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Digest Number 561

  • Thread starter Thread starter armybuilder at yahoogroup
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There are 7 messages in this issue.

Topics in this digest:

1. Re: Inter Option Dependance
From: cmanos@crt.xerox.com
2. Re: Mordheim Data File Questions
From: cmanos@crt.xerox.com
3. Have you found bugs in the Mordheim AB Files?
From: cmanos@crt.xerox.com
4. Re: Deathwatch Q for 40k Files
From: "Toshiro Kimura" <toshiro1@earthlink.net>
5. Re: Deathwatch Q for 40k Files
From: "Shawn Campbell" <shawn@electricstitch.com>
6. Kharn
From: "kwang lee" <kwang@gateway.net>
7. Re: Kharn
From: "Shawn Campbell" <shawn@electricstitch.com>


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Message: 1
Date: Fri, 09 Nov 2001 13:37:09 -0000
From: cmanos@crt.xerox.com
Subject: Re: Inter Option Dependance

OK

I set OptionA to rang:0-8 and over:OptionB=deselect, and OptionB to
rang:0-8 and over:OptionA=deselect.

When I run AB, Both options start at zero, which is correct, but then
you start adding one option the other option does not deselect, and
you are still able to take that option.

I looked into using the typeA, typeB, trat method but I don't believe
this will work as this is used between two units...whan I need is to
prevent the same unit from taking the two different options.


>
> At 12:28 PM 11/5/2001 +0000, you wrote:
> >doesn't seem to work with the rang function. I'll try it again
> >
> >
> > > Why not give A the attribute over:B=deselect and B the attribute
> > > over:A=deselect?
>
>
> --------------------------------------------------------------------
-------
> Rob Bowes (rob@w...) (650) 726-9689
> Lone Wolf Development
www.wolflair.com



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Message: 2
Date: Fri, 09 Nov 2001 13:51:27 -0000
From: cmanos@crt.xerox.com
Subject: Re: Mordheim Data File Questions

Hi Nils...lemme see here

1) Wolf Priest - I don't see in the article where it states that the
Wolf Priest is considered a champion. I only see "...and will
replace one of the Champions." There is no starting Experience
stated in the Town Crier Article so I assumed it was zero. The WS,
BS, Str and Ld are all stated in the TC article. Thats the stat line
I used in the AB Files.

2) I didn't receive any mail pertaining to the Berzerker check box.
I'm assuming you mean it isn't supposed to be there? I'll look into
it.

3) I'll have to check into this. I don't have my Rulebook with me,
but this is not a bad idea.


Hope to have new files opt soon. I have some fixes I need to make.

Chris



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Message: 3
Date: Fri, 09 Nov 2001 13:53:23 -0000
From: cmanos@crt.xerox.com
Subject: Have you found bugs in the Mordheim AB Files?

Hi, I'm Chris and I am in charge of the Mordheim Files. If you have
found bugs in the files, Please contact me at cmanos@crt.xerox.com
and let me know of the problems. I rarely check this list, so if you
post the problems here it may be a long time before I discover it.
Thanks

Chris



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Message: 4
Date: Fri, 09 Nov 2001 14:05:20 -0000
From: "Toshiro Kimura" <toshiro1@earthlink.net>
Subject: Re: Deathwatch Q for 40k Files

--- In armybuilder@y..., "Shawn Campbell" <shawn@e...> wrote:
> ----- Original Message -----
> From: "Toshiro Kimura" <toshiro1@e...>
> > An individual in a normal SM force given Deathwatch tag is able
to
> > pick from his normal armory- ie: he does not have to have a
bolter as
> > per the DW Article in WD258.
>
> On the contrary, the article says, "Deathwatch members must be
armed with a
> bolter or a combi-weapon with a bolter component."
>
> This is for the non-killteam deathwatch members.
>

so even if dude is a Captain, he must have a bolter if he was a
former DWatch member?

That's beat- especially since the Captain in a Killteam does not
have to have a bolter- he may choose from his Armory as normal.

I imagine that would also apply to the Librarian as well, correct?

I believe they meant that to use the special munitions, one must be
armed with a bolter.

If this is wrong, means I *have* to paint a full team of troops to
allow one model's gear. (bleah!)

Anyway to get a full clarification from GW on this? No disrespect,
but I think you might be off on that. (I donot have the ruleset in
front of me at this time to compare- going by memory right now.)

Thanks a bunch.

-John T.



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Message: 5
Date: Fri, 9 Nov 2001 12:37:50 -0800
From: "Shawn Campbell" <shawn@electricstitch.com>
Subject: Re: Deathwatch Q for 40k Files

> Anyway to get a full clarification from GW on this? No disrespect,
> but I think you might be off on that. (I donot have the ruleset in
> front of me at this time to compare- going by memory right now.)

Well you can argue your memory vs. the article right under my nose... ;)

Here is the paragraph in question:

"As an alternative to fielding entire Kill Teams, you may upgrade one or
more members of any Space Marine army selected using only Codex Space
Marines* to members of Deathwatch. Only Independant Characters or members of
Headquarters, Veteran or Tactical Squads can be upgraded, and these 'must'
wear the distinctive Deathwatch shoulderpad. Deathwatch members myst be
armed with a bolter or combi-weapon with a bolter component. It costs '5
points' to make a model a Deathwatch Veteran (there is no change to their
profile). Each may the select one of the following ammunition types at the
cost specified in the squad rules opposite."

I hope this clears up any confusion. When you think about it, their is no
point in making a model 'deathwatch' anyways, if you don't give him a
bolter. (since the only benifit you get is the ammo selection and 'true
grit'. If you don't have the bolter, then all you have done is wasted 5
points.

Shawn 'Not Colen' Campbell
40k3@electricstitch.com
http://www.electricstitch.com/ab_files (40k3 Datafiles Website)



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Message: 6
Date: Fri, 9 Nov 2001 13:37:08 -0800
From: "kwang lee" <kwang@gateway.net>
Subject: Kharn

hey guys

I am new to the group here so excuse me if i ask questions that have been asked before. so here goes the first one. I just recently downloaded the latest version and was playing around with the world eaters list. i was trying to use Kharn as my HQ choice but the program didn't recognize him as an HQ choice and kept giving me that warning sign. is there something i am missing or is this just a bug??

kwang


[Non-text portions of this message have been removed]



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Message: 7
Date: Fri, 9 Nov 2001 14:11:30 -0800
From: "Shawn Campbell" <shawn@electricstitch.com>
Subject: Re: Kharn

He is not a 'general' type character. He does not 'lead' the army. It is in
the codex.

Shawn 'Not Colen' Campbell
40k3@electricstitch.com
http://www.electricstitch.com/ab_files (40k3 Datafiles Website)

> I am new to the group here so excuse me if i ask questions that have been
asked before. so here goes the first one. I just recently downloaded the
latest version and was playing around with the world eaters list. i was
trying to use Kharn as my HQ choice but the program didn't recognize him as
an HQ choice and kept giving me that warning sign. is there something i am
missing or is this just a bug??




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