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There are 5 messages in this issue.
Topics in this digest:
1. Shawn Campbell
From: matthius1@coserv.net
2. Re: Re: strm and multi-stat question
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
3. SuperSystem
From: "DeadEye" <deadtechinc@yahoo.com>
4. Re: Shawn Campbell
From: "Shawn Campbell" <shawn@electricstitch.com>
5. RE: Shawn Campbell
From: Matthius <matthius1@coserv.net>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Thu, 18 Oct 2001 13:34:32 -0000
From: matthius1@coserv.net
Subject: Shawn Campbell
Hey Shawn,
I don't know if you're up to date on everything, so I figured I'd
send you a heads up about some new Dark Angels rules (possibly).
Of course all this stuff is unofficial until it's listed in a WD or
their website, but figured you'd appreciate a heads up. This is from
the Bolter and Chainsword board, so I can't say if it's actually good
to go or not.
Thanks to Andy Hoare and "Shadow Guard"
>From Bolter and Chainsword
http://pub7.ezboard.com/fthebolterandcha
insworddarkangels.showMessage?topicID=1479.topic
Dark Angel Codex Update - Final Revision!
-----------------------------------------------------------
---------------------
Alright brethren, Grandmaster Andy Hoare has sent me his
final version of the Codicium Angelus Tenebrae! This is
very likely what will come out in WD 266.
While everyone will not necessarily be satisfied, I must
say I don't think that most dark Angels would have expected
such a degree of changes. The times are a changing!
USING A DARK ANGELS ARMY IN WARHAMMER 40,000
For some time now we've been hearing grumblings regarding
the mysterious battle-brothers of the Dark Angels.
Collating players' opinions on Codex: Dark Angels, it
seemed that of all the third edition lists this was the one
players felt was most in need of some revision. There were
two main areas we kept hearing about: points values and the
intractable rule. So after some head-scratching in Games
Development I set about drawing up a set of modifications
that would sort out the problems and put the Dark Angels
back where they deserve to be (they are after all, the
first of the first founding chapters). The rules presented
below are an official modification to Codex: Dark Angels.
All rules not mentioned here remain exactly as presented in
the codex.
Deathwing: Deathwing Terminators are reduced in cost to 47
pts each.
Dark Angels Armoury: The following items may be used by
models wearing terminator armour - Book of Salvation,
Standard of Devastation, Standard of Fortitude, Standard of
Retribution, Sword of Secrets (the Sword of Secrets is the
most well-known example of Dark Angel artificer weaponry,
other swords of different names but identical game effects
are also available to Dark Angel Grand Masters)
The Lion Helm: The Lion Helm is a unique and revered item.
You may only include one in your army.
Characters wearing terminator armour: To equip a hero,
Librarian or Chaplain with terminator armour costs +10 pts,
rather than 25 pts. This does not include weapons.
Master of the Deathwing: Disregard the entry under the Dark
Angels Hero section. Any independent character may be
equipped with terminator armour. All HQ characters in an
all-Deathwing army must wear terminator armour, and may be
accompanied by a Deathwing Command Squad. Any HQ Character
wearing Terminator armour may lead an all-Deathwing army.
Deathwing Command Squad: An Apothecary may choose a
narthecium and/or reductor, a Techmarine may choose a
servo-arm and/or signum and a Standard Bearer may choose
any of the Dark Angels standards, even though these items
are not marked with an asterisk. They may take other
choices from the armoury, but these must be marked with an
asterisk as normal. Deathwing Command Squads may only be
fielded in an all-Deathwing army.
Ravenwing Command Squadron: The Master of the Ravenwing may
be accompanied by a Ravenwing Land Speeder Squadron if he
is mounted on a Land Speeder, or a Ravenwing Bike Squadron
if he is mounted on a bike. Ravenwing Land Speeder Command
Squadrons may not take Apothecaries, Techmarines or
Standard Bearers: they are effectively a normal squadron
acting as an honour guard. Ravenwing Bike Squadrons may
take character upgrades as normal.
Ravenwing: Ravenwing Land Speeders are reduced in cost to
55 points each. The Ravenwing Land Speeder may replace its
heavy bolter with a multi-melta at +15 pts. The Ravenwing
Land Speeder may be fitted with an assault cannon in
addition to its heavy bolter at an additional cost of +35
pts.
Ravenwing bikers are reduced in cost to 40 pts each.
Ravenwing Attack Bikes are reduced in cost to 70 pts each
if equipped with a multi-melta, or 55 pts each if equipped
with a heavy bolter.
Battle Company Squadrons: In addition to the Ravenwing
being equipped to employ bikes and Land Speeders, the sixth
company can call upon brethren trained to ride Space Marine
bikes into battle, and the seventh company has access to
Space Marines trained in the use of Land Speeders.
A Dark Angels force may choose Bike Squadrons, Attack Bike
Squadrons, Land Speeder, Land Speeder Tornado and Land
Speeder Typhoons from Codex: Space Marines for the cost
specified there. These vehicles may not 'jink' and do not
re-roll difficult terrain tests, as they are not members of
the Ravenwing (and therefore wear dark green livery rather
than the black of the Ravenwing). They may not be used in
an all-Ravenwing army.
Note that Land Speeder Typhoons are not fielded in
all-Ravenwing forces. Ravenwing pattern Land Speeders are
optimised for long-distance reconnaissance operations: the
added weight and power requirements of the Typhoon weapon
system would compromise the vehicles' effectiveness in this
role.
Tactical Squad: The Dark Angels are the oldest Space Marine
chapter, and as such have access to many ancient and
revered weapons. A Dark Angels Tactical Squad may replace
its lascannon with a plasma cannon for no extra points
cost.
Dark Angels Librarian: Dark Angels Librarians may have
either the psychic power Smite OR Weaken Resolve.
The Dark Angels Librarian is reduced in cost to 80 pts.
Intractable: This special rule applies to all Dark Angels
with the exception of the Deathwing, who are already
Stubborn, and members of the Ravenwing. Intractable models
that fail a Morale check as a result of taking 25%
casualties in the enemy shooting phase will not Fall Back
as per the normal morale rules. Instead, they will not be
able to move in their next movement phase, or assault in
their next assault phase, but may fire as per the normal
shooting rules. All other Morale checks are taken in
accordance with the rules given in the Warhammer 40,000
rulebook. A unit that fails its Morale check as a result of
the enemy shooting at it while it performs a Sweeping
Advance will Fall Back using the normal Fall Back rules.
Note: These Intractable rules completely replace those
given in Codex: Dark Angels.
In recognition of his services to the Unforgiven Chapters
Grandmaster AndyHoare has been awarded the "Crucius
Titanicus" award in the Fortress of the Unforgiven. You may
see this in the Fortress site under the Halls of honour.
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Thu, 18 Oct 2001 23:35:48 +0100
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Re: strm and multi-stat question
One fine day in the middle of the night, tfb@sof.ws got up to write:
>> The stat box within ABCreator accepts a NUMBER only. If you use
>multi-stat
>> capabilities, you have to specify the stat via the "attr" attribute
>on the
>> unit.
>
>
>thats what i've been doing. since attr is text you can enter anything
>you want ("3/6/12") and dont need to set the sperator ("/") in the
>datadef file because its not for attr. so in other words strm is
>broken and useless...?
As I understand it, no, because if you add 1 to the stat each of the
3/6/12 values will go up by 1.
--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Thu, 18 Oct 2001 22:53:25 -0000
From: "DeadEye" <deadtechinc@yahoo.com>
Subject: SuperSystem
Is anyone working on files for the SuperSystem - Superhero Miniature
Battles game. It is a simple system, but I don't know how to make
data files.
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Thu, 18 Oct 2001 17:15:48 -0700
From: "Shawn Campbell" <shawn@electricstitch.com>
Subject: Re: Shawn Campbell
I already have it, but thanks!
Shawn 'Not Colen' Campbell
shawn@electricstitch.com
http://www.electricstitch.com/ab_files (submit bug reports and view history)
----- Original Message -----
From: <matthius1@coserv.net>
To: ab@support.wolflair.com
Sent: Thursday, October 18, 2001 6:34 AM
Subject: [AB] Shawn Campbell
> Hey Shawn,
>
> I don't know if you're up to date on everything, so I figured I'd
> send you a heads up about some new Dark Angels rules (possibly).
>
> Of course all this stuff is unofficial until it's listed in a WD or
> their website, but figured you'd appreciate a heads up. This is from
> the Bolter and Chainsword board, so I can't say if it's actually good
> to go or not.
>
> Thanks to Andy Hoare and "Shadow Guard"
>
>
> >From Bolter and Chainsword
> http://pub7.ezboard.com/fthebolterandcha
> insworddarkangels.showMessage?topicID=1479.topic
> Dark Angel Codex Update - Final Revision!
> -----------------------------------------------------------
> ---------------------
> Alright brethren, Grandmaster Andy Hoare has sent me his
> final version of the Codicium Angelus Tenebrae! This is
> very likely what will come out in WD 266.
>
> While everyone will not necessarily be satisfied, I must
> say I don't think that most dark Angels would have expected
> such a degree of changes. The times are a changing!
>
>
> USING A DARK ANGELS ARMY IN WARHAMMER 40,000
>
>
> For some time now we've been hearing grumblings regarding
> the mysterious battle-brothers of the Dark Angels.
> Collating players' opinions on Codex: Dark Angels, it
> seemed that of all the third edition lists this was the one
> players felt was most in need of some revision. There were
> two main areas we kept hearing about: points values and the
> intractable rule. So after some head-scratching in Games
> Development I set about drawing up a set of modifications
> that would sort out the problems and put the Dark Angels
> back where they deserve to be (they are after all, the
> first of the first founding chapters). The rules presented
> below are an official modification to Codex: Dark Angels.
> All rules not mentioned here remain exactly as presented in
> the codex.
>
> Deathwing: Deathwing Terminators are reduced in cost to 47
> pts each.
>
> Dark Angels Armoury: The following items may be used by
> models wearing terminator armour - Book of Salvation,
> Standard of Devastation, Standard of Fortitude, Standard of
> Retribution, Sword of Secrets (the Sword of Secrets is the
> most well-known example of Dark Angel artificer weaponry,
> other swords of different names but identical game effects
> are also available to Dark Angel Grand Masters)
>
> The Lion Helm: The Lion Helm is a unique and revered item.
> You may only include one in your army.
>
> Characters wearing terminator armour: To equip a hero,
> Librarian or Chaplain with terminator armour costs +10 pts,
> rather than 25 pts. This does not include weapons.
>
> Master of the Deathwing: Disregard the entry under the Dark
> Angels Hero section. Any independent character may be
> equipped with terminator armour. All HQ characters in an
> all-Deathwing army must wear terminator armour, and may be
> accompanied by a Deathwing Command Squad. Any HQ Character
> wearing Terminator armour may lead an all-Deathwing army.
>
> Deathwing Command Squad: An Apothecary may choose a
> narthecium and/or reductor, a Techmarine may choose a
> servo-arm and/or signum and a Standard Bearer may choose
> any of the Dark Angels standards, even though these items
> are not marked with an asterisk. They may take other
> choices from the armoury, but these must be marked with an
> asterisk as normal. Deathwing Command Squads may only be
> fielded in an all-Deathwing army.
>
> Ravenwing Command Squadron: The Master of the Ravenwing may
> be accompanied by a Ravenwing Land Speeder Squadron if he
> is mounted on a Land Speeder, or a Ravenwing Bike Squadron
> if he is mounted on a bike. Ravenwing Land Speeder Command
> Squadrons may not take Apothecaries, Techmarines or
> Standard Bearers: they are effectively a normal squadron
> acting as an honour guard. Ravenwing Bike Squadrons may
> take character upgrades as normal.
>
> Ravenwing: Ravenwing Land Speeders are reduced in cost to
> 55 points each. The Ravenwing Land Speeder may replace its
> heavy bolter with a multi-melta at +15 pts. The Ravenwing
> Land Speeder may be fitted with an assault cannon in
> addition to its heavy bolter at an additional cost of +35
> pts.
>
> Ravenwing bikers are reduced in cost to 40 pts each.
>
> Ravenwing Attack Bikes are reduced in cost to 70 pts each
> if equipped with a multi-melta, or 55 pts each if equipped
> with a heavy bolter.
>
> Battle Company Squadrons: In addition to the Ravenwing
> being equipped to employ bikes and Land Speeders, the sixth
> company can call upon brethren trained to ride Space Marine
> bikes into battle, and the seventh company has access to
> Space Marines trained in the use of Land Speeders.
>
> A Dark Angels force may choose Bike Squadrons, Attack Bike
> Squadrons, Land Speeder, Land Speeder Tornado and Land
> Speeder Typhoons from Codex: Space Marines for the cost
> specified there. These vehicles may not 'jink' and do not
> re-roll difficult terrain tests, as they are not members of
> the Ravenwing (and therefore wear dark green livery rather
> than the black of the Ravenwing). They may not be used in
> an all-Ravenwing army.
>
> Note that Land Speeder Typhoons are not fielded in
> all-Ravenwing forces. Ravenwing pattern Land Speeders are
> optimised for long-distance reconnaissance operations: the
> added weight and power requirements of the Typhoon weapon
> system would compromise the vehicles' effectiveness in this
> role.
>
>
>
> Tactical Squad: The Dark Angels are the oldest Space Marine
> chapter, and as such have access to many ancient and
> revered weapons. A Dark Angels Tactical Squad may replace
> its lascannon with a plasma cannon for no extra points
> cost.
>
> Dark Angels Librarian: Dark Angels Librarians may have
> either the psychic power Smite OR Weaken Resolve.
>
> The Dark Angels Librarian is reduced in cost to 80 pts.
>
> Intractable: This special rule applies to all Dark Angels
> with the exception of the Deathwing, who are already
> Stubborn, and members of the Ravenwing. Intractable models
> that fail a Morale check as a result of taking 25%
> casualties in the enemy shooting phase will not Fall Back
> as per the normal morale rules. Instead, they will not be
> able to move in their next movement phase, or assault in
> their next assault phase, but may fire as per the normal
> shooting rules. All other Morale checks are taken in
> accordance with the rules given in the Warhammer 40,000
> rulebook. A unit that fails its Morale check as a result of
> the enemy shooting at it while it performs a Sweeping
> Advance will Fall Back using the normal Fall Back rules.
>
> Note: These Intractable rules completely replace those
> given in Codex: Dark Angels.
>
>
> In recognition of his services to the Unforgiven Chapters
> Grandmaster AndyHoare has been awarded the "Crucius
> Titanicus" award in the Fortress of the Unforgiven. You may
> see this in the Fortress site under the Halls of honour.
>
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Thu, 18 Oct 2001 19:24:20 -0500
From: Matthius <matthius1@coserv.net>
Subject: RE: Shawn Campbell
Great. Didn't know if anyone else trolled around for stuff
Just
trying to give a hand. hehehe...
Matthius
-----Original Message-----
From: Shawn Campbell [mailto:shawn@electricstitch.com]
Sent: Thursday, October 18, 2001 7:16 PM
To: ab@support.wolflair.com
Subject: Re: [AB] Shawn Campbell
I already have it, but thanks!
Shawn 'Not Colen' Campbell
shawn@electricstitch.com
http://www.electricstitch.com/ab_files (submit bug reports and view
history)
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 5 messages in this issue.
Topics in this digest:
1. Shawn Campbell
From: matthius1@coserv.net
2. Re: Re: strm and multi-stat question
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
3. SuperSystem
From: "DeadEye" <deadtechinc@yahoo.com>
4. Re: Shawn Campbell
From: "Shawn Campbell" <shawn@electricstitch.com>
5. RE: Shawn Campbell
From: Matthius <matthius1@coserv.net>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Thu, 18 Oct 2001 13:34:32 -0000
From: matthius1@coserv.net
Subject: Shawn Campbell
Hey Shawn,
I don't know if you're up to date on everything, so I figured I'd
send you a heads up about some new Dark Angels rules (possibly).
Of course all this stuff is unofficial until it's listed in a WD or
their website, but figured you'd appreciate a heads up. This is from
the Bolter and Chainsword board, so I can't say if it's actually good
to go or not.
Thanks to Andy Hoare and "Shadow Guard"
>From Bolter and Chainsword
http://pub7.ezboard.com/fthebolterandcha
insworddarkangels.showMessage?topicID=1479.topic
Dark Angel Codex Update - Final Revision!
-----------------------------------------------------------
---------------------
Alright brethren, Grandmaster Andy Hoare has sent me his
final version of the Codicium Angelus Tenebrae! This is
very likely what will come out in WD 266.
While everyone will not necessarily be satisfied, I must
say I don't think that most dark Angels would have expected
such a degree of changes. The times are a changing!
USING A DARK ANGELS ARMY IN WARHAMMER 40,000
For some time now we've been hearing grumblings regarding
the mysterious battle-brothers of the Dark Angels.
Collating players' opinions on Codex: Dark Angels, it
seemed that of all the third edition lists this was the one
players felt was most in need of some revision. There were
two main areas we kept hearing about: points values and the
intractable rule. So after some head-scratching in Games
Development I set about drawing up a set of modifications
that would sort out the problems and put the Dark Angels
back where they deserve to be (they are after all, the
first of the first founding chapters). The rules presented
below are an official modification to Codex: Dark Angels.
All rules not mentioned here remain exactly as presented in
the codex.
Deathwing: Deathwing Terminators are reduced in cost to 47
pts each.
Dark Angels Armoury: The following items may be used by
models wearing terminator armour - Book of Salvation,
Standard of Devastation, Standard of Fortitude, Standard of
Retribution, Sword of Secrets (the Sword of Secrets is the
most well-known example of Dark Angel artificer weaponry,
other swords of different names but identical game effects
are also available to Dark Angel Grand Masters)
The Lion Helm: The Lion Helm is a unique and revered item.
You may only include one in your army.
Characters wearing terminator armour: To equip a hero,
Librarian or Chaplain with terminator armour costs +10 pts,
rather than 25 pts. This does not include weapons.
Master of the Deathwing: Disregard the entry under the Dark
Angels Hero section. Any independent character may be
equipped with terminator armour. All HQ characters in an
all-Deathwing army must wear terminator armour, and may be
accompanied by a Deathwing Command Squad. Any HQ Character
wearing Terminator armour may lead an all-Deathwing army.
Deathwing Command Squad: An Apothecary may choose a
narthecium and/or reductor, a Techmarine may choose a
servo-arm and/or signum and a Standard Bearer may choose
any of the Dark Angels standards, even though these items
are not marked with an asterisk. They may take other
choices from the armoury, but these must be marked with an
asterisk as normal. Deathwing Command Squads may only be
fielded in an all-Deathwing army.
Ravenwing Command Squadron: The Master of the Ravenwing may
be accompanied by a Ravenwing Land Speeder Squadron if he
is mounted on a Land Speeder, or a Ravenwing Bike Squadron
if he is mounted on a bike. Ravenwing Land Speeder Command
Squadrons may not take Apothecaries, Techmarines or
Standard Bearers: they are effectively a normal squadron
acting as an honour guard. Ravenwing Bike Squadrons may
take character upgrades as normal.
Ravenwing: Ravenwing Land Speeders are reduced in cost to
55 points each. The Ravenwing Land Speeder may replace its
heavy bolter with a multi-melta at +15 pts. The Ravenwing
Land Speeder may be fitted with an assault cannon in
addition to its heavy bolter at an additional cost of +35
pts.
Ravenwing bikers are reduced in cost to 40 pts each.
Ravenwing Attack Bikes are reduced in cost to 70 pts each
if equipped with a multi-melta, or 55 pts each if equipped
with a heavy bolter.
Battle Company Squadrons: In addition to the Ravenwing
being equipped to employ bikes and Land Speeders, the sixth
company can call upon brethren trained to ride Space Marine
bikes into battle, and the seventh company has access to
Space Marines trained in the use of Land Speeders.
A Dark Angels force may choose Bike Squadrons, Attack Bike
Squadrons, Land Speeder, Land Speeder Tornado and Land
Speeder Typhoons from Codex: Space Marines for the cost
specified there. These vehicles may not 'jink' and do not
re-roll difficult terrain tests, as they are not members of
the Ravenwing (and therefore wear dark green livery rather
than the black of the Ravenwing). They may not be used in
an all-Ravenwing army.
Note that Land Speeder Typhoons are not fielded in
all-Ravenwing forces. Ravenwing pattern Land Speeders are
optimised for long-distance reconnaissance operations: the
added weight and power requirements of the Typhoon weapon
system would compromise the vehicles' effectiveness in this
role.
Tactical Squad: The Dark Angels are the oldest Space Marine
chapter, and as such have access to many ancient and
revered weapons. A Dark Angels Tactical Squad may replace
its lascannon with a plasma cannon for no extra points
cost.
Dark Angels Librarian: Dark Angels Librarians may have
either the psychic power Smite OR Weaken Resolve.
The Dark Angels Librarian is reduced in cost to 80 pts.
Intractable: This special rule applies to all Dark Angels
with the exception of the Deathwing, who are already
Stubborn, and members of the Ravenwing. Intractable models
that fail a Morale check as a result of taking 25%
casualties in the enemy shooting phase will not Fall Back
as per the normal morale rules. Instead, they will not be
able to move in their next movement phase, or assault in
their next assault phase, but may fire as per the normal
shooting rules. All other Morale checks are taken in
accordance with the rules given in the Warhammer 40,000
rulebook. A unit that fails its Morale check as a result of
the enemy shooting at it while it performs a Sweeping
Advance will Fall Back using the normal Fall Back rules.
Note: These Intractable rules completely replace those
given in Codex: Dark Angels.
In recognition of his services to the Unforgiven Chapters
Grandmaster AndyHoare has been awarded the "Crucius
Titanicus" award in the Fortress of the Unforgiven. You may
see this in the Fortress site under the Halls of honour.
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Thu, 18 Oct 2001 23:35:48 +0100
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Re: strm and multi-stat question
One fine day in the middle of the night, tfb@sof.ws got up to write:
>> The stat box within ABCreator accepts a NUMBER only. If you use
>multi-stat
>> capabilities, you have to specify the stat via the "attr" attribute
>on the
>> unit.
>
>
>thats what i've been doing. since attr is text you can enter anything
>you want ("3/6/12") and dont need to set the sperator ("/") in the
>datadef file because its not for attr. so in other words strm is
>broken and useless...?
As I understand it, no, because if you add 1 to the stat each of the
3/6/12 values will go up by 1.
--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Thu, 18 Oct 2001 22:53:25 -0000
From: "DeadEye" <deadtechinc@yahoo.com>
Subject: SuperSystem
Is anyone working on files for the SuperSystem - Superhero Miniature
Battles game. It is a simple system, but I don't know how to make
data files.
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Thu, 18 Oct 2001 17:15:48 -0700
From: "Shawn Campbell" <shawn@electricstitch.com>
Subject: Re: Shawn Campbell
I already have it, but thanks!
Shawn 'Not Colen' Campbell
shawn@electricstitch.com
http://www.electricstitch.com/ab_files (submit bug reports and view history)
----- Original Message -----
From: <matthius1@coserv.net>
To: ab@support.wolflair.com
Sent: Thursday, October 18, 2001 6:34 AM
Subject: [AB] Shawn Campbell
> Hey Shawn,
>
> I don't know if you're up to date on everything, so I figured I'd
> send you a heads up about some new Dark Angels rules (possibly).
>
> Of course all this stuff is unofficial until it's listed in a WD or
> their website, but figured you'd appreciate a heads up. This is from
> the Bolter and Chainsword board, so I can't say if it's actually good
> to go or not.
>
> Thanks to Andy Hoare and "Shadow Guard"
>
>
> >From Bolter and Chainsword
> http://pub7.ezboard.com/fthebolterandcha
> insworddarkangels.showMessage?topicID=1479.topic
> Dark Angel Codex Update - Final Revision!
> -----------------------------------------------------------
> ---------------------
> Alright brethren, Grandmaster Andy Hoare has sent me his
> final version of the Codicium Angelus Tenebrae! This is
> very likely what will come out in WD 266.
>
> While everyone will not necessarily be satisfied, I must
> say I don't think that most dark Angels would have expected
> such a degree of changes. The times are a changing!
>
>
> USING A DARK ANGELS ARMY IN WARHAMMER 40,000
>
>
> For some time now we've been hearing grumblings regarding
> the mysterious battle-brothers of the Dark Angels.
> Collating players' opinions on Codex: Dark Angels, it
> seemed that of all the third edition lists this was the one
> players felt was most in need of some revision. There were
> two main areas we kept hearing about: points values and the
> intractable rule. So after some head-scratching in Games
> Development I set about drawing up a set of modifications
> that would sort out the problems and put the Dark Angels
> back where they deserve to be (they are after all, the
> first of the first founding chapters). The rules presented
> below are an official modification to Codex: Dark Angels.
> All rules not mentioned here remain exactly as presented in
> the codex.
>
> Deathwing: Deathwing Terminators are reduced in cost to 47
> pts each.
>
> Dark Angels Armoury: The following items may be used by
> models wearing terminator armour - Book of Salvation,
> Standard of Devastation, Standard of Fortitude, Standard of
> Retribution, Sword of Secrets (the Sword of Secrets is the
> most well-known example of Dark Angel artificer weaponry,
> other swords of different names but identical game effects
> are also available to Dark Angel Grand Masters)
>
> The Lion Helm: The Lion Helm is a unique and revered item.
> You may only include one in your army.
>
> Characters wearing terminator armour: To equip a hero,
> Librarian or Chaplain with terminator armour costs +10 pts,
> rather than 25 pts. This does not include weapons.
>
> Master of the Deathwing: Disregard the entry under the Dark
> Angels Hero section. Any independent character may be
> equipped with terminator armour. All HQ characters in an
> all-Deathwing army must wear terminator armour, and may be
> accompanied by a Deathwing Command Squad. Any HQ Character
> wearing Terminator armour may lead an all-Deathwing army.
>
> Deathwing Command Squad: An Apothecary may choose a
> narthecium and/or reductor, a Techmarine may choose a
> servo-arm and/or signum and a Standard Bearer may choose
> any of the Dark Angels standards, even though these items
> are not marked with an asterisk. They may take other
> choices from the armoury, but these must be marked with an
> asterisk as normal. Deathwing Command Squads may only be
> fielded in an all-Deathwing army.
>
> Ravenwing Command Squadron: The Master of the Ravenwing may
> be accompanied by a Ravenwing Land Speeder Squadron if he
> is mounted on a Land Speeder, or a Ravenwing Bike Squadron
> if he is mounted on a bike. Ravenwing Land Speeder Command
> Squadrons may not take Apothecaries, Techmarines or
> Standard Bearers: they are effectively a normal squadron
> acting as an honour guard. Ravenwing Bike Squadrons may
> take character upgrades as normal.
>
> Ravenwing: Ravenwing Land Speeders are reduced in cost to
> 55 points each. The Ravenwing Land Speeder may replace its
> heavy bolter with a multi-melta at +15 pts. The Ravenwing
> Land Speeder may be fitted with an assault cannon in
> addition to its heavy bolter at an additional cost of +35
> pts.
>
> Ravenwing bikers are reduced in cost to 40 pts each.
>
> Ravenwing Attack Bikes are reduced in cost to 70 pts each
> if equipped with a multi-melta, or 55 pts each if equipped
> with a heavy bolter.
>
> Battle Company Squadrons: In addition to the Ravenwing
> being equipped to employ bikes and Land Speeders, the sixth
> company can call upon brethren trained to ride Space Marine
> bikes into battle, and the seventh company has access to
> Space Marines trained in the use of Land Speeders.
>
> A Dark Angels force may choose Bike Squadrons, Attack Bike
> Squadrons, Land Speeder, Land Speeder Tornado and Land
> Speeder Typhoons from Codex: Space Marines for the cost
> specified there. These vehicles may not 'jink' and do not
> re-roll difficult terrain tests, as they are not members of
> the Ravenwing (and therefore wear dark green livery rather
> than the black of the Ravenwing). They may not be used in
> an all-Ravenwing army.
>
> Note that Land Speeder Typhoons are not fielded in
> all-Ravenwing forces. Ravenwing pattern Land Speeders are
> optimised for long-distance reconnaissance operations: the
> added weight and power requirements of the Typhoon weapon
> system would compromise the vehicles' effectiveness in this
> role.
>
>
>
> Tactical Squad: The Dark Angels are the oldest Space Marine
> chapter, and as such have access to many ancient and
> revered weapons. A Dark Angels Tactical Squad may replace
> its lascannon with a plasma cannon for no extra points
> cost.
>
> Dark Angels Librarian: Dark Angels Librarians may have
> either the psychic power Smite OR Weaken Resolve.
>
> The Dark Angels Librarian is reduced in cost to 80 pts.
>
> Intractable: This special rule applies to all Dark Angels
> with the exception of the Deathwing, who are already
> Stubborn, and members of the Ravenwing. Intractable models
> that fail a Morale check as a result of taking 25%
> casualties in the enemy shooting phase will not Fall Back
> as per the normal morale rules. Instead, they will not be
> able to move in their next movement phase, or assault in
> their next assault phase, but may fire as per the normal
> shooting rules. All other Morale checks are taken in
> accordance with the rules given in the Warhammer 40,000
> rulebook. A unit that fails its Morale check as a result of
> the enemy shooting at it while it performs a Sweeping
> Advance will Fall Back using the normal Fall Back rules.
>
> Note: These Intractable rules completely replace those
> given in Codex: Dark Angels.
>
>
> In recognition of his services to the Unforgiven Chapters
> Grandmaster AndyHoare has been awarded the "Crucius
> Titanicus" award in the Fortress of the Unforgiven. You may
> see this in the Fortress site under the Halls of honour.
>
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
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Message: 5
Date: Thu, 18 Oct 2001 19:24:20 -0500
From: Matthius <matthius1@coserv.net>
Subject: RE: Shawn Campbell
Great. Didn't know if anyone else trolled around for stuff
trying to give a hand. hehehe...
Matthius
-----Original Message-----
From: Shawn Campbell [mailto:shawn@electricstitch.com]
Sent: Thursday, October 18, 2001 7:16 PM
To: ab@support.wolflair.com
Subject: Re: [AB] Shawn Campbell
I already have it, but thanks!
Shawn 'Not Colen' Campbell
shawn@electricstitch.com
http://www.electricstitch.com/ab_files (submit bug reports and view
history)
[Non-text portions of this message have been removed]
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