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Digest Number 464

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

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There are 5 messages in this issue.

Topics in this digest:

1. Feral Orks
From: Versif <petark@ntlworld.com>
2. Re: Imperial Jet Bikes
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
3. Re: Feral Orks
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
4. Re: Feral Orks
From: Versif <petark@ntlworld.com>
5. Stats
From: "Mr Wizard" <mr_wizard@SoftHome.net>


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________________________________________________________________________

Message: 1
Date: Sat, 28 Jul 2001 10:43:14 +0100
From: Versif <petark@ntlworld.com>
Subject: Feral Orks

Hi Colen,

thanks for the prompt changes to the original release. I've found 2
minor things, one of which may be a matter of interpretation. Firstly
though the description of the 4+ save is not appearing in the printout
of boarboys when they take cyboars. It does work correctly for when
cyboars are taken for nobs etc. The boarboys use the foCyboar option
whereas the nobs etc use the foCyboar item. Adding in apnd to the
foCyboar option sorted this. There is probably a better way of doing it
but it works for me.

The second one relates to the nob selection for boarboys. My reading of
the description suggests that he too would get the cyboar for +5 points
(just as he gets the normal boar for free), especially as you pay 22
points to upgrade him (compared to the footslogger prices of 10/11/12
points). I simply copied over the relevant attributes and options etc.
from the boarboys (foBoarby) unit to achieve this. I accept I may be
wrong so you may argue that he does have to pay 15 points for his cyboar
and leave it as it is :)

Not having looked at the files for a while they are getting really
complicated, I used to be able to follow them with relative ease, now I
have to work at it, old age setting in :)

An old friend of mine always maintained that good deeds were amply
rewarded by later events, I've found this to be the case more often than
not and I hope that you receive the rewards you deserve for all the
sterling work you do on the files. Gork and Mork helps us when you
finally decide you've had enough!

Cheers

Grotfang, not so humble ork warlord.


________________________________________________________________________
________________________________________________________________________

Message: 2
Date: Sat, 28 Jul 2001 13:14:43 +0100
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Imperial Jet Bikes

One fine day in the middle of the night, Gord Adam <lasverin@yahoo.com>
got up to write:

>In the GW Troll magazine #41, an Ash Waste Gaurd army
>is shown, complete with Jetbikes (which he has 2 of).
>I would like to be able to include these Jetbikes in
>AB for Imperial units, but have not had any luck. I
>seem to keep running into a number of errors, and I'm
>no computer programmer, so it's become quite
>frustrating. I've tried modifying both Space Marine
>Bikes and Eldar Jet bikes
>
>So here are the questions. Is there a simple way to
>create and include these Jetbikes as Imperial units?

As someone else said, they were probably being used by counting them as
Rough Riders. If you do want to add your own Jetbike troops, though, try
doing the Construction Kit tutorial first - that'll help you with the
basics of using the construction kit.

>Also, is it something that would be considered as an
>addition in a future AB 40K army release?

Nope, because they're not "official" in any way.

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 3
Date: Sat, 28 Jul 2001 13:17:25 +0100
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Feral Orks

One fine day in the middle of the night, Versif <petark@ntlworld.com>
got up to write:

>Hi Colen,
>
>thanks for the prompt changes to the original release. I've found 2
>minor things, one of which may be a matter of interpretation. Firstly
>though the description of the 4+ save is not appearing in the printout
>of boarboys when they take cyboars. It does work correctly for when
>cyboars are taken for nobs etc. The boarboys use the foCyboar option
>whereas the nobs etc use the foCyboar item. Adding in apnd to the
>foCyboar option sorted this. There is probably a better way of doing it
>but it works for me.

I'll check that out, I've probably forgotten the abbreviation or
something.

>The second one relates to the nob selection for boarboys. My reading of
>the description suggests that he too would get the cyboar for +5 points
>(just as he gets the normal boar for free), especially as you pay 22
>points to upgrade him (compared to the footslogger prices of 10/11/12
>points). I simply copied over the relevant attributes and options etc.
>from the boarboys (foBoarby) unit to achieve this. I accept I may be
>wrong so you may argue that he does have to pay 15 points for his cyboar
>and leave it as it is :)

The reason that the Nob doesn't get the Cyboars for 5 points is because
the 5-pt Cyboar comes from the Options section of the unit - and as we
all know from the space marine scout sergeant / sniper rifle debacle
some time ago, sergeants / nobz only get things from the Weapons
section.

>Not having looked at the files for a while they are getting really
>complicated, I used to be able to follow them with relative ease, now I
>have to work at it, old age setting in :)
>
>An old friend of mine always maintained that good deeds were amply
>rewarded by later events, I've found this to be the case more often than
>not and I hope that you receive the rewards you deserve for all the
>sterling work you do on the files. Gork and Mork helps us when you
>finally decide you've had enough!

Thanks :)

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 4
Date: Sat, 28 Jul 2001 18:52:14 +0100
From: Versif <petark@ntlworld.com>
Subject: Re: Feral Orks

In this article Colen 'Skrillboy' McAlister <demandred@skrill.org> wrote
>The reason that the Nob doesn't get the Cyboars for 5 points is because
>the 5-pt Cyboar comes from the Options section of the unit - and as we
>all know from the space marine scout sergeant / sniper rifle debacle
>some time ago, sergeants / nobz only get things from the Weapons
>section.

Doh, that's why I play orks, too thick for anything else :)

Cheers

Grotfang, not so humble ork warlord.


________________________________________________________________________
________________________________________________________________________

Message: 5
Date: Sat, 28 Jul 2001 18:30:33 -0400
From: "Mr Wizard" <mr_wizard@SoftHome.net>
Subject: Stats

Is there any way I can put text (letters) in a stat instead of numbers?


[Non-text portions of this message have been removed]



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