A
armybuilder at yahoogroup
Guest
------------------------ Yahoo! Groups Sponsor ---------------------~-->
Small business owners...
Tell us what you think!
http://us.click.yahoo.com/vO1FAB/txzCAA/ySSFAA/IMSolB/TM
---------------------------------------------------------------------~->
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 17 messages in this issue.
Topics in this digest:
1. Re: Timing and the chld attribute, and smap for costs
From: Mathias Gehl <mgehl@home.com>
2. Re: Dark Eldar Ally question
From: "Lynn Moore" <Syksrep159@cs.com>
3. CD won't work.
From: Rex Bellator - dk <khrk2012@yahoo.com>
4. Re: Gear Krieg AB Files
From: khrk2012@yahoo.com
5. Re: Wish list
From: khrk2012@yahoo.com
6. Re: CD won't work.
From: Rob Bowes <rob@wolflair.com>
7. Re: Gear Krieg AB Files
From: Rob Bowes <rob@wolflair.com>
8. Re: Wish list
From: Rob Bowes <rob@wolflair.com>
9. Re: CD won't work.
From: Rex Bellator - dk <khrk2012@yahoo.com>
10. Re: Thousand Son Terminator errors
From: "J Cotton" <fenrik@home.com>
11. Re: Gear Krieg AB Files
From: Rex Bellator - dk <khrk2012@yahoo.com>
12. Re: Timing and the chld attribute, and smap for costs
From: Rob Bowes <rob@wolflair.com>
13. ACReator: Displaying a prefixed stat value in the comments section?
From: "Woodrow Walton" <woodywalton@hotmail.com>
14. Daemon Princes and Daemonic Gifts
From: warhoon@austin.rr.com
15. Re: ACReator: Displaying a prefixed stat value in the comments section?
From: Rob Bowes <rob@wolflair.com>
16. Re: Daemon Princes and Daemonic Gifts
From: "KoWind" <kowind7@yahoo.com>
17. Re: Daemon Princes and Daemonic Gifts
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Wed, 08 Aug 2001 08:54:50 -0700
From: Mathias Gehl <mgehl@home.com>
Subject: Re: Timing and the chld attribute, and smap for costs
Rob Bowes wrote:
Timing and the chld attribute - working, thanks.
Cost-mapping - I missed seeing xlat when searching for the right option,
thanks again.
The reason to add the units as items is ctrl-h, so that the user can
hide them if necessary. As an example, I'll use a Minbari mech infantry
company (pg 109). This is what the display currently looks like:
Mech infantry company
Support Element A
Falsin SP Artillery
HQ Section
Vision Command Tank
Chrystalis IFV
Mech Infantry Platoons A & C
Minbari Standard Infantry
Minbari Gravideres
Chrystalis IFV
Mech Infantry Platoon B
Minbari Standard Infantry
Minbari Gravideres
Tal'Falni Platform
Chrystalis IFV
That's 15 lines, the recon element I've selected is not shown, and AB
gives the error that there are too many units to display (also, I'll
need to separate platoons A & C so that they can have different morale
ratings).
If I add all those units as items, It will add an extra line to the full
display, but the extra line and all the units it includes can be hidden
and unhidden by the user, so that they can look at everything.
I'd really like to find a better way to do this, but since a company
gives you a distinct set of platoons to take, I didn't think that could
be done easily with leader-follower, and each platoon of course includes
its units, so I can't think of a better way to do that.
>> P.S. to save space on my rosters, I'm considering adding the third tier
>> (grand-children) via items, so that the user doesn't need to view them
>> all the time. Will I still be able to adjust their stat values with the
>> chld attribute?
>
>
> I don't believe that the "chld" attribute will propogate downward into
> units attached to items. In addition, the use of items introduces yet
> another line into to the display. My gut reaction is that using items in
> this way is a less than ideal solution. Please outline the overall model
> you are envisioning and I'll give it some thought. I now have the Gropos
> book - thanks to the nice folks at AoG - so I can read up on things if you
> point me to the appropriate pages.
>
> Thanks, Rob
Thanks for all your help.
Mathias Gehl
mgehl@home.com
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Wed, 08 Aug 2001 15:59:41 -0000
From: "Lynn Moore" <Syksrep159@cs.com>
Subject: Re: Dark Eldar Ally question
Cool, Matt, thanks. I'll let my friend know. Very good reasoning, BTW.
--- In armybuilder@y..., Matthew Weaver <m_weave@y...> wrote:
>
> From a fluff point of view look at it this way.
> Commorough (hopefully spelled that right) is located somewhere
WITHIN the Eldar Webway. The Harlequins are masters of the Webway.
Plus there is existing fluff showing that the Harlequins quite often
deal with the DE. Plus as others have stated, its more like the
Harlequins choose you as an ally, not the other way actually.
> Besides, although the DE and CE don't see eye to eye, they CE don't
actively seek to destroy their misguided brethern. Although the DE
have no problem with raiding Eldar sites.
> Lynn Moore <Syksrep159@c...> wrote: Colen, got a minor dilemma
for ya. A friend of mine posted this in
> Yahoo Clubs.
>
> 'According to the Army Builder program, Dark Eldar can Ally with
the
> following:
>
> A citadel tank called "Shadow," which is a Dark Eldar vehicle (I
> think).
> Harlequins
>
> A Wych Cult can ally with the same things.'
>
>
> Now, I may be thinking silly, but I just do not see Harlequins
> allying with the buggerers that worship their greatest 'enemy',
> Slannesh...
>
> Out of curiosity, where'd you get the info for Allies from?
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service.
>
>
>
> ---------------------------------
> Do You Yahoo!?
> Make international calls for as low as $.04/minute with Yahoo!
Messenger
> http://phonecard.yahoo.com/
>
> [Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Wed, 8 Aug 2001 09:17:30 -0700 (PDT)
From: Rex Bellator - dk <khrk2012@yahoo.com>
Subject: CD won't work.
hello,
My AB CD 2.* wont read in my CD player. It is the only CD that won't play. I have yried cleaning the cd & the CD-rom to no availe. What else could I do? I would even be willing to buy the code for $10 if I have to- I really dont wont to though.
http://www.geocities.com/khrk2012/index.html
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Wed, 08 Aug 2001 17:09:10 -0000
From: khrk2012@yahoo.com
Subject: Re: Gear Krieg AB Files
I would be willing to help or at least - bug test- 'em. If you would
like to email them to me.
However the files I have reworked are nearly complete also...
--- In armybuilder@y..., Rob Bowes <rob@w...> wrote:
> Just an FYI. I've been working hard on GK data files over the last
few
> months. I showed the prototype files to the guys at DP9 while at
GenCon and
> they loved them, so those files will likely be getting finished up
in the
> upcoming weeks. There is no need for us to duplicate effort on
this. If
> you'd like to help out, please contact me directly and we can
collaborate
> on the effort.
>
> Stay tuned for the release of official GK data files.
>
> Thanks, Rob
>
>
> At 07:22 PM 7/31/2001 -0700, you wrote:
>
> >Piliminary Gear krig files - still very rough but I thought
getting them
> >out might help others
> >
> >
> >http://www.geocities.com/khrk2012/index.html
> >
> >[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Wed, 08 Aug 2001 17:24:23 -0000
From: khrk2012@yahoo.com
Subject: Re: Wish list
The stat line in options would be nice but not comepling per se.
I would like the ucst for item if only for versitility. Alhough using
the hidden stat works as you pointed out.
On another note. Is there a way to limit an option and/or item to
just a certian type.
I know lglx:type=*** isnt valid but is their another way?
Also is there a way to have the childs option selection modify the
grand-parents stat line but not its own parents stat line?
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Wed, 08 Aug 2001 12:20:14 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: CD won't work.
First of all, open Windows Explorer and see if you can view the contents of
the CD. Second, try out the CD in a different computer. If both of these
fail, you may have a bad CD, in which case please send it back to me and
I'll replace it for you. If this is necessary, send me email directly at
rob@wolflair.com.
The problem could also be that the CD *IS* being read by your system, but
it's just not doing anything obvious. If you already have AB installed on
your computer and you insert the CD, the CD announce itself to the computer
properly but will appear to do nothing visible. This is because you already
have AB installed. To verify this, launch AB with the CD in the drive and
AB should report that you have a fully licensed copy of the product.
Hope this helps,
Rob
At 09:17 AM 8/8/2001 -0700, you wrote:
>hello,
>
>My AB CD 2.* wont read in my CD player. It is the only CD that won't
>play. I have yried cleaning the cd & the CD-rom to no availe. What else
>could I do? I would even be willing to buy the code for $10 if I have to-
>I really dont wont to though.
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Wed, 08 Aug 2001 12:22:12 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Gear Krieg AB Files
Do you have full support for all of the material from the Companion?
Including full support for heroes, artillery barrages, custom-equipped
infantry squads, minefields, etc.?
Please send me the files so I can see what you've got.
Thanks, Rob
At 05:09 PM 8/8/2001 +0000, you wrote:
>I would be willing to help or at least - bug test- 'em. If you would
>like to email them to me.
>
>However the files I have reworked are nearly complete also...
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Wed, 08 Aug 2001 12:24:19 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Wish list
To limit an option to a type, use "utyp". To limit an item to a type, use
"ityp" or "itst".
You can use the "prnt" attribute on the child unit to directly modify the
stats of the parent unit.
Hope this helps,
Rob
At 05:24 PM 8/8/2001 +0000, you wrote:
>On another note. Is there a way to limit an option and/or item to
>just a certian type.
>
>I know lglx:type=*** isnt valid but is their another way?
>
>Also is there a way to have the childs option selection modify the
>grand-parents stat line but not its own parents stat line?
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Wed, 8 Aug 2001 12:29:01 -0700 (PDT)
From: Rex Bellator - dk <khrk2012@yahoo.com>
Subject: Re: CD won't work.
Rob Bowes <rob@wolflair.com> wrote: First of all, open Windows Explorer and see if you can view the contents of
the CD. Second, try out the CD in a different computer. If both of these
fail, you may have a bad CD, in which case please send it back to me and
I'll replace it for you. If this is necessary, send me email directly at
rob@wolflair.com.
The problem could also be that the CD *IS* being read by your system, but
it's just not doing anything obvious. If you already have AB installed on
your computer and you insert the CD, the CD announce itself to the computer
properly but will appear to do nothing visible. This is because you already
have AB installed. To verify this, launch AB with the CD in the drive and
AB should report that you have a fully licensed copy of the product.
Hope this helps,
Rob
At 09:17 AM 8/8/2001 -0700, you wrote:
>hello,
>
>My AB CD 2.* wont read in my CD player. It is the only CD that won't
>play. I have yried cleaning the cd & the CD-rom to no availe. What else
>could I do? I would even be willing to buy the code for $10 if I have to-
>I really dont wont to though.
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Sorry Rob,
guess I should have went into more detal. I cannt access the cd when I try to explore it. also when I click on the AB.exe it states the cd isnt found.
I loaded the AB files from this cd - I think it is just my computer.
http://www.geocities.com/khrk2012/index.html
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 10
Date: Wed, 8 Aug 2001 14:32:42 -0500
From: "J Cotton" <fenrik@home.com>
Subject: Re: Thousand Son Terminator errors
Also, it allows weapon upgrades and they cant have that either....just
Combi-Bolters and Power Weapons for everyone.
----- Original Message -----
From: <ice_age@hotmail.com>
To: ab@support.wolflair.com
Sent: Wednesday, August 08, 2001 3:09 AM
Subject: [AB] Thousand Son Terminator errors
> Hi there.
>
> According to the CA book, 1K Sons termies have two wounds, but with
> AB 2.2a and the 2.30 datafiles they only have one. This comes up
> whether I have a Daemon Prince or Exalted Champion, and whether I
> count them as troops or not.
>
> In addition, I can make any KSon termie in AB an Aspiring Champion,
> but Thousand Sons termies can't have Aspiring Champions in CA.
>
> It says you're allowed to designate one KSons termie that is in a
> retinue an Icon Bearer and equip him with a Blasted Standard, but I'm
> unable to do this.
>
> Finally, the KSons termies are 10 points too much at 56 points each:
> the CA book says 46 points each.
>
> Hope I'm not wasting your time by missing something obvious that
> would explain these. If so, you may lash me with the wet noodle of
> punishment. Thanks for your work.
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
________________________________________________________________________
________________________________________________________________________
Message: 11
Date: Wed, 8 Aug 2001 12:33:34 -0700 (PDT)
From: Rex Bellator - dk <khrk2012@yahoo.com>
Subject: Re: Gear Krieg AB Files
I dont have custom infantry units yet, I do have the heros but the mine fields are added, I havent done the artilleray yet but the air attacks are in the selection. Also I have included Lend Lease for Allied players to access American equipment. When I stated nearly done I meant that the mechanics where nearly complete but the data entry still needs done. I have consiontarted on the Americans & Germans at first. Although with you knaow ing AB your files would put mine to shame.
Rob Bowes <rob@wolflair.com> wrote: Do you have full support for all of the material from the Companion?
Including full support for heroes, artillery barrages, custom-equipped
infantry squads, minefields, etc.?
Please send me the files so I can see what you've got.
Thanks, Rob
At 05:09 PM 8/8/2001 +0000, you wrote:
>I would be willing to help or at least - bug test- 'em. If you would
>like to email them to me.
>
>However the files I have reworked are nearly complete also...
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
http://www.geocities.com/khrk2012/index.html
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 12
Date: Wed, 08 Aug 2001 20:15:27 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Timing and the chld attribute, and smap for costs
There are a couple of ways to model this, but none of them are really
ideal. I think the decision really needs to be dictated by the structure of
the individual army books. If each force can have individual squads
equipped in varying fashions, you'll likely need to go with option #2
below. Otherwise, you can probably get away with option #1. I would guess
that the folks at AoG would be willing to give you some info on the army
books towards this end.
Option #1. This model is similar to yours below, except that it collapses
out all units that aren't absolutely required. The structure would look
something like:
Mech Infantry Company
HQ Vision Command Tank
Chrystalis IFV
Platoon A Infantry
Gravideres
Chrystalis IFV
Platoon B Infantry
Gravideres
Chrystalis IFV
Tal'Falni Platform
Platoon C Infantry
Gravideres
Chrystalis IFV
Support A - Falsin
Support B - Jump Recon
The above structure JUST fits into the 15-unit limit of AB. The HQ's morale
grade is selected for the Vision Command Tank and inherited by the
Chrystalis. Similarly, each platoon's morale is selected for the infantry
and then inherited by the children.
Option #2. You COULD require each component of the company to be selected
independently and then use the leader/follower mechanism to track things
appropriately. Each HQ would be selected and then all the proper components
would be assigned to the appropriate HQ. You could easily track the ratios
of everything to ensure that all the proper pieces are selected and
assigned correctly. This gets a little more cumbersome for the user,
although it WOULD allow complete flexibility within the equipping of each
platoon. This may be necessary if the army books allow substantial
variations to be selected.
Option #3. This is sort of a hybrid option. I'm not sure if it's truly a
"good" solution unless someone creates a custom extension for Gropos that
prints out the datacards for each unit. But here goes. The idea is that you
purchase companies and select the morale grade for each component on an
abstract basis. For example, the structure might look like this:
Mech Infantry Company
HQ
Platoon A
Platoon B
Platoon C
Support A
Support B
Theoretically, you could even have this be a SINGLE unit with no children
and simply have a separate option for each component. You could then use
"trat" to require the user to add the appropriate components separately as
individual units with the proper morale grade. Basically, the roster would
consist of two "parts". The first part would be the overall composition and
points. The second part would be individual units with the appropriate
stats to reflect all of the selected units. This second set of units would
have zero cost and be used purely for quick reference during the game
and/or for output of datacards for use in the game.
For an example of what I mean about custom datacards, see the new CAV data
files. Basically, you'd have an AB extension print out the datacards that
are shown in the Gropos book for each unit in the force.
I hope these ideas prove helpful. I really kinda like Option #3 myself, but
it might be confusing to the average user. The advantage of it is that the
roster can be completely designed with a minimum of fuss and then all the
appropriate "Part#2" units can be added quickly after the roster is nailed
down.
Just my thoughts,
Rob
At 08:54 AM 8/8/2001 -0700, you wrote:
>The reason to add the units as items is ctrl-h, so that the user can
>hide them if necessary. As an example, I'll use a Minbari mech infantry
>company (pg 109). This is what the display currently looks like:
>
>Mech infantry company
> Support Element A
> Falsin SP Artillery
> HQ Section
> Vision Command Tank
> Chrystalis IFV
> Mech Infantry Platoons A & C
> Minbari Standard Infantry
> Minbari Gravideres
> Chrystalis IFV
> Mech Infantry Platoon B
> Minbari Standard Infantry
> Minbari Gravideres
> Tal'Falni Platform
> Chrystalis IFV
>
> That's 15 lines, the recon element I've selected is not shown,
> and AB
>gives the error that there are too many units to display (also, I'll
>need to separate platoons A & C so that they can have different morale
>ratings).
> If I add all those units as items, It will add an extra line to
> the full
>display, but the extra line and all the units it includes can be hidden
>and unhidden by the user, so that they can look at everything.
>
>I'd really like to find a better way to do this, but since a company
>gives you a distinct set of platoons to take, I didn't think that could
>be done easily with leader-follower, and each platoon of course includes
>its units, so I can't think of a better way to do that.
________________________________________________________________________
________________________________________________________________________
Message: 13
Date: Wed, 08 Aug 2001 23:05:32 -0500
From: "Woodrow Walton" <woodywalton@hotmail.com>
Subject: ACReator: Displaying a prefixed stat value in the comments section?
All,
Does anyone know if it is possible to create an option or attribute that
would display a stat value in the comments section that is either prefixed
or suffixed with text?
I seem to remember reading it in the Construction kit doc, but now I can't
recall.
Thanks,
Woody
_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
________________________________________________________________________
________________________________________________________________________
Message: 14
Date: Thu, 09 Aug 2001 03:26:36 -0000
From: warhoon@austin.rr.com
Subject: Daemon Princes and Daemonic Gifts
Codex: Chaos Marines
Choose a Daemon Prince, select Equipment, choose the Daemonic Gifts
category.
I've perused my meager resources and have come up empty.
Can anyone tell me where these Daemonic Gifts were originally
published?
Thanks in advance.
________________________________________________________________________
________________________________________________________________________
Message: 15
Date: Thu, 09 Aug 2001 00:32:38 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: ACReator: Displaying a prefixed stat value in the comments section?
I believe you need the "stxt" option attribute, which allows you to prepend
and/or append text to a stat value. However, I'm not sure what you mean by
the "comments section", so I may be mistaken.
Thanks, Rob
At 11:05 PM 8/8/2001 -0500, you wrote:
>All,
>
>Does anyone know if it is possible to create an option or attribute that
>would display a stat value in the comments section that is either prefixed
>or suffixed with text?
>
>I seem to remember reading it in the Construction kit doc, but now I can't
>recall.
>
>Thanks,
>
>Woody
________________________________________________________________________
________________________________________________________________________
Message: 16
Date: Thu, 9 Aug 2001 10:09:40 -0400
From: "KoWind" <kowind7@yahoo.com>
Subject: Re: Daemon Princes and Daemonic Gifts
The Demonic Gifts were originally published in a White Dwarf. They, along
with many other rules, have been compiled into Codex : Chapter Approved.
Worth the $$ to have all of those rules in one place...
Cory
----- Original Message -----
From: <warhoon@austin.rr.com>
To: ab@support.wolflair.com
Sent: Wednesday, August 08, 2001 11:26 PM
Subject: [AB] Daemon Princes and Daemonic Gifts
> Codex: Chaos Marines
>
> Choose a Daemon Prince, select Equipment, choose the Daemonic Gifts
> category.
>
> I've perused my meager resources and have come up empty.
>
> Can anyone tell me where these Daemonic Gifts were originally
> published?
>
> Thanks in advance.
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
Small business owners...
Tell us what you think!
http://us.click.yahoo.com/vO1FAB/txzCAA/ySSFAA/IMSolB/TM
---------------------------------------------------------------------~->
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 17 messages in this issue.
Topics in this digest:
1. Re: Timing and the chld attribute, and smap for costs
From: Mathias Gehl <mgehl@home.com>
2. Re: Dark Eldar Ally question
From: "Lynn Moore" <Syksrep159@cs.com>
3. CD won't work.
From: Rex Bellator - dk <khrk2012@yahoo.com>
4. Re: Gear Krieg AB Files
From: khrk2012@yahoo.com
5. Re: Wish list
From: khrk2012@yahoo.com
6. Re: CD won't work.
From: Rob Bowes <rob@wolflair.com>
7. Re: Gear Krieg AB Files
From: Rob Bowes <rob@wolflair.com>
8. Re: Wish list
From: Rob Bowes <rob@wolflair.com>
9. Re: CD won't work.
From: Rex Bellator - dk <khrk2012@yahoo.com>
10. Re: Thousand Son Terminator errors
From: "J Cotton" <fenrik@home.com>
11. Re: Gear Krieg AB Files
From: Rex Bellator - dk <khrk2012@yahoo.com>
12. Re: Timing and the chld attribute, and smap for costs
From: Rob Bowes <rob@wolflair.com>
13. ACReator: Displaying a prefixed stat value in the comments section?
From: "Woodrow Walton" <woodywalton@hotmail.com>
14. Daemon Princes and Daemonic Gifts
From: warhoon@austin.rr.com
15. Re: ACReator: Displaying a prefixed stat value in the comments section?
From: Rob Bowes <rob@wolflair.com>
16. Re: Daemon Princes and Daemonic Gifts
From: "KoWind" <kowind7@yahoo.com>
17. Re: Daemon Princes and Daemonic Gifts
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Wed, 08 Aug 2001 08:54:50 -0700
From: Mathias Gehl <mgehl@home.com>
Subject: Re: Timing and the chld attribute, and smap for costs
Rob Bowes wrote:
Timing and the chld attribute - working, thanks.
Cost-mapping - I missed seeing xlat when searching for the right option,
thanks again.
The reason to add the units as items is ctrl-h, so that the user can
hide them if necessary. As an example, I'll use a Minbari mech infantry
company (pg 109). This is what the display currently looks like:
Mech infantry company
Support Element A
Falsin SP Artillery
HQ Section
Vision Command Tank
Chrystalis IFV
Mech Infantry Platoons A & C
Minbari Standard Infantry
Minbari Gravideres
Chrystalis IFV
Mech Infantry Platoon B
Minbari Standard Infantry
Minbari Gravideres
Tal'Falni Platform
Chrystalis IFV
That's 15 lines, the recon element I've selected is not shown, and AB
gives the error that there are too many units to display (also, I'll
need to separate platoons A & C so that they can have different morale
ratings).
If I add all those units as items, It will add an extra line to the full
display, but the extra line and all the units it includes can be hidden
and unhidden by the user, so that they can look at everything.
I'd really like to find a better way to do this, but since a company
gives you a distinct set of platoons to take, I didn't think that could
be done easily with leader-follower, and each platoon of course includes
its units, so I can't think of a better way to do that.
>> P.S. to save space on my rosters, I'm considering adding the third tier
>> (grand-children) via items, so that the user doesn't need to view them
>> all the time. Will I still be able to adjust their stat values with the
>> chld attribute?
>
>
> I don't believe that the "chld" attribute will propogate downward into
> units attached to items. In addition, the use of items introduces yet
> another line into to the display. My gut reaction is that using items in
> this way is a less than ideal solution. Please outline the overall model
> you are envisioning and I'll give it some thought. I now have the Gropos
> book - thanks to the nice folks at AoG - so I can read up on things if you
> point me to the appropriate pages.

>
> Thanks, Rob
Thanks for all your help.
Mathias Gehl
mgehl@home.com
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Wed, 08 Aug 2001 15:59:41 -0000
From: "Lynn Moore" <Syksrep159@cs.com>
Subject: Re: Dark Eldar Ally question
Cool, Matt, thanks. I'll let my friend know. Very good reasoning, BTW.
--- In armybuilder@y..., Matthew Weaver <m_weave@y...> wrote:
>
> From a fluff point of view look at it this way.
> Commorough (hopefully spelled that right) is located somewhere
WITHIN the Eldar Webway. The Harlequins are masters of the Webway.
Plus there is existing fluff showing that the Harlequins quite often
deal with the DE. Plus as others have stated, its more like the
Harlequins choose you as an ally, not the other way actually.
> Besides, although the DE and CE don't see eye to eye, they CE don't
actively seek to destroy their misguided brethern. Although the DE
have no problem with raiding Eldar sites.
> Lynn Moore <Syksrep159@c...> wrote: Colen, got a minor dilemma
for ya. A friend of mine posted this in
> Yahoo Clubs.
>
> 'According to the Army Builder program, Dark Eldar can Ally with
the
> following:
>
> A citadel tank called "Shadow," which is a Dark Eldar vehicle (I
> think).
> Harlequins
>
> A Wych Cult can ally with the same things.'
>
>
> Now, I may be thinking silly, but I just do not see Harlequins
> allying with the buggerers that worship their greatest 'enemy',
> Slannesh...
>
> Out of curiosity, where'd you get the info for Allies from?
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service.
>
>
>
> ---------------------------------
> Do You Yahoo!?
> Make international calls for as low as $.04/minute with Yahoo!
Messenger
> http://phonecard.yahoo.com/
>
> [Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Wed, 8 Aug 2001 09:17:30 -0700 (PDT)
From: Rex Bellator - dk <khrk2012@yahoo.com>
Subject: CD won't work.
hello,
My AB CD 2.* wont read in my CD player. It is the only CD that won't play. I have yried cleaning the cd & the CD-rom to no availe. What else could I do? I would even be willing to buy the code for $10 if I have to- I really dont wont to though.
http://www.geocities.com/khrk2012/index.html
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Wed, 08 Aug 2001 17:09:10 -0000
From: khrk2012@yahoo.com
Subject: Re: Gear Krieg AB Files
I would be willing to help or at least - bug test- 'em. If you would
like to email them to me.
However the files I have reworked are nearly complete also...
--- In armybuilder@y..., Rob Bowes <rob@w...> wrote:
> Just an FYI. I've been working hard on GK data files over the last
few
> months. I showed the prototype files to the guys at DP9 while at
GenCon and
> they loved them, so those files will likely be getting finished up
in the
> upcoming weeks. There is no need for us to duplicate effort on
this. If
> you'd like to help out, please contact me directly and we can
collaborate
> on the effort.
>
> Stay tuned for the release of official GK data files.
>
> Thanks, Rob
>
>
> At 07:22 PM 7/31/2001 -0700, you wrote:
>
> >Piliminary Gear krig files - still very rough but I thought
getting them
> >out might help others
> >
> >
> >http://www.geocities.com/khrk2012/index.html
> >
> >[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Wed, 08 Aug 2001 17:24:23 -0000
From: khrk2012@yahoo.com
Subject: Re: Wish list
The stat line in options would be nice but not comepling per se.
I would like the ucst for item if only for versitility. Alhough using
the hidden stat works as you pointed out.
On another note. Is there a way to limit an option and/or item to
just a certian type.
I know lglx:type=*** isnt valid but is their another way?
Also is there a way to have the childs option selection modify the
grand-parents stat line but not its own parents stat line?
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Wed, 08 Aug 2001 12:20:14 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: CD won't work.
First of all, open Windows Explorer and see if you can view the contents of
the CD. Second, try out the CD in a different computer. If both of these
fail, you may have a bad CD, in which case please send it back to me and
I'll replace it for you. If this is necessary, send me email directly at
rob@wolflair.com.
The problem could also be that the CD *IS* being read by your system, but
it's just not doing anything obvious. If you already have AB installed on
your computer and you insert the CD, the CD announce itself to the computer
properly but will appear to do nothing visible. This is because you already
have AB installed. To verify this, launch AB with the CD in the drive and
AB should report that you have a fully licensed copy of the product.
Hope this helps,
Rob
At 09:17 AM 8/8/2001 -0700, you wrote:
>hello,
>
>My AB CD 2.* wont read in my CD player. It is the only CD that won't
>play. I have yried cleaning the cd & the CD-rom to no availe. What else
>could I do? I would even be willing to buy the code for $10 if I have to-
>I really dont wont to though.
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Wed, 08 Aug 2001 12:22:12 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Gear Krieg AB Files
Do you have full support for all of the material from the Companion?
Including full support for heroes, artillery barrages, custom-equipped
infantry squads, minefields, etc.?
Please send me the files so I can see what you've got.
Thanks, Rob
At 05:09 PM 8/8/2001 +0000, you wrote:
>I would be willing to help or at least - bug test- 'em. If you would
>like to email them to me.
>
>However the files I have reworked are nearly complete also...
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Wed, 08 Aug 2001 12:24:19 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Wish list
To limit an option to a type, use "utyp". To limit an item to a type, use
"ityp" or "itst".
You can use the "prnt" attribute on the child unit to directly modify the
stats of the parent unit.
Hope this helps,
Rob
At 05:24 PM 8/8/2001 +0000, you wrote:
>On another note. Is there a way to limit an option and/or item to
>just a certian type.
>
>I know lglx:type=*** isnt valid but is their another way?
>
>Also is there a way to have the childs option selection modify the
>grand-parents stat line but not its own parents stat line?
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Wed, 8 Aug 2001 12:29:01 -0700 (PDT)
From: Rex Bellator - dk <khrk2012@yahoo.com>
Subject: Re: CD won't work.
Rob Bowes <rob@wolflair.com> wrote: First of all, open Windows Explorer and see if you can view the contents of
the CD. Second, try out the CD in a different computer. If both of these
fail, you may have a bad CD, in which case please send it back to me and
I'll replace it for you. If this is necessary, send me email directly at
rob@wolflair.com.
The problem could also be that the CD *IS* being read by your system, but
it's just not doing anything obvious. If you already have AB installed on
your computer and you insert the CD, the CD announce itself to the computer
properly but will appear to do nothing visible. This is because you already
have AB installed. To verify this, launch AB with the CD in the drive and
AB should report that you have a fully licensed copy of the product.
Hope this helps,
Rob
At 09:17 AM 8/8/2001 -0700, you wrote:
>hello,
>
>My AB CD 2.* wont read in my CD player. It is the only CD that won't
>play. I have yried cleaning the cd & the CD-rom to no availe. What else
>could I do? I would even be willing to buy the code for $10 if I have to-
>I really dont wont to though.
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Sorry Rob,
guess I should have went into more detal. I cannt access the cd when I try to explore it. also when I click on the AB.exe it states the cd isnt found.
I loaded the AB files from this cd - I think it is just my computer.
http://www.geocities.com/khrk2012/index.html
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 10
Date: Wed, 8 Aug 2001 14:32:42 -0500
From: "J Cotton" <fenrik@home.com>
Subject: Re: Thousand Son Terminator errors
Also, it allows weapon upgrades and they cant have that either....just
Combi-Bolters and Power Weapons for everyone.
----- Original Message -----
From: <ice_age@hotmail.com>
To: ab@support.wolflair.com
Sent: Wednesday, August 08, 2001 3:09 AM
Subject: [AB] Thousand Son Terminator errors
> Hi there.
>
> According to the CA book, 1K Sons termies have two wounds, but with
> AB 2.2a and the 2.30 datafiles they only have one. This comes up
> whether I have a Daemon Prince or Exalted Champion, and whether I
> count them as troops or not.
>
> In addition, I can make any KSon termie in AB an Aspiring Champion,
> but Thousand Sons termies can't have Aspiring Champions in CA.
>
> It says you're allowed to designate one KSons termie that is in a
> retinue an Icon Bearer and equip him with a Blasted Standard, but I'm
> unable to do this.
>
> Finally, the KSons termies are 10 points too much at 56 points each:
> the CA book says 46 points each.
>
> Hope I'm not wasting your time by missing something obvious that
> would explain these. If so, you may lash me with the wet noodle of
> punishment. Thanks for your work.
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
________________________________________________________________________
________________________________________________________________________
Message: 11
Date: Wed, 8 Aug 2001 12:33:34 -0700 (PDT)
From: Rex Bellator - dk <khrk2012@yahoo.com>
Subject: Re: Gear Krieg AB Files
I dont have custom infantry units yet, I do have the heros but the mine fields are added, I havent done the artilleray yet but the air attacks are in the selection. Also I have included Lend Lease for Allied players to access American equipment. When I stated nearly done I meant that the mechanics where nearly complete but the data entry still needs done. I have consiontarted on the Americans & Germans at first. Although with you knaow ing AB your files would put mine to shame.
Rob Bowes <rob@wolflair.com> wrote: Do you have full support for all of the material from the Companion?
Including full support for heroes, artillery barrages, custom-equipped
infantry squads, minefields, etc.?
Please send me the files so I can see what you've got.
Thanks, Rob
At 05:09 PM 8/8/2001 +0000, you wrote:
>I would be willing to help or at least - bug test- 'em. If you would
>like to email them to me.
>
>However the files I have reworked are nearly complete also...
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
http://www.geocities.com/khrk2012/index.html
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 12
Date: Wed, 08 Aug 2001 20:15:27 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Timing and the chld attribute, and smap for costs
There are a couple of ways to model this, but none of them are really
ideal. I think the decision really needs to be dictated by the structure of
the individual army books. If each force can have individual squads
equipped in varying fashions, you'll likely need to go with option #2
below. Otherwise, you can probably get away with option #1. I would guess
that the folks at AoG would be willing to give you some info on the army
books towards this end.

Option #1. This model is similar to yours below, except that it collapses
out all units that aren't absolutely required. The structure would look
something like:
Mech Infantry Company
HQ Vision Command Tank
Chrystalis IFV
Platoon A Infantry
Gravideres
Chrystalis IFV
Platoon B Infantry
Gravideres
Chrystalis IFV
Tal'Falni Platform
Platoon C Infantry
Gravideres
Chrystalis IFV
Support A - Falsin
Support B - Jump Recon
The above structure JUST fits into the 15-unit limit of AB. The HQ's morale
grade is selected for the Vision Command Tank and inherited by the
Chrystalis. Similarly, each platoon's morale is selected for the infantry
and then inherited by the children.
Option #2. You COULD require each component of the company to be selected
independently and then use the leader/follower mechanism to track things
appropriately. Each HQ would be selected and then all the proper components
would be assigned to the appropriate HQ. You could easily track the ratios
of everything to ensure that all the proper pieces are selected and
assigned correctly. This gets a little more cumbersome for the user,
although it WOULD allow complete flexibility within the equipping of each
platoon. This may be necessary if the army books allow substantial
variations to be selected.
Option #3. This is sort of a hybrid option. I'm not sure if it's truly a
"good" solution unless someone creates a custom extension for Gropos that
prints out the datacards for each unit. But here goes. The idea is that you
purchase companies and select the morale grade for each component on an
abstract basis. For example, the structure might look like this:
Mech Infantry Company
HQ
Platoon A
Platoon B
Platoon C
Support A
Support B
Theoretically, you could even have this be a SINGLE unit with no children
and simply have a separate option for each component. You could then use
"trat" to require the user to add the appropriate components separately as
individual units with the proper morale grade. Basically, the roster would
consist of two "parts". The first part would be the overall composition and
points. The second part would be individual units with the appropriate
stats to reflect all of the selected units. This second set of units would
have zero cost and be used purely for quick reference during the game
and/or for output of datacards for use in the game.
For an example of what I mean about custom datacards, see the new CAV data
files. Basically, you'd have an AB extension print out the datacards that
are shown in the Gropos book for each unit in the force.
I hope these ideas prove helpful. I really kinda like Option #3 myself, but
it might be confusing to the average user. The advantage of it is that the
roster can be completely designed with a minimum of fuss and then all the
appropriate "Part#2" units can be added quickly after the roster is nailed
down.
Just my thoughts,
Rob
At 08:54 AM 8/8/2001 -0700, you wrote:
>The reason to add the units as items is ctrl-h, so that the user can
>hide them if necessary. As an example, I'll use a Minbari mech infantry
>company (pg 109). This is what the display currently looks like:
>
>Mech infantry company
> Support Element A
> Falsin SP Artillery
> HQ Section
> Vision Command Tank
> Chrystalis IFV
> Mech Infantry Platoons A & C
> Minbari Standard Infantry
> Minbari Gravideres
> Chrystalis IFV
> Mech Infantry Platoon B
> Minbari Standard Infantry
> Minbari Gravideres
> Tal'Falni Platform
> Chrystalis IFV
>
> That's 15 lines, the recon element I've selected is not shown,
> and AB
>gives the error that there are too many units to display (also, I'll
>need to separate platoons A & C so that they can have different morale
>ratings).
> If I add all those units as items, It will add an extra line to
> the full
>display, but the extra line and all the units it includes can be hidden
>and unhidden by the user, so that they can look at everything.
>
>I'd really like to find a better way to do this, but since a company
>gives you a distinct set of platoons to take, I didn't think that could
>be done easily with leader-follower, and each platoon of course includes
>its units, so I can't think of a better way to do that.
________________________________________________________________________
________________________________________________________________________
Message: 13
Date: Wed, 08 Aug 2001 23:05:32 -0500
From: "Woodrow Walton" <woodywalton@hotmail.com>
Subject: ACReator: Displaying a prefixed stat value in the comments section?
All,
Does anyone know if it is possible to create an option or attribute that
would display a stat value in the comments section that is either prefixed
or suffixed with text?
I seem to remember reading it in the Construction kit doc, but now I can't
recall.
Thanks,
Woody
_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
________________________________________________________________________
________________________________________________________________________
Message: 14
Date: Thu, 09 Aug 2001 03:26:36 -0000
From: warhoon@austin.rr.com
Subject: Daemon Princes and Daemonic Gifts
Codex: Chaos Marines
Choose a Daemon Prince, select Equipment, choose the Daemonic Gifts
category.
I've perused my meager resources and have come up empty.
Can anyone tell me where these Daemonic Gifts were originally
published?
Thanks in advance.
________________________________________________________________________
________________________________________________________________________
Message: 15
Date: Thu, 09 Aug 2001 00:32:38 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: ACReator: Displaying a prefixed stat value in the comments section?
I believe you need the "stxt" option attribute, which allows you to prepend
and/or append text to a stat value. However, I'm not sure what you mean by
the "comments section", so I may be mistaken.
Thanks, Rob
At 11:05 PM 8/8/2001 -0500, you wrote:
>All,
>
>Does anyone know if it is possible to create an option or attribute that
>would display a stat value in the comments section that is either prefixed
>or suffixed with text?
>
>I seem to remember reading it in the Construction kit doc, but now I can't
>recall.
>
>Thanks,
>
>Woody
________________________________________________________________________
________________________________________________________________________
Message: 16
Date: Thu, 9 Aug 2001 10:09:40 -0400
From: "KoWind" <kowind7@yahoo.com>
Subject: Re: Daemon Princes and Daemonic Gifts
The Demonic Gifts were originally published in a White Dwarf. They, along
with many other rules, have been compiled into Codex : Chapter Approved.
Worth the $$ to have all of those rules in one place...
Cory
----- Original Message -----
From: <warhoon@austin.rr.com>
To: ab@support.wolflair.com
Sent: Wednesday, August 08, 2001 11:26 PM
Subject: [AB] Daemon Princes and Daemonic Gifts
> Codex: Chaos Marines
>
> Choose a Daemon Prince, select Equipment, choose the Daemonic Gifts
> category.
>
> I've perused my meager resources and have come up empty.
>
> Can anyone tell me where these Daemonic Gifts were originally
> published?
>
> Thanks in advance.
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>