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There are 21 messages in this issue.
Topics in this digest:
1. Re: RE: Re: Army Builder on Linux
From: "Alex Morano" <amorano@bworks.com>
2. Re: RE: Re: Army Builder on Linux
From: Powersmv@aol.com
3. Error with the Dark Eldar List
From: "Xaxier" <Xaxier@blueyonder.co.uk>
4. XML Files
From: DiPonio <DiPonio@voyager.net>
5. Re: [OT] Charging Multiple Targets
From: "Eric Bloodax" <ericbloodax@hotmail.com>
6. Re: XML Files
From: "Christopher Beilby" <cbeilby@hroads.net>
7. Re: XML Files
From: Eric Landes <eric@landesfamily.com>
8. Gear Kreig
From: Kevin Fuhrman <mop@cybergap.net>
9. Re: Error with the Dark Eldar List
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
10. Re: XML Files
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
11. Re: XML Files
From: "Alex Morano" <amorano@bworks.com>
12. Er, correction...
From: "Alex Morano" <amorano@bworks.com>
13. Eldrad Ulthran & Other Special Characters
From: ASPhelps@mediaone.net
14. Re: Eldrad Ulthran & Other Special Characters
From: "Christopher Beilby" <cbeilby@hroads.net>
15. Re: Eldrad Ulthran & Other Special Characters
From: ASPhelps@mediaone.net
16. Sisters of sigmar problem?
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
17. Re: XML Files
From: "Steve Bornstein" <briareos@briareos.org>
18. Re: XML Files
From: Rob Bowes <rob@wolflair.com>
19. Re: XML Files
From: Rob Bowes <rob@wolflair.com>
20. Re: XML Files
From: Eric Landes <eric@landesfamily.com>
21. Re: Anyone working on DP9 games files?
From: Rob Bowes <rob@wolflair.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Wed, 14 Mar 2001 03:22:50 -0500
From: "Alex Morano" <amorano@bworks.com>
Subject: Re: RE: Re: Army Builder on Linux
Fix it so I don't have to program all day long, let the computer do it for me, so I can vacation with the wife as long as we like
----- Original Message -----
From: Fallenhunter
To: armybuilder@yahoogroups.com
Sent: Wednesday, March 14, 2001 2:06 AM
Subject: Re: [AB] RE: Re: Army Builder on Linux
If we have jumped this far in the last 25 years, (yes computers have
been around longer than that) what can we do in the next 25?
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Wed, 14 Mar 2001 03:35:19 EST
From: Powersmv@aol.com
Subject: Re: RE: Re: Army Builder on Linux
Now if they only made an entire tower fit into a keyboard, we won't need
laptops.
In a message dated 3/13/01 10:43:24 PM Pacific Standard Time,
rob@wolflair.com writes:
>
> >> Right after the much eagerly awaited TI-99 port.
>
Go raibh maith agat
Vincent-Michel Le Poer
Shinjo Ustaka, Unicorn Horsebowman
Mad Scientist in a Whateley World
Silencieux Assassin, KotR+C
Alderac Entertainment Group Bounty Hunter 238
"I've seen things you people wouldn't believe. Attack ships on fire off the
shoulder of Orion. I've watched C-beams glitter in the dark off the
Tannhauser's Gate. All those moments will be lost in time, like tears in
rain. Time to die."
/ /
O-O-
L
/""\
""
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Wed, 14 Mar 2001 13:23:42 -0000
From: "Xaxier" <Xaxier@blueyonder.co.uk>
Subject: Error with the Dark Eldar List
The Succedus for the Wyches Jetbike unit only as a 6+ save on the Datafiles not a 4+, which it is suppose to have.
David
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Wed, 14 Mar 2001 09:38:15 -0500
From: DiPonio <DiPonio@voyager.net>
Subject: XML Files
Hello,
Something that I have not heard a lick about is the ability of AB to export into XML format. Any suggestions on where to get a program to make use of these files? A
program so that maybe we could design a character sheet and export the xml directly into it?
Seems like a great idea and would like to try and take advantage of it, but again, have not heard a thing about it.
Thanks,
Paul
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Wed, 14 Mar 2001 09:44:30 -0500
From: "Eric Bloodax" <ericbloodax@hotmail.com>
Subject: Re: [OT] Charging Multiple Targets
As far as I know, it is widely accepted that a single unit may
assault multiple enemies in the same phase. On the other note,
of which I am more certain, I read an interview with Andy Chambers
& he said that the Hold Your Ground rules were actually written
with vehicles in mind (something coming from outside normal
shooting distances to assault range...or in this case, long-range
tank shock). This, he said, allows the assailed unit to have a
chance at return fire, before being plowed into by the enemy vehicle.
ericbloodax
_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Wed, 14 Mar 2001 11:10:32 -0500
From: "Christopher Beilby" <cbeilby@hroads.net>
Subject: Re: XML Files
> Hello,
> Something that I have not heard a lick about is the ability of AB to
export into XML format. Any suggestions on where to get a program to make
use of these files? A
> program so that maybe we could design a character sheet and export the xml
directly into it?
>
> Seems like a great idea and would like to try and take advantage of it,
but again, have not heard a thing about it.
More recent releases of Internet Explorer and Netscape (much less in the
case of Netscape) read XML, which is little more than a cousin of HTML.
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Wed, 14 Mar 2001 08:56:55 -0800
From: Eric Landes <eric@landesfamily.com>
Subject: Re: XML Files
At 08:10 AM 3/14/2001, you wrote:
>More recent releases of Internet Explorer and Netscape (much less in the
>case of Netscape) read XML, which is little more than a cousin of HTML.
XML is way, way more than that. I haven't fully had a chance to figure out
all it can do, but I'll have to soon enough for job reasons.
Building an XML app that pulls in data from an exported AB XML file should
not be difficult, but I haven't seen anyone do it yet.
Eric Landes
eric@landesfamily.com
http://www.landesfamily.com
"A mathematician is a device that turns coffee into theorems."
- Paul Erdes
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Wed, 14 Mar 2001 12:20:13 -0500
From: Kevin Fuhrman <mop@cybergap.net>
Subject: Gear Kreig
>
> Has anybody seen or made AB files for Dream Pod 9's Gear Kreig game?
Kevin "MoP" Fuhrman
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Wed, 14 Mar 2001 16:34:44 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Error with the Dark Eldar List
At 13:23 14/03/2001 +0000, you wrote:
>The Succedus for the Wyches Jetbike unit only as a 6+ save on the
>Datafiles not a 4+, which it is suppose to have.
That's a bug; it'll be fixed in the next version.
--
'Not Colin' McAlister - License to Skrill /-AB files---------\
+---------------------------------------------+ 40k3: v2.21 |
Army Builder queries: armybuilder@skrill.org | Mordheim: v3.2 |
Other email: demandred@skrill.org \------------------/
--
'Not Colin' McAlister - License to Skrill /-AB files---------\
+---------------------------------------------+ 40k3: v2.22 |
Army Builder queries: armybuilder@skrill.org | Mordheim: v3.2 |
Other email: demandred@skrill.org \------------------/
________________________________________________________________________
________________________________________________________________________
Message: 10
Date: Wed, 14 Mar 2001 18:05:14 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: XML Files
At 08:56 14/03/2001 -0800, you wrote:
>At 08:10 AM 3/14/2001, you wrote:
> >More recent releases of Internet Explorer and Netscape (much less in the
> >case of Netscape) read XML, which is little more than a cousin of HTML.
>
>XML is way, way more than that. I haven't fully had a chance to figure out
>all it can do, but I'll have to soon enough for job reasons.
>
>Building an XML app that pulls in data from an exported AB XML file should
>not be difficult, but I haven't seen anyone do it yet.
There's the xml -> html app included with the construction kit (at least, I
think it's still included) - that turns a saved XML file into an html
roster thing. That should have the necessary code to read everything in,
leaving you with just the task of doing something with it.
--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 11
Date: Wed, 14 Mar 2001 13:08:12 -0500
From: "Alex Morano" <amorano@bworks.com>
Subject: Re: XML Files
Actually, it is not much more than that. I have used it in two applications so far. SHTML is the grand dadddy and it is a spec for any tag language. XML just happens to be open so you can insert your own tags, which makes it handy to port data around in.
Although at its heart it is a nice thing, it is fat and bloated since it is text only.
The other things like DTD's and styleformatting are nothing new.
----- Original Message -----
From: Eric Landes
To: armybuilder@yahoogroups.com
Sent: Wednesday, March 14, 2001 11:56 AM
Subject: Re: [AB] XML Files
At 08:10 AM 3/14/2001, you wrote:
>More recent releases of Internet Explorer and Netscape (much less in the
>case of Netscape) read XML, which is little more than a cousin of HTML.
XML is way, way more than that. I haven't fully had a chance to figure out
all it can do, but I'll have to soon enough for job reasons.
Building an XML app that pulls in data from an exported AB XML file should
not be difficult, but I haven't seen anyone do it yet.
Eric Landes
eric@landesfamily.com
http://www.landesfamily.com
"A mathematician is a device that turns coffee into theorems."
- Paul Erdes
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[This message contained attachments]
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________________________________________________________________________
Message: 12
Date: Wed, 14 Mar 2001 13:10:50 -0500
From: "Alex Morano" <amorano@bworks.com>
Subject: Er, correction...
Man, I need some coffee.... not SHTML, SGML.
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 13
Date: Wed, 14 Mar 2001 18:53:22 -0000
From: ASPhelps@mediaone.net
Subject: Eldrad Ulthran & Other Special Characters
I'm new to 40K and even newer to Army Builder (just picked up the CD
yesterday). How do you include Special Characters in Army Builder
(such as Eldrad Ulthran)?
I've checked the FAQ and haven't found anything. I'm sure this issue
has come up before, but I haven't been able to locate any posts that
refer to this topic in their subject line.
________________________________________________________________________
________________________________________________________________________
Message: 14
Date: Wed, 14 Mar 2001 13:52:50 -0500
From: "Christopher Beilby" <cbeilby@hroads.net>
Subject: Re: Eldrad Ulthran & Other Special Characters
> I'm new to 40K and even newer to Army Builder (just picked up the CD
> yesterday). How do you include Special Characters in Army Builder
> (such as Eldrad Ulthran)?
> I've checked the FAQ and haven't found anything. I'm sure this issue
> has come up before, but I haven't been able to locate any posts that
> refer to this topic in their subject line.
Go to the Settings menu, and pull down, selecting the 'Show Special
Characters' option. The appropriate special characters should appear in the
army list.
________________________________________________________________________
________________________________________________________________________
Message: 15
Date: Wed, 14 Mar 2001 19:11:11 -0000
From: ASPhelps@mediaone.net
Subject: Re: Eldrad Ulthran & Other Special Characters
> Go to the Settings menu, and pull down, selecting the 'Show Special
> Characters' option. The appropriate special characters should
appear in the
> army list.
Thank you Chris!
________________________________________________________________________
________________________________________________________________________
Message: 16
Date: Wed, 14 Mar 2001 19:50:19 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Sisters of sigmar problem?
Could whoever complained a few days ago about the odd stat values for the
Sisters of Sigmar please email me? I can't reproduce the problem, so I'm
assuming it's been fixed unless you can provide evidence otherwise...
--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 17
Date: Wed, 14 Mar 2001 18:22:32 -0600
From: "Steve Bornstein" <briareos@briareos.org>
Subject: Re: XML Files
Many moons ago, I posted a question/suggestion about making army rosters
Palm-compatible, and someone mentioned that people were working on using the
XML output to port them over to the Palm. That was the last I heard of it.
If I had the time, I'd learn XML and do it myself, but you know how that
goes...
--
Steve
http://www.briareos.org
"Just because the rules say you can do something, that doesn't mean you
*should*."
----- Original Message -----
From: "DiPonio" <DiPonio@voyager.net>
To: ab@support.wolflair.com
Sent: Wednesday, March 14, 2001 8:38 AM
Subject: [AB] XML Files
> Hello,
> Something that I have not heard a lick about is the ability of AB to
export into XML format. Any suggestions on where to get a program to make
use of these files? A
> program so that maybe we could design a character sheet and export the xml
directly into it?
>
> Seems like a great idea and would like to try and take advantage of it,
but again, have not heard a thing about it.
________________________________________________________________________
________________________________________________________________________
Message: 18
Date: Wed, 14 Mar 2001 21:15:15 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: XML Files
The Construction Kit includes everything you need to read an AB XML file.
In includes a parser and appropriate API for extracting all the various
elements and attributes. There is also a sample program that converts and
XML file into an HTML file very similar to the one automatically generated
by AB. There is also a detailed DTD and all the tidbits you'd need. All
that's missing is the code to generate the custom roster - which is where
YOU get to take over.
Thanks, Rob
At 09:38 AM 3/14/01 -0500, you wrote:
>Hello,
>Something that I have not heard a lick about is the ability of AB to
>export into XML format. Any suggestions on where to get a program to make
>use of these files? A
>program so that maybe we could design a character sheet and export the xml
>directly into it?
>
>Seems like a great idea and would like to try and take advantage of it,
>but again, have not heard a thing about it.
>
>Thanks,
>Paul
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 19
Date: Wed, 14 Mar 2001 21:18:05 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: XML Files
An example is forthcoming. A Windows CE roster viewer is going to be
released to a public Beta before the end of the month. This tool uses the
public XML file, the built-in DOM of the CE device, and a bunch of XSL code
to display the rosters in a highly usable fashion. I think this is going to
impress a lot of folks when they see it.
Note! This tool will be for Windows CE devices only. A Palm version is a
separate animal for future consideration.
Thanks, Rob
At 08:56 AM 3/14/01 -0800, you wrote:
>Building an XML app that pulls in data from an exported AB XML file should
>not be difficult, but I haven't seen anyone do it yet.
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 20
Date: Wed, 14 Mar 2001 21:25:27 -0800
From: Eric Landes <eric@landesfamily.com>
Subject: Re: XML Files
At 09:18 PM 3/14/2001, Rob Bowes wrote:
>Note! This tool will be for Windows CE devices only. A Palm version is a
>separate animal for future consideration.
My wife would kill me for using her Aero when I've got a perfectly good
Visor...
(just razzin' ya, Rob!)
________________________________________________________________________
________________________________________________________________________
Message: 21
Date: Wed, 14 Mar 2001 21:20:57 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Anyone working on DP9 games files?
Getting files put together for all of DP9's games is high on my priority
list. I'll be striving to make that happen over the next couple of months.
My hope is that a few volunteers will step forward that will spearhead the
efforts and I can give them whatever assistance they need to complete the
task. We'll see who steps forward.
Thanks, Rob
At 08:01 AM 3/11/01 +0000, you wrote:
>Hello:
>
>I was curious if anyone was working on datafiles for Heavy Gear, Gear
>Krieg, and/or Lightning Strike?
>
>Later,
>Mark A. Siefert
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
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There are 21 messages in this issue.
Topics in this digest:
1. Re: RE: Re: Army Builder on Linux
From: "Alex Morano" <amorano@bworks.com>
2. Re: RE: Re: Army Builder on Linux
From: Powersmv@aol.com
3. Error with the Dark Eldar List
From: "Xaxier" <Xaxier@blueyonder.co.uk>
4. XML Files
From: DiPonio <DiPonio@voyager.net>
5. Re: [OT] Charging Multiple Targets
From: "Eric Bloodax" <ericbloodax@hotmail.com>
6. Re: XML Files
From: "Christopher Beilby" <cbeilby@hroads.net>
7. Re: XML Files
From: Eric Landes <eric@landesfamily.com>
8. Gear Kreig
From: Kevin Fuhrman <mop@cybergap.net>
9. Re: Error with the Dark Eldar List
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
10. Re: XML Files
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
11. Re: XML Files
From: "Alex Morano" <amorano@bworks.com>
12. Er, correction...
From: "Alex Morano" <amorano@bworks.com>
13. Eldrad Ulthran & Other Special Characters
From: ASPhelps@mediaone.net
14. Re: Eldrad Ulthran & Other Special Characters
From: "Christopher Beilby" <cbeilby@hroads.net>
15. Re: Eldrad Ulthran & Other Special Characters
From: ASPhelps@mediaone.net
16. Sisters of sigmar problem?
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
17. Re: XML Files
From: "Steve Bornstein" <briareos@briareos.org>
18. Re: XML Files
From: Rob Bowes <rob@wolflair.com>
19. Re: XML Files
From: Rob Bowes <rob@wolflair.com>
20. Re: XML Files
From: Eric Landes <eric@landesfamily.com>
21. Re: Anyone working on DP9 games files?
From: Rob Bowes <rob@wolflair.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Wed, 14 Mar 2001 03:22:50 -0500
From: "Alex Morano" <amorano@bworks.com>
Subject: Re: RE: Re: Army Builder on Linux
Fix it so I don't have to program all day long, let the computer do it for me, so I can vacation with the wife as long as we like

----- Original Message -----
From: Fallenhunter
To: armybuilder@yahoogroups.com
Sent: Wednesday, March 14, 2001 2:06 AM
Subject: Re: [AB] RE: Re: Army Builder on Linux
If we have jumped this far in the last 25 years, (yes computers have
been around longer than that) what can we do in the next 25?
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Wed, 14 Mar 2001 03:35:19 EST
From: Powersmv@aol.com
Subject: Re: RE: Re: Army Builder on Linux
Now if they only made an entire tower fit into a keyboard, we won't need
laptops.
In a message dated 3/13/01 10:43:24 PM Pacific Standard Time,
rob@wolflair.com writes:
>
> >> Right after the much eagerly awaited TI-99 port.
>
Go raibh maith agat
Vincent-Michel Le Poer
Shinjo Ustaka, Unicorn Horsebowman
Mad Scientist in a Whateley World
Silencieux Assassin, KotR+C
Alderac Entertainment Group Bounty Hunter 238
"I've seen things you people wouldn't believe. Attack ships on fire off the
shoulder of Orion. I've watched C-beams glitter in the dark off the
Tannhauser's Gate. All those moments will be lost in time, like tears in
rain. Time to die."
/ /
O-O-
L
/""\
""
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Wed, 14 Mar 2001 13:23:42 -0000
From: "Xaxier" <Xaxier@blueyonder.co.uk>
Subject: Error with the Dark Eldar List
The Succedus for the Wyches Jetbike unit only as a 6+ save on the Datafiles not a 4+, which it is suppose to have.
David
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Wed, 14 Mar 2001 09:38:15 -0500
From: DiPonio <DiPonio@voyager.net>
Subject: XML Files
Hello,
Something that I have not heard a lick about is the ability of AB to export into XML format. Any suggestions on where to get a program to make use of these files? A
program so that maybe we could design a character sheet and export the xml directly into it?
Seems like a great idea and would like to try and take advantage of it, but again, have not heard a thing about it.
Thanks,
Paul
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Wed, 14 Mar 2001 09:44:30 -0500
From: "Eric Bloodax" <ericbloodax@hotmail.com>
Subject: Re: [OT] Charging Multiple Targets
As far as I know, it is widely accepted that a single unit may
assault multiple enemies in the same phase. On the other note,
of which I am more certain, I read an interview with Andy Chambers
& he said that the Hold Your Ground rules were actually written
with vehicles in mind (something coming from outside normal
shooting distances to assault range...or in this case, long-range
tank shock). This, he said, allows the assailed unit to have a
chance at return fire, before being plowed into by the enemy vehicle.
ericbloodax
_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Wed, 14 Mar 2001 11:10:32 -0500
From: "Christopher Beilby" <cbeilby@hroads.net>
Subject: Re: XML Files
> Hello,
> Something that I have not heard a lick about is the ability of AB to
export into XML format. Any suggestions on where to get a program to make
use of these files? A
> program so that maybe we could design a character sheet and export the xml
directly into it?
>
> Seems like a great idea and would like to try and take advantage of it,
but again, have not heard a thing about it.
More recent releases of Internet Explorer and Netscape (much less in the
case of Netscape) read XML, which is little more than a cousin of HTML.
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Wed, 14 Mar 2001 08:56:55 -0800
From: Eric Landes <eric@landesfamily.com>
Subject: Re: XML Files
At 08:10 AM 3/14/2001, you wrote:
>More recent releases of Internet Explorer and Netscape (much less in the
>case of Netscape) read XML, which is little more than a cousin of HTML.
XML is way, way more than that. I haven't fully had a chance to figure out
all it can do, but I'll have to soon enough for job reasons.
Building an XML app that pulls in data from an exported AB XML file should
not be difficult, but I haven't seen anyone do it yet.
Eric Landes
eric@landesfamily.com
http://www.landesfamily.com
"A mathematician is a device that turns coffee into theorems."
- Paul Erdes
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Wed, 14 Mar 2001 12:20:13 -0500
From: Kevin Fuhrman <mop@cybergap.net>
Subject: Gear Kreig
>
> Has anybody seen or made AB files for Dream Pod 9's Gear Kreig game?
Kevin "MoP" Fuhrman
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Wed, 14 Mar 2001 16:34:44 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Error with the Dark Eldar List
At 13:23 14/03/2001 +0000, you wrote:
>The Succedus for the Wyches Jetbike unit only as a 6+ save on the
>Datafiles not a 4+, which it is suppose to have.
That's a bug; it'll be fixed in the next version.

--
'Not Colin' McAlister - License to Skrill /-AB files---------\
+---------------------------------------------+ 40k3: v2.21 |
Army Builder queries: armybuilder@skrill.org | Mordheim: v3.2 |
Other email: demandred@skrill.org \------------------/
--
'Not Colin' McAlister - License to Skrill /-AB files---------\
+---------------------------------------------+ 40k3: v2.22 |
Army Builder queries: armybuilder@skrill.org | Mordheim: v3.2 |
Other email: demandred@skrill.org \------------------/
________________________________________________________________________
________________________________________________________________________
Message: 10
Date: Wed, 14 Mar 2001 18:05:14 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: XML Files
At 08:56 14/03/2001 -0800, you wrote:
>At 08:10 AM 3/14/2001, you wrote:
> >More recent releases of Internet Explorer and Netscape (much less in the
> >case of Netscape) read XML, which is little more than a cousin of HTML.
>
>XML is way, way more than that. I haven't fully had a chance to figure out
>all it can do, but I'll have to soon enough for job reasons.
>
>Building an XML app that pulls in data from an exported AB XML file should
>not be difficult, but I haven't seen anyone do it yet.
There's the xml -> html app included with the construction kit (at least, I
think it's still included) - that turns a saved XML file into an html
roster thing. That should have the necessary code to read everything in,
leaving you with just the task of doing something with it.
--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
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"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
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Message: 11
Date: Wed, 14 Mar 2001 13:08:12 -0500
From: "Alex Morano" <amorano@bworks.com>
Subject: Re: XML Files
Actually, it is not much more than that. I have used it in two applications so far. SHTML is the grand dadddy and it is a spec for any tag language. XML just happens to be open so you can insert your own tags, which makes it handy to port data around in.
Although at its heart it is a nice thing, it is fat and bloated since it is text only.
The other things like DTD's and styleformatting are nothing new.
----- Original Message -----
From: Eric Landes
To: armybuilder@yahoogroups.com
Sent: Wednesday, March 14, 2001 11:56 AM
Subject: Re: [AB] XML Files
At 08:10 AM 3/14/2001, you wrote:
>More recent releases of Internet Explorer and Netscape (much less in the
>case of Netscape) read XML, which is little more than a cousin of HTML.
XML is way, way more than that. I haven't fully had a chance to figure out
all it can do, but I'll have to soon enough for job reasons.
Building an XML app that pulls in data from an exported AB XML file should
not be difficult, but I haven't seen anyone do it yet.
Eric Landes
eric@landesfamily.com
http://www.landesfamily.com
"A mathematician is a device that turns coffee into theorems."
- Paul Erdes
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Message: 12
Date: Wed, 14 Mar 2001 13:10:50 -0500
From: "Alex Morano" <amorano@bworks.com>
Subject: Er, correction...
Man, I need some coffee.... not SHTML, SGML.
[This message contained attachments]
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Message: 13
Date: Wed, 14 Mar 2001 18:53:22 -0000
From: ASPhelps@mediaone.net
Subject: Eldrad Ulthran & Other Special Characters
I'm new to 40K and even newer to Army Builder (just picked up the CD
yesterday). How do you include Special Characters in Army Builder
(such as Eldrad Ulthran)?
I've checked the FAQ and haven't found anything. I'm sure this issue
has come up before, but I haven't been able to locate any posts that
refer to this topic in their subject line.
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Message: 14
Date: Wed, 14 Mar 2001 13:52:50 -0500
From: "Christopher Beilby" <cbeilby@hroads.net>
Subject: Re: Eldrad Ulthran & Other Special Characters
> I'm new to 40K and even newer to Army Builder (just picked up the CD
> yesterday). How do you include Special Characters in Army Builder
> (such as Eldrad Ulthran)?
> I've checked the FAQ and haven't found anything. I'm sure this issue
> has come up before, but I haven't been able to locate any posts that
> refer to this topic in their subject line.
Go to the Settings menu, and pull down, selecting the 'Show Special
Characters' option. The appropriate special characters should appear in the
army list.
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Message: 15
Date: Wed, 14 Mar 2001 19:11:11 -0000
From: ASPhelps@mediaone.net
Subject: Re: Eldrad Ulthran & Other Special Characters
> Go to the Settings menu, and pull down, selecting the 'Show Special
> Characters' option. The appropriate special characters should
appear in the
> army list.
Thank you Chris!
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Message: 16
Date: Wed, 14 Mar 2001 19:50:19 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Sisters of sigmar problem?
Could whoever complained a few days ago about the odd stat values for the
Sisters of Sigmar please email me? I can't reproduce the problem, so I'm
assuming it's been fixed unless you can provide evidence otherwise...
--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
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Message: 17
Date: Wed, 14 Mar 2001 18:22:32 -0600
From: "Steve Bornstein" <briareos@briareos.org>
Subject: Re: XML Files
Many moons ago, I posted a question/suggestion about making army rosters
Palm-compatible, and someone mentioned that people were working on using the
XML output to port them over to the Palm. That was the last I heard of it.
If I had the time, I'd learn XML and do it myself, but you know how that
goes...
--
Steve
http://www.briareos.org
"Just because the rules say you can do something, that doesn't mean you
*should*."
----- Original Message -----
From: "DiPonio" <DiPonio@voyager.net>
To: ab@support.wolflair.com
Sent: Wednesday, March 14, 2001 8:38 AM
Subject: [AB] XML Files
> Hello,
> Something that I have not heard a lick about is the ability of AB to
export into XML format. Any suggestions on where to get a program to make
use of these files? A
> program so that maybe we could design a character sheet and export the xml
directly into it?
>
> Seems like a great idea and would like to try and take advantage of it,
but again, have not heard a thing about it.
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Message: 18
Date: Wed, 14 Mar 2001 21:15:15 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: XML Files
The Construction Kit includes everything you need to read an AB XML file.
In includes a parser and appropriate API for extracting all the various
elements and attributes. There is also a sample program that converts and
XML file into an HTML file very similar to the one automatically generated
by AB. There is also a detailed DTD and all the tidbits you'd need. All
that's missing is the code to generate the custom roster - which is where
YOU get to take over.

Thanks, Rob
At 09:38 AM 3/14/01 -0500, you wrote:
>Hello,
>Something that I have not heard a lick about is the ability of AB to
>export into XML format. Any suggestions on where to get a program to make
>use of these files? A
>program so that maybe we could design a character sheet and export the xml
>directly into it?
>
>Seems like a great idea and would like to try and take advantage of it,
>but again, have not heard a thing about it.
>
>Thanks,
>Paul
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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
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Message: 19
Date: Wed, 14 Mar 2001 21:18:05 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: XML Files
An example is forthcoming. A Windows CE roster viewer is going to be
released to a public Beta before the end of the month. This tool uses the
public XML file, the built-in DOM of the CE device, and a bunch of XSL code
to display the rosters in a highly usable fashion. I think this is going to
impress a lot of folks when they see it.

Note! This tool will be for Windows CE devices only. A Palm version is a
separate animal for future consideration.
Thanks, Rob
At 08:56 AM 3/14/01 -0800, you wrote:
>Building an XML app that pulls in data from an exported AB XML file should
>not be difficult, but I haven't seen anyone do it yet.
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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
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Message: 20
Date: Wed, 14 Mar 2001 21:25:27 -0800
From: Eric Landes <eric@landesfamily.com>
Subject: Re: XML Files
At 09:18 PM 3/14/2001, Rob Bowes wrote:
>Note! This tool will be for Windows CE devices only. A Palm version is a
>separate animal for future consideration.
My wife would kill me for using her Aero when I've got a perfectly good
Visor...
(just razzin' ya, Rob!)
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Message: 21
Date: Wed, 14 Mar 2001 21:20:57 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Anyone working on DP9 games files?
Getting files put together for all of DP9's games is high on my priority
list. I'll be striving to make that happen over the next couple of months.
My hope is that a few volunteers will step forward that will spearhead the
efforts and I can give them whatever assistance they need to complete the
task. We'll see who steps forward.

Thanks, Rob
At 08:01 AM 3/11/01 +0000, you wrote:
>Hello:
>
>I was curious if anyone was working on datafiles for Heavy Gear, Gear
>Krieg, and/or Lightning Strike?
>
>Later,
>Mark A. Siefert
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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
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