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Digest Number 476

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
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There are 4 messages in this issue.

Topics in this digest:

1. "chld" attribute limitations
From: "Woodrow Walton" <woodywalton@hotmail.com>
2. Re: "chld" attribute limitations
From: Rob Bowes <rob@wolflair.com>
3. WH40k2 Files
From: "Zachary Chauvin" <aurin123@hotmail.com>
4. Re: Gear Krieg AB Files
From: khrk2012@yahoo.com


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Message: 1
Date: Sun, 12 Aug 2001 01:54:18 -0500
From: "Woodrow Walton" <woodywalton@hotmail.com>
Subject: "chld" attribute limitations

All,

I was wanting a child unit to inherit the stat value of its parent. I
realize I can use the chld attribute to increase or decrease a child unit's
stats, but I am unclear as to how one would "copy" the final stat of the
parent to the child. If anyone knows how to do this please let me know.

Thanks,

Woody



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Message: 2
Date: Sun, 12 Aug 2001 03:51:18 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: "chld" attribute limitations

The solution is to use the "chld" attribute. If you say
"chld:foo@chld=(parnt)", then the "parnt" stat of the parent unit is
assigned to the "chld" stat of the child unit. It's also legal to use the
same stat for both parent and child if you want. This technique is used in
the CAV and Full Thrust data files if you want to take a look.

However, sequencing of options is critical to making it all work, since the
"chld" attribute is cached in advance for propogation to the children.
Basically, you need to calculate the final stat value within the parent,
THEN issue the "chld" attribute, and THEN attach the child unit.

I provided some useful background on the "chld" attribute in a post on 8/8
with the subject "Timing and the chld attribute". Please read that post for
valuable context on its use. That ought to explain the nuances that lead to
the sequence I outline above.

If any of this is still fuzzy, please let me know and I'll be happy to clarify.

Thanks, Rob


At 01:54 AM 8/12/2001 -0500, you wrote:
>All,
>
>I was wanting a child unit to inherit the stat value of its parent. I
>realize I can use the chld attribute to increase or decrease a child unit's
>stats, but I am unclear as to how one would "copy" the final stat of the
>parent to the child. If anyone knows how to do this please let me know.
>
>Thanks,
>
>Woody



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________________________________________________________________________

Message: 3
Date: Sun, 12 Aug 2001 21:20:22 -0500
From: "Zachary Chauvin" <aurin123@hotmail.com>
Subject: WH40k2 Files

I am looking for any WH40k 2nd edition and WHFB 5th Edition files for AB
1.4. If anybody has these files or knows where I can find them, please
email me.

Thanks


_________________________________________________________________
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________________________________________________________________________
________________________________________________________________________

Message: 4
Date: Mon, 13 Aug 2001 04:22:58 -0000
From: khrk2012@yahoo.com
Subject: Re: Gear Krieg AB Files

--- In armybuilder@y..., Rob Bowes <rob@w...> wrote:
I have included the artillary barrages, Lend lease, heros, Mine
fields, etc. Also thanks to some tips from you and others I have
improved them.

However I plan on stopping my construction as you are working on
them. And as you stated no sense in both of us doing this.

However I was wondering does your files support 15mm or is all the
ranges in MU's? If so could you make it so you can change the rules
set and just show the 15mm ranges? (the scale of DP9's models for GK)
Is yours chosable by the year of the war? If so, do you go a couple
of years before the war for a what if France woould have marched into
the Rhineland when Germany remillitarized it?

Just questions of what I had had planed, but now abbandon in
deffrence to the files you are making.

Especially that 15mm ranges and movement- many people wanted it
listed as this and NOT in MU's. I think it should be either chosable
by the user.

Also any idea when they may be released? I can just use mine but
others I know are anxious!

Well with these being defered to you I will start another game and
develop some files for.



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