
author and get either the original text version of the definition
file or the password to unlock the file you currently have.

Once you have the def file in text format, just open it up in
notepad, find the existing stat definitions, copy one of the lines,
check the doco mentioned above for the meaning of all of the fields -
change the ones you need to change and then use abdef to recreate
the datadef file.

Cheers,
Russell.
----
Russell Sparkes - rjs@inorbit.com - http://www.freecfm.com/r/rjs
"Experience is what you get just after you needed it" - Unknown



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Message: 2
Date: Mon, 11 Feb 2002 10:10:35 -0000
From: "vidcin" <vidcin@spray.se>
Subject: Sentinel at 45 points???

Hello

I found out that in Imperal Guard 40K3, a Sentinel choosen as a Fast
Attack costs 35 points (as in the Codex) but when I choose Sentinels
to be included in a HQ choice they suddenly costs 45 points.

Have I done something wrong or is there a bug for IG?

Tommy





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Message: 3
Date: Mon, 11 Feb 2002 10:29:07 -0000
From: "Xaxier" <Xaxier@blueyonder.co.uk>
Subject: RE: Sentinel at 45 points???

Just check it myself, both give 45 points as the cost, this is because the
Multi-Laser is already selected which is +10 pts, if you arm it with a Heavy
Flamer the price drops to 40 points. As you have to take one of these
weapons, and most people tend to take Multi-Laser, I guess it was selected
to speed army selection.

---------------------
David

ICQ 42281816
AIM : TheLifeStore
MSN : Xaxier_uk@hotmail.com
YM : The_Watcher_of_Life

Vampire Section :
http://www.xaxier.pwp.blueyonder.co.uk/David/Games/Roleplay/Vampire/
GW Section : http://www.xaxier.pwp.blueyonder.co.uk/David/Games/GW
Personal Section: http://www.xaxier.pwp.blueyonder.co.uk/David/Personal/


[Non-text portions of this message have been removed]



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