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There are 13 messages in this issue.
Topics in this digest:
1. Allies being dropped into comp groups question
From: woodywalton@hotmail.com
2. Warhammer 40K bugs..... maybe
From: Kevin Fuhrman <mop@cybergap.net>
3. Re: Warhammer 40K bugs..... maybe
From: Andy Young <andy_m_young@yahoo.com>
4. Re: Warhammer 40K bugs..... maybe
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
5. Re: Allies being dropped into comp groups question
From: Rob Bowes <rob@wolflair.com>
6. Re: Allies being dropped into comp groups question
From: woodywalton@hotmail.com
7. Bug with WFB Dwarfs
From: Gobbo <deadtechinc@yahoo.com>
8. Re: Warhammer 40K bugs..... maybe
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
9. Re: New Bretonnian list.
From: arromanche@mindspring.com
10. Re: Bug with WFB Dwarfs
From: "Chris Beilby" <cbeilby@hroads.net>
11. Re: Bug with WFB Dwarfs
From: Steve Mansfield <steve@gametools.com>
12. I haven't forgotten
From: jizbrand@kc.rr.com
13. Re: New Bretonnian list.
From: Ghazhkull_Thraka@dakkadakka.com
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Wed, 29 Aug 2001 15:54:19 -0000
From: woodywalton@hotmail.com
Subject: Allies being dropped into comp groups question
Rob,
I realize that under the race tab you can designate a composition
group for all allies to be placed in upon selection using the "ally
group" field, but are there any plans to allow for mode based
selection of the "ally group" composition group in the future?
It doesn't affect my ability to do anything right now I thought it
would have made one thing I did do easier though! ;-)
Thanks,
Woody
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Wed, 29 Aug 2001 13:12:57 -0400
From: Kevin Fuhrman <mop@cybergap.net>
Subject: Warhammer 40K bugs..... maybe
A list of possible problems with the Warhammer 40k AB files
1: Is there some reason Demon princes with the Marks of Slaanesh or
Tzeentch can't have normal wargear items like a Steed of Slaanesh or Doom
Siren?
2: Chaos Space Marine Aspiring Champions do not have the extra attack for
two HtH weapons listed on their profile.
3: If you take a Space Marine Command Squad of 7 models and detach a Tech
Marine from the squad can that squad be given a Razorback?
4: Why do clowns want to eat my brains while I sleep at night?
5: Is it legal for a Nurgle Plague Marines Champion to have a Beast of
Nurgle and still fit in a Rhino with a full squad of 10 marines?
Kevin "MoP" Fuhrman
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Wed, 29 Aug 2001 10:33:00 -0700 (PDT)
From: Andy Young <andy_m_young@yahoo.com>
Subject: Re: Warhammer 40K bugs..... maybe
--- Kevin Fuhrman <mop@cybergap.net> wrote:
> 3: If you take a Space Marine Command Squad of 7 models and detach a Tech
> Marine from the squad can that squad be given a Razorback?
...and if I take and detach an Apothecary, it would be nice to be able to move
him in the army list -- say, attach him to my Plasma Cannon weilding
Devastators.
Andy
__________________________________________________
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________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Wed, 29 Aug 2001 20:10:55 +0100
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Warhammer 40K bugs..... maybe
At 13:12 29/08/2001 -0400, you wrote:
> A list of possible problems with the Warhammer 40k AB files
>
>1: Is there some reason Demon princes with the Marks of Slaanesh or
>Tzeentch can't have normal wargear items like a Steed of Slaanesh or Doom
>Siren?
It's a change made in the Chapter Approved book, IIRC.
>2: Chaos Space Marine Aspiring Champions do not have the extra attack for
>two HtH weapons listed on their profile.
Does this happen if you create a new army / unit, or just when you re-use
some dodgy old ones you had lying around?
>3: If you take a Space Marine Command Squad of 7 models and detach a Tech
>Marine from the squad can that squad be given a Razorback?
Nope, see the FAQ.
>4: Why do clowns want to eat my brains while I sleep at night?
42.
>5: Is it legal for a Nurgle Plague Marines Champion to have a Beast of
>Nurgle and still fit in a Rhino with a full squad of 10 marines?
From the 40k Q&A:
37) Had an interesting question come up. Can a chaos Champion with a
Beast of Nurgle ride in a Transport with his 'pet'?
I can't see a reason why not.
--
Colen 'Skrillboy' McAlister, demandred@skrill.org
http://www.skrill.org/, http://www.incompetence-central.co.uk/
1 = 2, for large values of 1.
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Wed, 29 Aug 2001 13:11:19 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Allies being dropped into comp groups question
I'm not sure I understand your question. You CAN define multiple
composition breakdown rules for a given race via the "xbrk" attribute. Are
you wanting to specify an alternate DEFAULT rule-set based on the mode? Or
is it something else?
Please clarify and ideally provide an example. I usually work best with
concrete examples, since it ensures that I can associate the conceptual
functionality with something tangible.
Thanks, Rob
At 03:54 PM 8/29/2001 +0000, you wrote:
>Rob,
>
>I realize that under the race tab you can designate a composition
>group for all allies to be placed in upon selection using the "ally
>group" field, but are there any plans to allow for mode based
>selection of the "ally group" composition group in the future?
>
>It doesn't affect my ability to do anything right now I thought it
>would have made one thing I did do easier though! ;-)
>
>Thanks,
>
>Woody
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Wed, 29 Aug 2001 20:47:14 -0000
From: woodywalton@hotmail.com
Subject: Re: Allies being dropped into comp groups question
Race A has allies from Race B. All Race A's allies (Units of race
B) are placed into Composition Group "oth3" via the "ally group"
field on the race tab of ABCreator. This works fine. What if in a
scenario one wanted all allies of Race A to be placed into a
different composition group, say "oth4" -one that was not selected
in the "ally group" field, how would that be done easily?
I was simply wanting to know whether you were intending on allowing
for the setting of the "Ally Group" field on the race tab via a
alternate comp group or mode in the future so... that within either
the "xbrk" attribute you can specify an alternate composition group
for allies to be placed into, thereby overiding the "ally group"
field;OR within the "mode" attribute the ability to select an
alternate "ally group" in addition to the "rule set" one selects.
I think one could work around the issue giving an option to affected
units with a "lglx" attribute using (race & mode) syntax in
conjunction with an "xcmp" attribute.
--- In armybuilder@y..., Rob Bowes <rob@w...> wrote:
> I'm not sure I understand your question. You CAN define multiple
> composition breakdown rules for a given race via the "xbrk"
attribute. Are
> you wanting to specify an alternate DEFAULT rule-set based on the
mode? Or
> is it something else?
>
> Please clarify and ideally provide an example. I usually work best
with
> concrete examples, since it ensures that I can associate the
conceptual
> functionality with something tangible.
>
> Thanks, Rob
>
>
> At 03:54 PM 8/29/2001 +0000, you wrote:
> >Rob,
> >
> >I realize that under the race tab you can designate a composition
> >group for all allies to be placed in upon selection using
the "ally
> >group" field, but are there any plans to allow for mode based
> >selection of the "ally group" composition group in the future?
> >
> >It doesn't affect my ability to do anything right now I thought it
> >would have made one thing I did do easier though! ;-)
> >
> >Thanks,
> >
> >Woody
>
>
> -------------------------------------------------------------------
--------
> Rob Bowes (rob@w...) (650) 726-9689
> Lone Wolf Development
www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Wed, 29 Aug 2001 13:24:35 -0700 (PDT)
From: Gobbo <deadtechinc@yahoo.com>
Subject: Bug with WFB Dwarfs
I was making my Army list for an upcomming RTT and found that I can take a
Rune Lord and any equipment I want with him, except an Anvil of Doom. As
soon as I click the box to add it, the program "Preforms and illegal
function" and closes the whole program.
Is this a problem others have had? Or is my computer just freaking out?
=====
Lee Langston
http://www.ogresforge.com
AIM: drgtc
"CARPE GNOMÆUM!" (Seize the gnome!) - GLA
__________________________________________________
Do You Yahoo!?
Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger
http://im.yahoo.com
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Wed, 29 Aug 2001 20:48:24 +0100
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Warhammer 40K bugs..... maybe
At 10:33 29/08/2001 -0700, you wrote:
>--- Kevin Fuhrman <mop@cybergap.net> wrote:
>
> > 3: If you take a Space Marine Command Squad of 7 models and detach a Tech
> > Marine from the squad can that squad be given a Razorback?
>
>...and if I take and detach an Apothecary, it would be nice to be able to move
>him in the army list -- say, attach him to my Plasma Cannon weilding
>Devastators.
Not possible, sorry. Just record it in his unit notes.
--
Colen 'Skrillboy' McAlister, demandred@skrill.org
http://www.skrill.org/, http://www.incompetence-central.co.uk/
1 = 2, for large values of 1.
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Thu, 30 Aug 2001 01:10:38 -0000
From: arromanche@mindspring.com
Subject: Re: New Bretonnian list.
Problem with the Battle Standard Bearer. He does not supposed to
count against the total hero number but does.
________________________________________________________________________
________________________________________________________________________
Message: 10
Date: Wed, 29 Aug 2001 22:04:06 -0400
From: "Chris Beilby" <cbeilby@hroads.net>
Subject: Re: Bug with WFB Dwarfs
> I was making my Army list for an upcomming RTT and found that I can take a
> Rune Lord and any equipment I want with him, except an Anvil of Doom. As
> soon as I click the box to add it, the program "Preforms and illegal
> function" and closes the whole program.
>
> Is this a problem others have had? Or is my computer just freaking out?
What version of the WFB files are you using? I thought this got fixed
several versions ago.
________________________________________________________________________
________________________________________________________________________
Message: 11
Date: Wed, 29 Aug 2001 17:12:13 -0400 (EDT)
From: Steve Mansfield <steve@gametools.com>
Subject: Re: Bug with WFB Dwarfs
I think it's just you. I've had no problems fielding a RuneLord with an
Anvil recently.
--
Steve (That's Mr. Bugman to you, lad...)
> I was making my Army list for an upcomming RTT and found that I can take a
> Rune Lord and any equipment I want with him, except an Anvil of Doom. As
> soon as I click the box to add it, the program "Preforms and illegal
> function" and closes the whole program.
>
> Is this a problem others have had? Or is my computer just freaking out?
>
>
>
> =====
> Lee Langston
> http://www.ogresforge.com
>
> AIM: drgtc
>
> "CARPE GNOMÆUM!" (Seize the gnome!) - GLA
>
> __________________________________________________
> Do You Yahoo!?
> Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger
> http://im.yahoo.com
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
________________________________________________________________________
________________________________________________________________________
Message: 12
Date: Thu, 30 Aug 2001 01:51:01 -0000
From: jizbrand@kc.rr.com
Subject: I haven't forgotten
Just wanted you to know I'm still here. I've been quiet
because . . . I've figured out solutions to all my other questions on
my own and the model is working just great. I have only three more
files to do and only one of those is potentially an exception to the
existing structure. So, hopefully, you won't hear any more problems
from me for awhile. Thanks for all the help.
________________________________________________________________________
________________________________________________________________________
Message: 13
Date: Thu, 30 Aug 2001 04:44:01 -0000
From: Ghazhkull_Thraka@dakkadakka.com
Subject: Re: New Bretonnian list.
--- In armybuilder@y..., arromanche@m... wrote:
> Problem with the Battle Standard Bearer. He does not supposed to
> count against the total hero number but does.
I don't believe the new Bretonnian files are out yet. And if you're
referring to the "Bretonnians - UBAB" files, those are NOT the
updated army list but a fan-created list instead.
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
Win a Marvel vs. CapCom 2 Arcade System!
Click Here to Enter...
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---------------------------------------------------------------------~->
To unsubscribe from this group, email
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------------------------------------------------------------------------
There are 13 messages in this issue.
Topics in this digest:
1. Allies being dropped into comp groups question
From: woodywalton@hotmail.com
2. Warhammer 40K bugs..... maybe
From: Kevin Fuhrman <mop@cybergap.net>
3. Re: Warhammer 40K bugs..... maybe
From: Andy Young <andy_m_young@yahoo.com>
4. Re: Warhammer 40K bugs..... maybe
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
5. Re: Allies being dropped into comp groups question
From: Rob Bowes <rob@wolflair.com>
6. Re: Allies being dropped into comp groups question
From: woodywalton@hotmail.com
7. Bug with WFB Dwarfs
From: Gobbo <deadtechinc@yahoo.com>
8. Re: Warhammer 40K bugs..... maybe
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
9. Re: New Bretonnian list.
From: arromanche@mindspring.com
10. Re: Bug with WFB Dwarfs
From: "Chris Beilby" <cbeilby@hroads.net>
11. Re: Bug with WFB Dwarfs
From: Steve Mansfield <steve@gametools.com>
12. I haven't forgotten
From: jizbrand@kc.rr.com
13. Re: New Bretonnian list.
From: Ghazhkull_Thraka@dakkadakka.com
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Wed, 29 Aug 2001 15:54:19 -0000
From: woodywalton@hotmail.com
Subject: Allies being dropped into comp groups question
Rob,
I realize that under the race tab you can designate a composition
group for all allies to be placed in upon selection using the "ally
group" field, but are there any plans to allow for mode based
selection of the "ally group" composition group in the future?
It doesn't affect my ability to do anything right now I thought it
would have made one thing I did do easier though! ;-)
Thanks,
Woody
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Wed, 29 Aug 2001 13:12:57 -0400
From: Kevin Fuhrman <mop@cybergap.net>
Subject: Warhammer 40K bugs..... maybe
A list of possible problems with the Warhammer 40k AB files
1: Is there some reason Demon princes with the Marks of Slaanesh or
Tzeentch can't have normal wargear items like a Steed of Slaanesh or Doom
Siren?
2: Chaos Space Marine Aspiring Champions do not have the extra attack for
two HtH weapons listed on their profile.
3: If you take a Space Marine Command Squad of 7 models and detach a Tech
Marine from the squad can that squad be given a Razorback?
4: Why do clowns want to eat my brains while I sleep at night?
5: Is it legal for a Nurgle Plague Marines Champion to have a Beast of
Nurgle and still fit in a Rhino with a full squad of 10 marines?
Kevin "MoP" Fuhrman
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Wed, 29 Aug 2001 10:33:00 -0700 (PDT)
From: Andy Young <andy_m_young@yahoo.com>
Subject: Re: Warhammer 40K bugs..... maybe
--- Kevin Fuhrman <mop@cybergap.net> wrote:
> 3: If you take a Space Marine Command Squad of 7 models and detach a Tech
> Marine from the squad can that squad be given a Razorback?
...and if I take and detach an Apothecary, it would be nice to be able to move
him in the army list -- say, attach him to my Plasma Cannon weilding
Devastators.
Andy
__________________________________________________
Do You Yahoo!?
Make international calls for as low as $.04/minute with Yahoo! Messenger
http://phonecard.yahoo.com/
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Wed, 29 Aug 2001 20:10:55 +0100
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Warhammer 40K bugs..... maybe
At 13:12 29/08/2001 -0400, you wrote:
> A list of possible problems with the Warhammer 40k AB files
>
>1: Is there some reason Demon princes with the Marks of Slaanesh or
>Tzeentch can't have normal wargear items like a Steed of Slaanesh or Doom
>Siren?
It's a change made in the Chapter Approved book, IIRC.
>2: Chaos Space Marine Aspiring Champions do not have the extra attack for
>two HtH weapons listed on their profile.
Does this happen if you create a new army / unit, or just when you re-use
some dodgy old ones you had lying around?
>3: If you take a Space Marine Command Squad of 7 models and detach a Tech
>Marine from the squad can that squad be given a Razorback?
Nope, see the FAQ.
>4: Why do clowns want to eat my brains while I sleep at night?
42.
>5: Is it legal for a Nurgle Plague Marines Champion to have a Beast of
>Nurgle and still fit in a Rhino with a full squad of 10 marines?
From the 40k Q&A:
37) Had an interesting question come up. Can a chaos Champion with a
Beast of Nurgle ride in a Transport with his 'pet'?
I can't see a reason why not.
--
Colen 'Skrillboy' McAlister, demandred@skrill.org
http://www.skrill.org/, http://www.incompetence-central.co.uk/
1 = 2, for large values of 1.
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Wed, 29 Aug 2001 13:11:19 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Allies being dropped into comp groups question
I'm not sure I understand your question. You CAN define multiple
composition breakdown rules for a given race via the "xbrk" attribute. Are
you wanting to specify an alternate DEFAULT rule-set based on the mode? Or
is it something else?
Please clarify and ideally provide an example. I usually work best with
concrete examples, since it ensures that I can associate the conceptual
functionality with something tangible.

Thanks, Rob
At 03:54 PM 8/29/2001 +0000, you wrote:
>Rob,
>
>I realize that under the race tab you can designate a composition
>group for all allies to be placed in upon selection using the "ally
>group" field, but are there any plans to allow for mode based
>selection of the "ally group" composition group in the future?
>
>It doesn't affect my ability to do anything right now I thought it
>would have made one thing I did do easier though! ;-)
>
>Thanks,
>
>Woody
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Wed, 29 Aug 2001 20:47:14 -0000
From: woodywalton@hotmail.com
Subject: Re: Allies being dropped into comp groups question
Race A has allies from Race B. All Race A's allies (Units of race
B) are placed into Composition Group "oth3" via the "ally group"
field on the race tab of ABCreator. This works fine. What if in a
scenario one wanted all allies of Race A to be placed into a
different composition group, say "oth4" -one that was not selected
in the "ally group" field, how would that be done easily?
I was simply wanting to know whether you were intending on allowing
for the setting of the "Ally Group" field on the race tab via a
alternate comp group or mode in the future so... that within either
the "xbrk" attribute you can specify an alternate composition group
for allies to be placed into, thereby overiding the "ally group"
field;OR within the "mode" attribute the ability to select an
alternate "ally group" in addition to the "rule set" one selects.
I think one could work around the issue giving an option to affected
units with a "lglx" attribute using (race & mode) syntax in
conjunction with an "xcmp" attribute.
--- In armybuilder@y..., Rob Bowes <rob@w...> wrote:
> I'm not sure I understand your question. You CAN define multiple
> composition breakdown rules for a given race via the "xbrk"
attribute. Are
> you wanting to specify an alternate DEFAULT rule-set based on the
mode? Or
> is it something else?
>
> Please clarify and ideally provide an example. I usually work best
with
> concrete examples, since it ensures that I can associate the
conceptual
> functionality with something tangible.

>
> Thanks, Rob
>
>
> At 03:54 PM 8/29/2001 +0000, you wrote:
> >Rob,
> >
> >I realize that under the race tab you can designate a composition
> >group for all allies to be placed in upon selection using
the "ally
> >group" field, but are there any plans to allow for mode based
> >selection of the "ally group" composition group in the future?
> >
> >It doesn't affect my ability to do anything right now I thought it
> >would have made one thing I did do easier though! ;-)
> >
> >Thanks,
> >
> >Woody
>
>
> -------------------------------------------------------------------
--------
> Rob Bowes (rob@w...) (650) 726-9689
> Lone Wolf Development
www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Wed, 29 Aug 2001 13:24:35 -0700 (PDT)
From: Gobbo <deadtechinc@yahoo.com>
Subject: Bug with WFB Dwarfs
I was making my Army list for an upcomming RTT and found that I can take a
Rune Lord and any equipment I want with him, except an Anvil of Doom. As
soon as I click the box to add it, the program "Preforms and illegal
function" and closes the whole program.
Is this a problem others have had? Or is my computer just freaking out?
=====
Lee Langston
http://www.ogresforge.com
AIM: drgtc
"CARPE GNOMÆUM!" (Seize the gnome!) - GLA
__________________________________________________
Do You Yahoo!?
Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger
http://im.yahoo.com
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Wed, 29 Aug 2001 20:48:24 +0100
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Warhammer 40K bugs..... maybe
At 10:33 29/08/2001 -0700, you wrote:
>--- Kevin Fuhrman <mop@cybergap.net> wrote:
>
> > 3: If you take a Space Marine Command Squad of 7 models and detach a Tech
> > Marine from the squad can that squad be given a Razorback?
>
>...and if I take and detach an Apothecary, it would be nice to be able to move
>him in the army list -- say, attach him to my Plasma Cannon weilding
>Devastators.
Not possible, sorry. Just record it in his unit notes.
--
Colen 'Skrillboy' McAlister, demandred@skrill.org
http://www.skrill.org/, http://www.incompetence-central.co.uk/
1 = 2, for large values of 1.
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Thu, 30 Aug 2001 01:10:38 -0000
From: arromanche@mindspring.com
Subject: Re: New Bretonnian list.
Problem with the Battle Standard Bearer. He does not supposed to
count against the total hero number but does.
________________________________________________________________________
________________________________________________________________________
Message: 10
Date: Wed, 29 Aug 2001 22:04:06 -0400
From: "Chris Beilby" <cbeilby@hroads.net>
Subject: Re: Bug with WFB Dwarfs
> I was making my Army list for an upcomming RTT and found that I can take a
> Rune Lord and any equipment I want with him, except an Anvil of Doom. As
> soon as I click the box to add it, the program "Preforms and illegal
> function" and closes the whole program.
>
> Is this a problem others have had? Or is my computer just freaking out?
What version of the WFB files are you using? I thought this got fixed
several versions ago.
________________________________________________________________________
________________________________________________________________________
Message: 11
Date: Wed, 29 Aug 2001 17:12:13 -0400 (EDT)
From: Steve Mansfield <steve@gametools.com>
Subject: Re: Bug with WFB Dwarfs
I think it's just you. I've had no problems fielding a RuneLord with an
Anvil recently.
--
Steve (That's Mr. Bugman to you, lad...)
> I was making my Army list for an upcomming RTT and found that I can take a
> Rune Lord and any equipment I want with him, except an Anvil of Doom. As
> soon as I click the box to add it, the program "Preforms and illegal
> function" and closes the whole program.
>
> Is this a problem others have had? Or is my computer just freaking out?
>
>
>
> =====
> Lee Langston
> http://www.ogresforge.com
>
> AIM: drgtc
>
> "CARPE GNOMÆUM!" (Seize the gnome!) - GLA
>
> __________________________________________________
> Do You Yahoo!?
> Get email alerts & NEW webcam video instant messaging with Yahoo! Messenger
> http://im.yahoo.com
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
________________________________________________________________________
________________________________________________________________________
Message: 12
Date: Thu, 30 Aug 2001 01:51:01 -0000
From: jizbrand@kc.rr.com
Subject: I haven't forgotten
Just wanted you to know I'm still here. I've been quiet
because . . . I've figured out solutions to all my other questions on
my own and the model is working just great. I have only three more
files to do and only one of those is potentially an exception to the
existing structure. So, hopefully, you won't hear any more problems
from me for awhile. Thanks for all the help.
________________________________________________________________________
________________________________________________________________________
Message: 13
Date: Thu, 30 Aug 2001 04:44:01 -0000
From: Ghazhkull_Thraka@dakkadakka.com
Subject: Re: New Bretonnian list.
--- In armybuilder@y..., arromanche@m... wrote:
> Problem with the Battle Standard Bearer. He does not supposed to
> count against the total hero number but does.
I don't believe the new Bretonnian files are out yet. And if you're
referring to the "Bretonnians - UBAB" files, those are NOT the
updated army list but a fan-created list instead.
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