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Digest Number 315

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There are 7 messages in this issue.

Topics in this digest:

1. New Necron BFG datafile for 2.x uploaded
From: mark@trianglebynight.com
2. Tyranid Monstrosities
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
3. Re: Tyranid Monstrosities
From: trent <felix@medford.net>
4. Ravenwing Command squad problem
From: "Fallenhunter" <fallenhunter@neo.rr.com>
5. Re: Ravenwing Command squad problem
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
6. Re: Tyranid Monstrosities
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
7. Re: Ravenwing Command squad problem
From: "Fallenhunter" <fallenhunter@neo.rr.com>


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Message: 1
Date: Sat, 24 Feb 2001 17:08:20 -0000
From: mark@trianglebynight.com
Subject: New Necron BFG datafile for 2.x uploaded

Just wanted to let everyone know that I uploaded a new version of the
Necrons that includes the special rules for Necrons shis. The rules
are on the printed roster and the file includes the ship descriptions
from BFG #2. Thanks!



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Message: 2
Date: Sat, 24 Feb 2001 18:04:28 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Tyranid Monstrosities

Hello, merry chaps.

I've put a file in the Files section of this group:

http://groups.yahoo.com/group/armybuilder/files/monster.zip

Download this and place the contents into your /armbuilder/data/
directory (you'll need to unzip it, it's not a special .ab file or
anything) and you'll get a new "Monstrosity" entry in the Tyranid army
list. This holds the new rules what were in White Dwarf 255.

I'm planning to release them later this weekend, so it'd be nice if
anyone who's been using them (or who wouldn't mind spending 10 minutes
messing about) could let me know about anything wrong with them. Ta :)

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


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Message: 3
Date: Sat, 24 Feb 2001 11:59:39 -0800
From: trent <felix@medford.net>
Subject: Re: Tyranid Monstrosities

At 06:04 PM 2/24/2001 +0000, you wrote:
>I'm planning to release them later this weekend, so it'd be nice if
>anyone who's been using them (or who wouldn't mind spending 10 minutes
>messing about) could let me know about anything wrong with them. Ta :)

Real quick:
Tunneler costs 999,999 points....
Looks like the Rending Claw costs no points
also, when you add weapons, it adds to the total, but doesn't list
their costs'.

trent



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Message: 4
Date: Sat, 24 Feb 2001 16:31:35 -0500
From: "Fallenhunter" <fallenhunter@neo.rr.com>
Subject: Ravenwing Command squad problem

I was just using army builder to whip up a quick 2000 point ravenwing
army.

I noticed that your not allowing command squad speeders to take any
wargear if upgraded to techmarine, medic standard etc.

This is very wrong, what good would it do to upgrade them (or even
have a command squad) if this is the case. The codex states that the
characters in question may take any upgrades allowed from the codex
list. Granted, weapons are not allowed, but how about auspex, signum,
chapter/company banners, DA special banners, iron halos etc. Which
are not weapons and WILL work for them. Also stuff like the medkit
and other medic thingy that adds victory points at the end of the
battle. There is a borderline case, the servo arm, which is not
listed as a weapon, and thus should be allowed, but gives the speeder
1 attack in close combat, so some people have disallowed it. (I know,
big time argument, I modeled it recently).

Just something that needs to be addressed. If your worried about how
the rules are supposed to be, I suggest emailing Tim, I dont think he
posts here, but he does post on 40k_fantatics@yahoogroups.com.


Thanks,

Raving Dark Angels fan...

Fallenhunter
"They know you have the information they want, question is when will they find you."
Overheard at a bar in the Corbia sector.



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Message: 5
Date: Sat, 24 Feb 2001 23:07:35 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Ravenwing Command squad problem

One fine day in the middle of the night, Fallenhunter
<fallenhunter@neo.rr.com> got up to write:

>I was just using army builder to whip up a quick 2000 point ravenwing
>army.
>
>I noticed that your not allowing command squad speeders to take any
>wargear if upgraded to techmarine, medic standard etc.
>
>This is very wrong, what good would it do to upgrade them (or even
>have a command squad) if this is the case. The codex states that the
>characters in question may take any upgrades allowed from the codex
>list. Granted, weapons are not allowed, but how about auspex, signum,
>chapter/company banners, DA special banners, iron halos etc. Which
>are not weapons and WILL work for them. Also stuff like the medkit
>and other medic thingy that adds victory points at the end of the
>battle. There is a borderline case, the servo arm, which is not
>listed as a weapon, and thus should be allowed, but gives the speeder
>1 attack in close combat, so some people have disallowed it. (I know,
>big time argument, I modeled it recently).

Hmm... fair enough. The reason I didn't originally give them the stuff
was because I thought "What sort of things can they get? Well,
Apothecaries can let one save in the squad be re=rolled every turn. That
doesn't apply to Land Speeders. Fine, I'll not give any of them the
equipment."

I'll add it back into the next version.

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 6
Date: Sun, 25 Feb 2001 00:43:20 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Tyranid Monstrosities

One fine day in the middle of the night, trent <felix@medford.net> got
up to write:

>At 06:04 PM 2/24/2001 +0000, you wrote:
>>I'm planning to release them later this weekend, so it'd be nice if
>>anyone who's been using them (or who wouldn't mind spending 10 minutes
>>messing about) could let me know about anything wrong with them. Ta :)
>
>Real quick:
> Tunneler costs 999,999 points....

Oh yes, I, uh, meant to do that. *cough

Well, at least the strategy of "make it ludicrous so people will notice
if I forget" worked...

Speaking of which, when it says "25% of cost of vehicle", does it mean
cost including everything, including psychic powers, weapons, and other
upgrades etc.? I assume so...

> Looks like the Rending Claw costs no points
> also, when you add weapons, it adds to the total, but doesn't list
>their costs'.

Tough. :)

The Rending Claw is incorporated into the "St*At*1.5" thing, your cost
goes up when you add it.

When you add weapons, an option "Weapon #X Cost:" appears, which
displays the cost of the weapon rather than showing it on the item.

THE WAY THINGS WORK
~~~~~~~~~~~~~~~~~~~

Selecting "S 8", for example, assigns a type of "S8" to the Monstrosity
unit. This is because you can't restrict on stats, only on types. I
can't then use Tweaks to modify the costs of the weapons themselves,
because the type S8 is applied *after* tweaks are evaluated. Therefore,
each weapon uses 2 stats, the first to hold the base cost of the weapon
and the second to hold modifiers from number of attacks, ballistic
skill, and upgrades. They're then multiplied together to get the total
cost of the weapon, which is displayed and added.

It may not be perfect, but it's the only way I could think of doing it
:)

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
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Message: 7
Date: Sat, 24 Feb 2001 23:49:33 -0500
From: "Fallenhunter" <fallenhunter@neo.rr.com>
Subject: Re: Ravenwing Command squad problem


>
> Hmm... fair enough. The reason I didn't originally give them the stuff
> was because I thought "What sort of things can they get? Well,
> Apothecaries can let one save in the squad be re=rolled every turn.
> That doesn't apply to Land Speeders. Fine, I'll not give any of them
> the equipment."

(It does apply, they can reroll their jinks save)

>
> I'll add it back into the next version.

Thank You!



Fallenhunter
"They know you have the information they want, question is when will they find you."
Overheard at a bar in the Corbia sector.



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