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There is 1 message in this issue.
Topics in this digest:
1. Imperial Armour Q&A
From: ice_age@hotmail.com
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Mon, 02 Jul 2001 21:17:24 -0000
From: ice_age@hotmail.com
Subject: Imperial Armour Q&A
I saw that this was needed for the files, and I have it lying around,
so:
1) Which points for the Lightning are right, WD or IAB?
Sadly neither! The actual points cost for the Lightning should be
148 pts. That is definitely right this time!
2) Why are the rules for certain vehicles different than those
originally in the Citadel Journal?
In the meantime Jervis developed his vehicle design rules, and the
Imperial Armour vehicles needed to fit in with them. In all cases
the IAB replaces rules published in the Journal.
3) What category does the Salamander Scout come under, as it is not
mentioned?
It is Fast Attack choice. This should have been noted on page 27,
but is listed on page 4.
4) The Manticore has different AP listed under the vehicle and
platform. Which is right?
This is a straight typo. The platform is correct; both should have
AP 2.
5) Are the Conqueror's and Destroyer's guns really only Heavy?
Yes they are.
6) What happens if a flyer gets destroyed, does it explode in mid air
or crash?
Both or either. It either explodes (kaboom!) or crashes off table,
but whichever it has no effect on the tabletop.
7) Can bombs and rockets under the aircraft 'new weapons' list be
fitted to any flyer as upgrades for additional points cost?
Usually no, the weapons on the aircraft are fixed, they cannot be
upgraded unless it says so. That said, we missed out the optional
upgrades for the Lightning. Add to the Lightning Options: A
Lightning may be upgraded to carry up to 4 Hellstrike rockets at + 10
points per missile.
8) Can super heavy tanks shock other vehicles as well as infantry?
No, super heavy tanks can only tank shock infantry, just like any
other tank. They are just better at it!
9) Can super heavy tanks still fire whilst tank shocking?
Yes they can still fire as normal.
10) If your Imperial Guard mechanized infantry company replaces its
Infantry command section and Chimera with a Salamander Command
vehicle does this mean that troops within 12" of the Salamander get
the leadership bonus as if it was a Lieutenant?
No they don't. In effect the Lieutenant is now part of the
Salamander crew, he's not fighting on the ground with his men.
11) If the Marauder takes damage as a Super Heavy Tank, then how do
you deal with Engine Damage? Flyers have an infinite Move, so
reducing it wouldn't really be damage (unless it causes a crash!)?
We'll be publishing a new set of super heavy flyer damage tables to
cover this. For the time being just roll the result again.
12) Can AA weapons fire at ground targets?
AA weapons can still fire at ground targets as normal. They can only
at fire at either ground targets or aircraft in one turn, not both!
And this last one is from the regular online FAQ.
13) In the description of the Medusa, it says that its siege shells
are 2d6+5 for Armour Penetration against fortifications, etc.
However, that's kinda lame compared with 10+ highest of 2d6. The
siege shell has less than a 50% chance of affecting a bunker, while
the standard shell will do it 8 times out of 9 (15/36 vs. 32/36).
Was this some kind of typo or something?
This is simply a typo. It should be 2D6+10 vs. buildings.
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There is 1 message in this issue.
Topics in this digest:
1. Imperial Armour Q&A
From: ice_age@hotmail.com
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Mon, 02 Jul 2001 21:17:24 -0000
From: ice_age@hotmail.com
Subject: Imperial Armour Q&A
I saw that this was needed for the files, and I have it lying around,
so:
1) Which points for the Lightning are right, WD or IAB?
Sadly neither! The actual points cost for the Lightning should be
148 pts. That is definitely right this time!
2) Why are the rules for certain vehicles different than those
originally in the Citadel Journal?
In the meantime Jervis developed his vehicle design rules, and the
Imperial Armour vehicles needed to fit in with them. In all cases
the IAB replaces rules published in the Journal.
3) What category does the Salamander Scout come under, as it is not
mentioned?
It is Fast Attack choice. This should have been noted on page 27,
but is listed on page 4.
4) The Manticore has different AP listed under the vehicle and
platform. Which is right?
This is a straight typo. The platform is correct; both should have
AP 2.
5) Are the Conqueror's and Destroyer's guns really only Heavy?
Yes they are.
6) What happens if a flyer gets destroyed, does it explode in mid air
or crash?
Both or either. It either explodes (kaboom!) or crashes off table,
but whichever it has no effect on the tabletop.
7) Can bombs and rockets under the aircraft 'new weapons' list be
fitted to any flyer as upgrades for additional points cost?
Usually no, the weapons on the aircraft are fixed, they cannot be
upgraded unless it says so. That said, we missed out the optional
upgrades for the Lightning. Add to the Lightning Options: A
Lightning may be upgraded to carry up to 4 Hellstrike rockets at + 10
points per missile.
8) Can super heavy tanks shock other vehicles as well as infantry?
No, super heavy tanks can only tank shock infantry, just like any
other tank. They are just better at it!
9) Can super heavy tanks still fire whilst tank shocking?
Yes they can still fire as normal.
10) If your Imperial Guard mechanized infantry company replaces its
Infantry command section and Chimera with a Salamander Command
vehicle does this mean that troops within 12" of the Salamander get
the leadership bonus as if it was a Lieutenant?
No they don't. In effect the Lieutenant is now part of the
Salamander crew, he's not fighting on the ground with his men.
11) If the Marauder takes damage as a Super Heavy Tank, then how do
you deal with Engine Damage? Flyers have an infinite Move, so
reducing it wouldn't really be damage (unless it causes a crash!)?
We'll be publishing a new set of super heavy flyer damage tables to
cover this. For the time being just roll the result again.
12) Can AA weapons fire at ground targets?
AA weapons can still fire at ground targets as normal. They can only
at fire at either ground targets or aircraft in one turn, not both!
And this last one is from the regular online FAQ.
13) In the description of the Medusa, it says that its siege shells
are 2d6+5 for Armour Penetration against fortifications, etc.
However, that's kinda lame compared with 10+ highest of 2d6. The
siege shell has less than a 50% chance of affecting a bunker, while
the standard shell will do it 8 times out of 9 (15/36 vs. 32/36).
Was this some kind of typo or something?
This is simply a typo. It should be 2D6+10 vs. buildings.
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/