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Digest Number 525

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

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There are 12 messages in this issue.

Topics in this digest:

1. Re: Grandchildren, coun and usiz
From: "Shawn Campbell" <shawn@electricstitch.com>
2. RE: RPG Games Supported?
From: "Michael Earley" <ace@madbomber.net>
3. lead, foll and ratio between them
From: "Shawn Campbell" <shawn@electricstitch.com>
4. my recent questions
From: "Shawn Campbell" <shawn@electricstitch.com>
5. Re: validation and unit size
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
6. Re: Grandchildren, coun and usiz
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
7. Re: Full Thrust
From: Rob Bowes <rob@wolflair.com>
8. Re: The "vwst" option attribute
From: Rob Bowes <rob@wolflair.com>
9. Re: Full Thrust
From: freds67@aol.com
10. Re: validation and unit size
From: Rob Bowes <rob@wolflair.com>
11. Re: Grandchildren, coun and usiz
From: Rob Bowes <rob@wolflair.com>
12. Re: Full Thrust
From: Rob Bowes <rob@wolflair.com>


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Tue, 2 Oct 2001 01:44:53 -0700
From: "Shawn Campbell" <shawn@electricstitch.com>
Subject: Re: Grandchildren, coun and usiz

I managed to figure this one out.

recap: unit of 6-12, child unit may add additional child unit of 1-2models.
I tried to use usiz to limit a transport to 12 models, but couldn't because
I couldn't use coun on the additional child unit.

Solution:

transport (usta:alpha<=12)
hidden option 1 (prnt:beta+(#)-base)
hidden option 2 (base:alpha+(#))
hidden option 3 (prnt:alpha+(#+beta)-base) (Lowest priority)

I gave hidden option 1 to the additional child unit
I gave hidden option 2 to the parent unit
I gave hidden option 3 to the child unit

This made the parent stat alpha = # of models. The additional child unit
increased the childs stat beta + # of models. The child unit increased the
parent unit stat alpha by + beta and # of models. It was important to place
hidden option 3 as low priority, otherwise it would add to the parent before
the additional child added to the child unit.

Question:
Could I have done this easier? It works, so I don't mind and the user will
never know it is happening.

Thanks,
Shawn







________________________________________________________________________
________________________________________________________________________

Message: 2
Date: Tue, 2 Oct 2001 10:41:28 -0400
From: "Michael Earley" <ace@madbomber.net>
Subject: RE: RPG Games Supported?

I think generally, folks have stayed away from RPG systems in army
builder--it appears as if the large majority of files are for "wargames",
not RPG's.

HOWEVER--the Inquisitor file sort-of crosses over two worlds, between
"wargame" and "RPG", so you could look at that file to see how it was
developed. Or not...:)

> -----Original Message-----
> From: Scott Spieker [mailto:scspieker@yahoo.com]
> Sent: Wednesday, September 26, 2001 9:35 AM
> To: armybuilder@yahoogroups.com
> Subject: [AB] RPG Games Supported?
>
>
> Hi all,
> I was wondering if anyone has plans for, or has already
> started an army
> builder datafile for D&D 3E, Star Wars d20, etc. ?
>
> I am looking for a way to produce characters and keep
> track of those
> characters using AB.
>
> Thanks,
> Scott Spieker
>
>
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