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Digest Number 486

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There are 22 messages in this issue.

Topics in this digest:

1. May be a supid question...
From: "KoWind" <kowind7@yahoo.com>
2. Re: May be a supid question...
From: Rob Bowes <rob@wolflair.com>
3. Linking options to other options uniquely
From: jizbrand@kc.rr.com
4. validation question
From: "Woodrow Walton" <woodywalton@hotmail.com>
5. Re: Linking options to other options uniquely
From: "Daniel Rothman" <drothman.dmth94@gtalumni.org>
6. Re: Orks - Lootas vehicle options
From: Versif <petark@ntlworld.com>
7. more wish list items
From: "Daniel Rothman" <drothman.dmth94@gtalumni.org>
8. Re: validation question
From: Rob Bowes <rob@wolflair.com>
9. Re: Re: Linking options to other options uniquely
From: Rob Bowes <rob@wolflair.com>
10. Can a unit be counted in 2 percentage based comp groups...
From: woodywalton@hotmail.com
11. Re: validation question
From: "Daniel Rothman" <drothman.dmth94@gtalumni.org>
12. Re: Orks - Lootas vehicle options
From: "Lynn Moore" <Syksrep159@cs.com>
13. Re: validation question
From: woodywalton@hotmail.com
14. Re: Orks - Lootas vehicle options
From: "Jimi" <james.tubman@btinternet.com>
15. Re: validation question
From: "Daniel Rothman" <drothman.dmth94@gtalumni.org>
16. Re: Suggestion
From: frnas F <frnas4@yahoo.com>
17. Validation question using "trat"
From: "Woodrow Walton" <woodywalton@hotmail.com>
18. Re: validation question
From: woodywalton@hotmail.com
19. Re: May be a supid question...
From: "KoWind" <kowind7@yahoo.com>
20. Re: Can a unit be counted in 2 percentage based comp groups...
From: Rob Bowes <rob@wolflair.com>
21. Re: May be a supid question...
From: "Russell Sparkes" <rjs@inorbit.com>
22. Re: validation question
From: Rob Bowes <rob@wolflair.com>


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Wed, 22 Aug 2001 03:11:55 -0400
From: "KoWind" <kowind7@yahoo.com>
Subject: May be a supid question...

How does one go about creating a new game system for AB? I can use
ABCreator to make definitions for an existing system, but that's not what I
want.

My gaming group plays a house game of Risk using a rules system that we
worked up. I'd like to use AB to print out my armies, but I can't figure
out how to input our system.

Thanks
KoWind
 
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