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There are 12 messages in this issue.
Topics in this digest:
1. Tau files - Update
From: "Shawn Campbell" <shawn@electricstitch.com>
2. RE: Tau files - Update
From: "Steven J Cox" <stevenjcox@cableinet.co.uk>
3. Re: wish list additions
From: aedwards@tripos.com
4. Re: wish list additions
From: aedwards@tripos.com
5. Re: wish list additions
From: Rob Bowes <rob@wolflair.com>
6. Re: wish list additions
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
7. Construction Kit
From: dunbarde@pilot.msu.edu
8. Re: Construction Kit
From: Rob Bowes <rob@wolflair.com>
9. Advancing Tables
From: mageith@hotmail.com
10. Advancing Tables
From: mageith@hotmail.com
11. Re: Advancing Tables
From: Rob Bowes <rob@wolflair.com>
12. Re: Advancing Tables
From: "Jim Kiefer" <mageith@hotmail.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Mon, 24 Sep 2001 03:20:44 -0700
From: "Shawn Campbell" <shawn@electricstitch.com>
Subject: Tau files - Update
I am nearing completion of the Tau files. For those interested, I only have
to finish the following items:
Tau Commanders
Tau Bodyguards
Hammerhead Gunship
Vehicle Upgrades
At the rate I am going, I expect to be done tomorrow. I need sleep now
though... 3am is too late...
I would like someone with the codex to contact me to go over a few finer
points.
-Shawn
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Mon, 24 Sep 2001 11:28:24 +0100
From: "Steven J Cox" <stevenjcox@cableinet.co.uk>
Subject: RE: Tau files - Update
What do you need to know?
Steve
-----Original Message-----
From: Shawn Campbell [mailto:shawn@electricstitch.com]
Sent: 24 September 2001 11:21
To: armybuilder@yahoogroups.com
Subject: [AB] Tau files - Update
I am nearing completion of the Tau files. For those interested, I only
have
to finish the following items:
Tau Commanders
Tau Bodyguards
Hammerhead Gunship
Vehicle Upgrades
At the rate I am going, I expect to be done tomorrow. I need sleep now
though... 3am is too late...
I would like someone with the codex to contact me to go over a few finer
points.
-Shawn
Yahoo! Groups Sponsor
Start here...
Height:
345678 ft 01234567891011in
Weight:
lbs. kg.
To unsubscribe from this group, email
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[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Mon, 24 Sep 2001 17:32:00 -0000
From: aedwards@tripos.com
Subject: Re: wish list additions
--- In armybuilder@y..., Colen 'Skrillboy' McAlister <demandred@s...>
wrote:
> I think it would be tremendously difficult to implement any
> change to this, without breaking every single datafile in ever
> written in tremendously damaging and irritating ways
I realise this sort of suggestion is probably more appropriate
to be introduced in a major revision, like going from 2.x to a 3.x
version change when we are likely to see the older files invalidated
anyway.
It should not be difficult to provide a simple migration
tool (to automatically handle padding an extra character into
the older convention) so nothing gets damaged in irritating ways.
Annoying perhaps, but not overly irritating.
Tony
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Mon, 24 Sep 2001 18:05:13 -0000
From: aedwards@tripos.com
Subject: Re: wish list additions
--- In armybuilder@y..., Colen 'Skrillboy' McAlister <demandred@s...>
wrote:
> I think it would be tremendously difficult to implement any
> change to this, without breaking every single datafile in ever
> written in tremendously damaging and irritating ways
I realise this sort of suggestion is probably more appropriate
to be introduced in a major revision, like going from 2.x to a 3.x
version change when we are likely to see the older files invalidated
anyway.
It should not be difficult to provide a simple migration
tool (to automatically handle padding an extra character into
the older convention) so nothing gets damaged in irritating ways.
Annoying perhaps, but not overly irritating.
Tony
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Mon, 24 Sep 2001 13:31:30 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: wish list additions
At present, game systems like DBM have about 400 army lists. So a
formalized mechanism for defining race prefixes was established by the
authors of the DBM files. The race prefixes don't have any meaningful
relationship to the actual army lists, which is a minor nuisance. I
recommend you do the same for WAB.
The key reason that the race prefix is limited to 2 characters is that
there is an 8 character limitation on unique ids. Within a given race, that
leaves 6 characters to uniquely identify each unit. And it is MUCH more
critical to identify a unit clearly by its id than to identify the race.
Six characters is pushing it for the unit, so the race is limited to 2.
So now for the obvious question. Why only 8 characters? The answer is
performance. The reason AB uses 8 character unique ids is that 8 characters
can be quickly converted to a 64-bit integer. All of the 8 character ids
get converted to 64-bit integers and then AB uses INTEGERS throughout for
high speed lookups and access. This is VASTLY faster than using strings.
The moment AB goes past 8 characters, AB has to go back to strings - and
take the correspoding performance hit.
For you technoids out there, this last statement was true when I first
wrote AB, although it's no longer quite accurate. I have since figured out
a way to go to 10 character unique ids that can still be converted to
64-bit integers, but I hadn't done this yet when I first wrote AB. Also, I
need a mechanism that is two-way, so I have to be able to quickly convert
the 64-bit integer back to the string on demand. This last clarification
was for all of you algorithm experts who will tell me that I can squeeze a
lot of information down into 64-bits if it doesn't need to be reversible,
without collisions, or quick. However, if there are algorithm experts who
can offer a solution that achieves these three goals, I would very much
like to hear about it!!!
Yes, I could switch to something else for a V3.0 release (e.g. the
10-character limit). However, it's not likely to happen. As you pointed out
in your other post on this topic, the current limitation is a nuisance - it
doesn't preclude files from being written. The amount of effort required to
revise the mechanism within AB, write an automatic converter to the new
mechanism for existing data files, and then test it all, would be
significant. To do it just to eliminate a very minor nuisance for the data
file writer doesn't make any sense at all. That same amount of time could
be spent implementing additional features that end-users would find
compelling, which would have a direct impact to the bottom line (remember,
Army Builder is a full-time job and paying my mortgage).
Please don't take this as negativity on my part. I'm just trying to be
honest and put all my cards on the table. While the purist developer in me
would love to make this change to improve the product, I also have to put
the business hat on regularly. It's a nasty juggle, and I don't want to
raise false hopes for anyone. I hope you understand.
Thanks, Rob
At 08:49 PM 9/23/2001 +0000, you wrote:
>Is a 2 letter pneumonic for the race (in data files)
>enough? Granted it seems to work fine in WFB. But
>I am asking because WAB already has 40 distinct armies
>and the next few supplements will easily triple that
>number. Only having two digits per "race" is already
>losing the pneumonic value of the race prefix. I imagine
>some other games (historicals would be my first guess but
>fantasy or sci-fi might too) already have this problem
>or are not too far away from it.
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Mon, 24 Sep 2001 21:36:47 +0100
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: wish list additions
At 18:05 24/09/2001 +0000, you wrote:
>--- In armybuilder@y..., Colen 'Skrillboy' McAlister <demandred@s...>
>wrote:
> > I think it would be tremendously difficult to implement any
> > change to this, without breaking every single datafile in ever
> > written in tremendously damaging and irritating ways
>
>
>I realise this sort of suggestion is probably more appropriate
>to be introduced in a major revision, like going from 2.x to a 3.x
>version change when we are likely to see the older files invalidated
>anyway.
>
>It should not be difficult to provide a simple migration
>tool (to automatically handle padding an extra character into
>the older convention) so nothing gets damaged in irritating ways.
>Annoying perhaps, but not overly irritating.
I don't even think it would be acceptable to do it at that point. Even when
v1.x turned into v2.0, the old datafiles still worked. There might have
been the odd validation error every now and again, but they were still
functional. Doing this would wreck every single file that used the old
method, unless some sort of migration tool was included and did it
automatically (which is a fair point).
There's another issue with the unit IDs, though. The reason they're 8
characters long is because AB turns them into a 64-bit integer, which can
be compared and contrasted much faster than strings can. Increasing the
length of the unique ID beyond 8 would break this and, I assume, cause
tremendous slowdowns.
At least that's how it was explained to me some time ago
--
Colen 'Skrillboy' McAlister, demandred@skrill.org
http://www.skrill.org/, http://www.incompetence-central.co.uk/
1 = 2, for large values of 1.
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Tue, 25 Sep 2001 00:32:44 -0000
From: dunbarde@pilot.msu.edu
Subject: Construction Kit
Could someone tell me where I can find instructions on how to utilize
the Construction Kit?
Thanks
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Mon, 24 Sep 2001 18:17:52 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Construction Kit
Two easy steps:
1. Install the Construction Kit.
2. Go the Windows "Start" menu, then Programs, then Army Builder, and
you'll see the "Construction Kit User Manual". Click on it to launch the docs.
A full tutorial on ABCreator is included, too. It's also accessible via the
Start menu.
Alternately, you can download the documentation in PDF format from the
web-site.
- Rob
At 12:32 AM 9/25/2001 +0000, you wrote:
>Could someone tell me where I can find instructions on how to utilize
>the Construction Kit?
>
>Thanks
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Tue, 25 Sep 2001 01:58:34 -0000
From: mageith@hotmail.com
Subject: Advancing Tables
I am using the tabl: command to give names and bonuses to characters
and champions in Warhammer. Works fine except for champions who are
activated as part of a unit. The table advances to the first name.
It is very irritating. Is there something I can do?
Jim Kiefer
________________________________________________________________________
________________________________________________________________________
Message: 10
Date: Tue, 25 Sep 2001 01:59:00 -0000
From: mageith@hotmail.com
Subject: Advancing Tables
I am using the tabl: command to give names and bonuses to characters
and champions in Warhammer. Works fine except for champions who are
activated as part of a unit. The table advances to the first name.
It is very irritating. Is there something I can do?
Jim Kiefer
________________________________________________________________________
________________________________________________________________________
Message: 11
Date: Mon, 24 Sep 2001 20:57:08 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Advancing Tables
I'm not sure I understand the question, but I'll take a guess. Tables
always default to the first option. If you want to have the default option
do nothing, then create an option with the unique id "Nothing" and have the
first table entry be something like "None=Nothing".
Hope this helps,
Rob
At 01:58 AM 9/25/2001 +0000, you wrote:
>I am using the tabl: command to give names and bonuses to characters
>and champions in Warhammer. Works fine except for champions who are
>activated as part of a unit. The table advances to the first name.
>It is very irritating. Is there something I can do?
>
>Jim Kiefer
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 12
Date: Tue, 25 Sep 2001 06:24:04 +0000
From: "Jim Kiefer" <mageith@hotmail.com>
Subject: Re: Advancing Tables
No, I have that. I have a blank default. It only goes haywire when there
is a champion which is a unit brought in by an option. Then it
automatically advances to the 2nd option in the table.
>From: Rob Bowes <rob@wolflair.com>
>Reply-To: armybuilder@yahoogroups.com
>To: armybuilder@yahoogroups.com
>Subject: Re: [AB] Advancing Tables
>Date: Mon, 24 Sep 2001 20:57:08 -0700
>
>I'm not sure I understand the question, but I'll take a guess. Tables
>always default to the first option. If you want to have the default option
>do nothing, then create an option with the unique id "Nothing" and have the
>first table entry be something like "None=Nothing".
>
>Hope this helps,
>Rob
>
>
>At 01:58 AM 9/25/2001 +0000, you wrote:
> >I am using the tabl: command to give names and bonuses to characters
> >and champions in Warhammer. Works fine except for champions who are
> >activated as part of a unit. The table advances to the first name.
> >It is very irritating. Is there something I can do?
> >
> >Jim Kiefer
>
>
>---------------------------------------------------------------------------
>Rob Bowes (rob@wolflair.com) (650) 726-9689
>Lone Wolf Development www.wolflair.com
>
_________________________________________________________________
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------------------------------------------------------------------------
There are 12 messages in this issue.
Topics in this digest:
1. Tau files - Update
From: "Shawn Campbell" <shawn@electricstitch.com>
2. RE: Tau files - Update
From: "Steven J Cox" <stevenjcox@cableinet.co.uk>
3. Re: wish list additions
From: aedwards@tripos.com
4. Re: wish list additions
From: aedwards@tripos.com
5. Re: wish list additions
From: Rob Bowes <rob@wolflair.com>
6. Re: wish list additions
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
7. Construction Kit
From: dunbarde@pilot.msu.edu
8. Re: Construction Kit
From: Rob Bowes <rob@wolflair.com>
9. Advancing Tables
From: mageith@hotmail.com
10. Advancing Tables
From: mageith@hotmail.com
11. Re: Advancing Tables
From: Rob Bowes <rob@wolflair.com>
12. Re: Advancing Tables
From: "Jim Kiefer" <mageith@hotmail.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Mon, 24 Sep 2001 03:20:44 -0700
From: "Shawn Campbell" <shawn@electricstitch.com>
Subject: Tau files - Update
I am nearing completion of the Tau files. For those interested, I only have
to finish the following items:
Tau Commanders
Tau Bodyguards
Hammerhead Gunship
Vehicle Upgrades
At the rate I am going, I expect to be done tomorrow. I need sleep now
though... 3am is too late...
I would like someone with the codex to contact me to go over a few finer
points.
-Shawn
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Mon, 24 Sep 2001 11:28:24 +0100
From: "Steven J Cox" <stevenjcox@cableinet.co.uk>
Subject: RE: Tau files - Update
What do you need to know?
Steve
-----Original Message-----
From: Shawn Campbell [mailto:shawn@electricstitch.com]
Sent: 24 September 2001 11:21
To: armybuilder@yahoogroups.com
Subject: [AB] Tau files - Update
I am nearing completion of the Tau files. For those interested, I only
have
to finish the following items:
Tau Commanders
Tau Bodyguards
Hammerhead Gunship
Vehicle Upgrades
At the rate I am going, I expect to be done tomorrow. I need sleep now
though... 3am is too late...
I would like someone with the codex to contact me to go over a few finer
points.
-Shawn
Yahoo! Groups Sponsor
Start here...
Height:
345678 ft 01234567891011in
Weight:
lbs. kg.
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Mon, 24 Sep 2001 17:32:00 -0000
From: aedwards@tripos.com
Subject: Re: wish list additions
--- In armybuilder@y..., Colen 'Skrillboy' McAlister <demandred@s...>
wrote:
> I think it would be tremendously difficult to implement any
> change to this, without breaking every single datafile in ever
> written in tremendously damaging and irritating ways

I realise this sort of suggestion is probably more appropriate
to be introduced in a major revision, like going from 2.x to a 3.x
version change when we are likely to see the older files invalidated
anyway.
It should not be difficult to provide a simple migration
tool (to automatically handle padding an extra character into
the older convention) so nothing gets damaged in irritating ways.
Annoying perhaps, but not overly irritating.

Tony
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Mon, 24 Sep 2001 18:05:13 -0000
From: aedwards@tripos.com
Subject: Re: wish list additions
--- In armybuilder@y..., Colen 'Skrillboy' McAlister <demandred@s...>
wrote:
> I think it would be tremendously difficult to implement any
> change to this, without breaking every single datafile in ever
> written in tremendously damaging and irritating ways

I realise this sort of suggestion is probably more appropriate
to be introduced in a major revision, like going from 2.x to a 3.x
version change when we are likely to see the older files invalidated
anyway.
It should not be difficult to provide a simple migration
tool (to automatically handle padding an extra character into
the older convention) so nothing gets damaged in irritating ways.
Annoying perhaps, but not overly irritating.

Tony
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Mon, 24 Sep 2001 13:31:30 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: wish list additions
At present, game systems like DBM have about 400 army lists. So a
formalized mechanism for defining race prefixes was established by the
authors of the DBM files. The race prefixes don't have any meaningful
relationship to the actual army lists, which is a minor nuisance. I
recommend you do the same for WAB.
The key reason that the race prefix is limited to 2 characters is that
there is an 8 character limitation on unique ids. Within a given race, that
leaves 6 characters to uniquely identify each unit. And it is MUCH more
critical to identify a unit clearly by its id than to identify the race.
Six characters is pushing it for the unit, so the race is limited to 2.
So now for the obvious question. Why only 8 characters? The answer is
performance. The reason AB uses 8 character unique ids is that 8 characters
can be quickly converted to a 64-bit integer. All of the 8 character ids
get converted to 64-bit integers and then AB uses INTEGERS throughout for
high speed lookups and access. This is VASTLY faster than using strings.
The moment AB goes past 8 characters, AB has to go back to strings - and
take the correspoding performance hit.
For you technoids out there, this last statement was true when I first
wrote AB, although it's no longer quite accurate. I have since figured out
a way to go to 10 character unique ids that can still be converted to
64-bit integers, but I hadn't done this yet when I first wrote AB. Also, I
need a mechanism that is two-way, so I have to be able to quickly convert
the 64-bit integer back to the string on demand. This last clarification
was for all of you algorithm experts who will tell me that I can squeeze a
lot of information down into 64-bits if it doesn't need to be reversible,
without collisions, or quick. However, if there are algorithm experts who
can offer a solution that achieves these three goals, I would very much
like to hear about it!!!

Yes, I could switch to something else for a V3.0 release (e.g. the
10-character limit). However, it's not likely to happen. As you pointed out
in your other post on this topic, the current limitation is a nuisance - it
doesn't preclude files from being written. The amount of effort required to
revise the mechanism within AB, write an automatic converter to the new
mechanism for existing data files, and then test it all, would be
significant. To do it just to eliminate a very minor nuisance for the data
file writer doesn't make any sense at all. That same amount of time could
be spent implementing additional features that end-users would find
compelling, which would have a direct impact to the bottom line (remember,
Army Builder is a full-time job and paying my mortgage).

Please don't take this as negativity on my part. I'm just trying to be
honest and put all my cards on the table. While the purist developer in me
would love to make this change to improve the product, I also have to put
the business hat on regularly. It's a nasty juggle, and I don't want to
raise false hopes for anyone. I hope you understand.

Thanks, Rob
At 08:49 PM 9/23/2001 +0000, you wrote:
>Is a 2 letter pneumonic for the race (in data files)
>enough? Granted it seems to work fine in WFB. But
>I am asking because WAB already has 40 distinct armies
>and the next few supplements will easily triple that
>number. Only having two digits per "race" is already
>losing the pneumonic value of the race prefix. I imagine
>some other games (historicals would be my first guess but
>fantasy or sci-fi might too) already have this problem
>or are not too far away from it.
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Mon, 24 Sep 2001 21:36:47 +0100
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: wish list additions
At 18:05 24/09/2001 +0000, you wrote:
>--- In armybuilder@y..., Colen 'Skrillboy' McAlister <demandred@s...>
>wrote:
> > I think it would be tremendously difficult to implement any
> > change to this, without breaking every single datafile in ever
> > written in tremendously damaging and irritating ways

>
>
>I realise this sort of suggestion is probably more appropriate
>to be introduced in a major revision, like going from 2.x to a 3.x
>version change when we are likely to see the older files invalidated
>anyway.
>
>It should not be difficult to provide a simple migration
>tool (to automatically handle padding an extra character into
>the older convention) so nothing gets damaged in irritating ways.
>Annoying perhaps, but not overly irritating.

I don't even think it would be acceptable to do it at that point. Even when
v1.x turned into v2.0, the old datafiles still worked. There might have
been the odd validation error every now and again, but they were still
functional. Doing this would wreck every single file that used the old
method, unless some sort of migration tool was included and did it
automatically (which is a fair point).
There's another issue with the unit IDs, though. The reason they're 8
characters long is because AB turns them into a 64-bit integer, which can
be compared and contrasted much faster than strings can. Increasing the
length of the unique ID beyond 8 would break this and, I assume, cause
tremendous slowdowns.
At least that's how it was explained to me some time ago

--
Colen 'Skrillboy' McAlister, demandred@skrill.org
http://www.skrill.org/, http://www.incompetence-central.co.uk/
1 = 2, for large values of 1.
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Tue, 25 Sep 2001 00:32:44 -0000
From: dunbarde@pilot.msu.edu
Subject: Construction Kit
Could someone tell me where I can find instructions on how to utilize
the Construction Kit?
Thanks
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Mon, 24 Sep 2001 18:17:52 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Construction Kit
Two easy steps:
1. Install the Construction Kit.
2. Go the Windows "Start" menu, then Programs, then Army Builder, and
you'll see the "Construction Kit User Manual". Click on it to launch the docs.
A full tutorial on ABCreator is included, too. It's also accessible via the
Start menu.
Alternately, you can download the documentation in PDF format from the
web-site.
- Rob
At 12:32 AM 9/25/2001 +0000, you wrote:
>Could someone tell me where I can find instructions on how to utilize
>the Construction Kit?
>
>Thanks
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Tue, 25 Sep 2001 01:58:34 -0000
From: mageith@hotmail.com
Subject: Advancing Tables
I am using the tabl: command to give names and bonuses to characters
and champions in Warhammer. Works fine except for champions who are
activated as part of a unit. The table advances to the first name.
It is very irritating. Is there something I can do?
Jim Kiefer
________________________________________________________________________
________________________________________________________________________
Message: 10
Date: Tue, 25 Sep 2001 01:59:00 -0000
From: mageith@hotmail.com
Subject: Advancing Tables
I am using the tabl: command to give names and bonuses to characters
and champions in Warhammer. Works fine except for champions who are
activated as part of a unit. The table advances to the first name.
It is very irritating. Is there something I can do?
Jim Kiefer
________________________________________________________________________
________________________________________________________________________
Message: 11
Date: Mon, 24 Sep 2001 20:57:08 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Advancing Tables
I'm not sure I understand the question, but I'll take a guess. Tables
always default to the first option. If you want to have the default option
do nothing, then create an option with the unique id "Nothing" and have the
first table entry be something like "None=Nothing".
Hope this helps,
Rob
At 01:58 AM 9/25/2001 +0000, you wrote:
>I am using the tabl: command to give names and bonuses to characters
>and champions in Warhammer. Works fine except for champions who are
>activated as part of a unit. The table advances to the first name.
>It is very irritating. Is there something I can do?
>
>Jim Kiefer
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 12
Date: Tue, 25 Sep 2001 06:24:04 +0000
From: "Jim Kiefer" <mageith@hotmail.com>
Subject: Re: Advancing Tables
No, I have that. I have a blank default. It only goes haywire when there
is a champion which is a unit brought in by an option. Then it
automatically advances to the 2nd option in the table.
>From: Rob Bowes <rob@wolflair.com>
>Reply-To: armybuilder@yahoogroups.com
>To: armybuilder@yahoogroups.com
>Subject: Re: [AB] Advancing Tables
>Date: Mon, 24 Sep 2001 20:57:08 -0700
>
>I'm not sure I understand the question, but I'll take a guess. Tables
>always default to the first option. If you want to have the default option
>do nothing, then create an option with the unique id "Nothing" and have the
>first table entry be something like "None=Nothing".
>
>Hope this helps,
>Rob
>
>
>At 01:58 AM 9/25/2001 +0000, you wrote:
> >I am using the tabl: command to give names and bonuses to characters
> >and champions in Warhammer. Works fine except for champions who are
> >activated as part of a unit. The table advances to the first name.
> >It is very irritating. Is there something I can do?
> >
> >Jim Kiefer
>
>
>---------------------------------------------------------------------------
>Rob Bowes (rob@wolflair.com) (650) 726-9689
>Lone Wolf Development www.wolflair.com
>
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