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Digest Number 311

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

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There are 15 messages in this issue.

Topics in this digest:

1. loading rosters
From: drothman.dmth94@gtalumni.org
2. Deathwing Termies Str 10?
From: "Guy McLean" <mclean@filtec.com>
3. Re: Deathwing Termies Str 10?
From: Matthius <matthius1@coserv.net>
4. Re: loading rosters
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
5. Re: Deathwing Termies Str 10?
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
6. Re: Deathwing Termies Str 10?
From: "Guy McLean" <mclean@filtec.com>
7. Re: Re: Deathwing Termies Str 10?
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
8. Re: Deathwing Termies Str 10?
From: "Guy McLean" <mclean@filtec.com>
9. Re: loading rosters
From: drothman.dmth94@gtalumni.org
10. Re: Deathwing Termies Str 10?
From: "Guy McLean" <mclean@filtec.com>
11. Re: Re: Deathwing Termies Str 10?
From: Matthius <matthius1@coserv.net>
12. Re: Re: Deathwing Termies Str 10?
From: Matthius <matthius1@coserv.net>
13. Re: Re: Deathwing Termies Str 10?
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
14. Re: Re: loading rosters
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
15. Re: Re: Deathwing Termies Str 10?
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Tue, 20 Feb 2001 18:28:36 -0000
From: drothman.dmth94@gtalumni.org
Subject: loading rosters

First - let me say that I greatly (muchly) appreciate all the efforts
of the skrills staying on top of the rapidly evolving 40K rules.

However... something has got to be done about the roster loading bit
from file version to file version. This is getting to be an _awful_
drag. I've updated my GT army 5 times (from 40k3_v2p14.ab, through
several iterations to 40k3_v2p19.ab). Now I'm in a local campaign,
and I'm up to my third update on those files (which are actually more
critical to keep up-to-date..).

One trick that has worked for me is to save off units, and atttempt
to load them back individually, creating a new roster. Functional,
but time consuming and annoying.

so rob - can you automate this process? If the dreaded "old files"
state occurs (you've got it trapped - displaying the dialogue box
already), could the software attempt to load each unit individually
(perhaps with a "would you like to" for the user...), in the same
manner as the "load unit" option? There would probably have to be a
follow-on with a "failed for this unit", "failed for that unit" bit.

Another very nice feature would be an ability to import from the XML
output - i'd imagine this would have much the same effect as pulling
from individual units, and give us some hope of getting config-
version independent rosters.

other ideas, thoughts?

thanks,
daniel





________________________________________________________________________
________________________________________________________________________

Message: 2
Date: Tue, 20 Feb 2001 18:40:50 -0000
From: "Guy McLean" <mclean@filtec.com>
Subject: Deathwing Termies Str 10?

Hi Colen,

I noticed that when I select a unit of Deathwing terminators for a
Dark Angels army, they are listed with strength of 10.

I experimented briefly with the sergeant.

- Str 4 when armed with power sword and storm bolter
- Str 8 when armed with power fist and storm bolter
- Str 10 when armed with thunder hammer and power fist

I experimented with the termie squad
- the power fist selection is greyed out.
- unlimited thunder hammers can be added without reducing the number
of power fists.
- two assualt cannons can be added without reducing the number of
storm bolters.

BTW, thanks for your efforts.

gm



________________________________________________________________________
________________________________________________________________________

Message: 3
Date: Tue, 20 Feb 2001 12:56:27 -0600
From: Matthius <matthius1@coserv.net>
Subject: Re: Deathwing Termies Str 10?

Well the ThunderHammer doesn't take place of the Power Fist.. it takes the Storm Bolter.. although the Stormshield DOES take place of the power fist. Yes you can take 2 assault cannons and doesn't drop the StormBolter... hey he does his best ;) and I'm sure there's a good reason...

Matt

----- Original Message -----
From: Guy McLean
To: armybuilder@yahoogroups.com
Sent: Tuesday, February 20, 2001 12:40 PM
Subject: [AB] Deathwing Termies Str 10?


Hi Colen,

I noticed that when I select a unit of Deathwing terminators for a
Dark Angels army, they are listed with strength of 10.

I experimented briefly with the sergeant.

- Str 4 when armed with power sword and storm bolter
- Str 8 when armed with power fist and storm bolter
- Str 10 when armed with thunder hammer and power fist

I experimented with the termie squad
- the power fist selection is greyed out.
- unlimited thunder hammers can be added without reducing the number
of power fists.
- two assualt cannons can be added without reducing the number of
storm bolters.

BTW, thanks for your efforts.

gm


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________________________________________________________________________

Message: 4
Date: Tue, 20 Feb 2001 19:00:50 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: loading rosters

At 18:28 20/02/2001 +0000, you wrote:
>First - let me say that I greatly (muchly) appreciate all the efforts
>of the skrills staying on top of the rapidly evolving 40K rules.
>
>However... something has got to be done about the roster loading bit
>from file version to file version.

Yes. :(

>This is getting to be an _awful_
>drag. I've updated my GT army 5 times (from 40k3_v2p14.ab, through
>several iterations to 40k3_v2p19.ab). Now I'm in a local campaign,
>and I'm up to my third update on those files (which are actually more
>critical to keep up-to-date..).

Starting with (I think) this version, I've tried to be as 'lenient' as
possible in creating the files. They *should* work properly, although some
units may need to be deleted and re-added.

>One trick that has worked for me is to save off units, and atttempt
>to load them back individually, creating a new roster. Functional,
>but time consuming and annoying.

Yep. This will work, since only a few units will be causing all the problems.

>so rob - can you automate this process? If the dreaded "old files"
>state occurs (you've got it trapped - displaying the dialogue box
>already), could the software attempt to load each unit individually
>(perhaps with a "would you like to" for the user...), in the same
>manner as the "load unit" option? There would probably have to be a
>follow-on with a "failed for this unit", "failed for that unit" bit.

We had a large discussion on the ab beta-testing list about this, and IIRC
Rob said that putting in such a thing would take about a month of work.
I.e., it's unlikely to happen any time soon.

What is more likely is that previous versions of the files will be kept in
the system, and when a roster fails to load, it's just loaded with the
version that created it. IIRC this failed to make it into AB2.1 because of
time constraints.

>Another very nice feature would be an ability to import from the XML
>output - i'd imagine this would have much the same effect as pulling
>from individual units, and give us some hope of getting config-
>version independent rosters.

Yeesh. I'm no expert, but I suspect this would be a total nightmare to do :)


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



________________________________________________________________________
________________________________________________________________________

Message: 5
Date: Tue, 20 Feb 2001 19:24:56 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Deathwing Termies Str 10?

At 18:40 20/02/2001 +0000, you wrote:
>Hi Colen,
>
>I noticed that when I select a unit of Deathwing terminators for a
>Dark Angels army, they are listed with strength of 10.
>
>I experimented briefly with the sergeant.
>
>- Str 4 when armed with power sword and storm bolter
>- Str 8 when armed with power fist and storm bolter
>- Str 10 when armed with thunder hammer and power fist

Blast. I forgot to bound the maximum strength to 8.

Currently it's saying "We have a power fist, multiply strength by 2." Then
it's saying "We have a Thunder Hammer, multiply strength by 2." Luckily it
has a maximum of 10...

>I experimented with the termie squad
>- the power fist selection is greyed out.
>- unlimited thunder hammers can be added without reducing the number
>of power fists.
>- two assualt cannons can be added without reducing the number of
>storm bolters.

That's because you can only use the clever "greyed out thing reduces
automatically" on one option per unit. You have to reduce the storm bolters
yourself, until it stops giving an error :)



--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



________________________________________________________________________
________________________________________________________________________

Message: 6
Date: Tue, 20 Feb 2001 19:28:58 -0000
From: "Guy McLean" <mclean@filtec.com>
Subject: Re: Deathwing Termies Str 10?

> Well the ThunderHammer doesn't take place of the Power Fist.. it
takes the Storm Bolter.. although the Stormshield DOES take place of
the power fist.

gm: Really???? How odd... So, you can't take a thunder hammer and
storm bolter? How often have you seen a terminator with a power fist
and thunder hammer? ... Something ... sense ... make ... not ...

Yes you can take 2 assault cannons and doesn't drop the
StormBolter... hey he does his best ;) and I'm sure there's a good
reason...

gm: Well, that's no biggie. =)

The bigger molehill is the str 10 in the statline. To me, what seems
to be happening is that two CCW's that both double strength are being
used and then capped at Str 10.

gm





________________________________________________________________________
________________________________________________________________________

Message: 7
Date: Tue, 20 Feb 2001 19:36:30 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Re: Deathwing Termies Str 10?

At 19:28 20/02/2001 +0000, you wrote:
> > Well the ThunderHammer doesn't take place of the Power Fist.. it
>takes the Storm Bolter.. although the Stormshield DOES take place of
>the power fist.
>
>gm: Really???? How odd...

The four "traditional" terminator outfits were:

Storm Bolter & Power Fist
Storm Bolter & Power Weapon
2 Lightning Claws
Thunder Hammer & Storm Shield

>So, you can't take a thunder hammer and
>storm bolter?

Normal termis can't. Characters can.

>How often have you seen a terminator with a power fist
>and thunder hammer? ... Something ... sense ... make ... not ...
>
>Yes you can take 2 assault cannons and doesn't drop the
>StormBolter... hey he does his best ;) and I'm sure there's a good
>reason...
>
>gm: Well, that's no biggie. =)
>
>The bigger molehill is the str 10 in the statline. To me, what seems
>to be happening is that two CCW's that both double strength are being
>used and then capped at Str 10.

Exactly. I've just added another cap to stop it at 8.


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



________________________________________________________________________
________________________________________________________________________

Message: 8
Date: Tue, 20 Feb 2001 19:34:22 -0000
From: "Guy McLean" <mclean@filtec.com>
Subject: Re: Deathwing Termies Str 10?

[snippage]

> Blast. I forgot to bound the maximum strength to 8.
>
> Currently it's saying "We have a power fist, multiply strength by
2." Then
> it's saying "We have a Thunder Hammer, multiply strength by 2."
Luckily it
> has a maximum of 10...

gm: I thought it was something like that. =)

> >I experimented with the termie squad
> >- the power fist selection is greyed out.
> >- unlimited thunder hammers can be added without reducing the
number
> >of power fists.
> >- two assualt cannons can be added without reducing the number of
> >storm bolters.
>
> That's because you can only use the clever "greyed out thing
reduces
> automatically" on one option per unit. You have to reduce the storm
bolters
> yourself, until it stops giving an error :)

Okie dokie, no problem with that. Thanks! =)




________________________________________________________________________
________________________________________________________________________

Message: 9
Date: Tue, 20 Feb 2001 19:39:43 -0000
From: drothman.dmth94@gtalumni.org
Subject: Re: loading rosters

--- In armybuilder@y..., Colen 'Skrillboy' McAlister <demandred@s...>
wrote:
> At 18:28 20/02/2001 +0000, you wrote:
<<SNIP>>
>
> Starting with (I think) this version, I've tried to be as 'lenient'
as
> possible in creating the files. They *should* work properly,
although some
> units may need to be deleted and re-added.

hrmm.. my actual difficulty is not with "dropping" units, but with
the displayable/uneditable character of the retrieved files. As far
as I know, you haven't done much work with orks in the 14-19 version
range, but none of my rosters come forward editably :(

<<SNIP>>
> >so rob - can you automate this process? If the dreaded "old files"
> >state occurs (you've got it trapped - displaying the dialogue box
> >already), could the software attempt to load each unit individually
> >(perhaps with a "would you like to" for the user...), in the same
> >manner as the "load unit" option? There would probably have to be a
> >follow-on with a "failed for this unit", "failed for that unit"
bit.
>
> We had a large discussion on the ab beta-testing list about this,
and IIRC
> Rob said that putting in such a thing would take about a month of
work.
> I.e., it's unlikely to happen any time soon.
>
> What is more likely is that previous versions of the files will be
kept in
> the system, and when a roster fails to load, it's just loaded with
the
> version that created it. IIRC this failed to make it into AB2.1
because of
> time constraints.

Doesn't sound much less icky - it means you'd have to fiddle with the
import/load functions...

I am glad to see that there was debate on it though...

>
> >Another very nice feature would be an ability to import from the
XML
> >output - i'd imagine this would have much the same effect as
pulling
> >from individual units, and give us some hope of getting config-
> >version independent rosters.
>
> Yeesh. I'm no expert, but I suspect this would be a total nightmare
to do :)
>

It's a _batch_ of new code, but does keep you from having to revisit
existing code. There's always an interesting trade-off between
building v. updating. The difficulty of this thing really, entirely,
depends on the internal structure of the code (which i'm not privy
to ;)

daniel



________________________________________________________________________
________________________________________________________________________

Message: 10
Date: Tue, 20 Feb 2001 19:41:26 -0000
From: "Guy McLean" <mclean@filtec.com>
Subject: Re: Deathwing Termies Str 10?


> The four "traditional" terminator outfits were:
>
> Storm Bolter & Power Fist
> Storm Bolter & Power Weapon
> 2 Lightning Claws
> Thunder Hammer & Storm Shield
>
> >So, you can't take a thunder hammer and
> >storm bolter?
>
> Normal termis can't. Characters can.

gm: Hmmm..., I was sort of under the impression that 'Deathwing'
Termies can mix and match weapons and, as a result, end up with some
non-traditional weapon combos. Isn't that one of the reasons for the
increased cost of them? I'll need to reread my 'dex this evening.

> Exactly. I've just added another cap to stop it at 8.

Cool!

gm



________________________________________________________________________
________________________________________________________________________

Message: 11
Date: Tue, 20 Feb 2001 14:03:42 -0600
From: Matthius <matthius1@coserv.net>
Subject: Re: Re: Deathwing Termies Str 10?

Nope you can't have a THammer with a StormBolter :) Not on a Normal Termie

Matt
----- Original Message -----
From: Guy McLean
To: armybuilder@yahoogroups.com
Sent: Tuesday, February 20, 2001 1:28 PM
Subject: [AB] Re: Deathwing Termies Str 10?


> Well the ThunderHammer doesn't take place of the Power Fist.. it
takes the Storm Bolter.. although the Stormshield DOES take place of
the power fist.

gm: Really???? How odd... So, you can't take a thunder hammer and
storm bolter? How often have you seen a terminator with a power fist
and thunder hammer? ... Something ... sense ... make ... not ...


[This message contained attachments]



________________________________________________________________________
________________________________________________________________________

Message: 12
Date: Tue, 20 Feb 2001 14:05:55 -0600
From: Matthius <matthius1@coserv.net>
Subject: Re: Re: Deathwing Termies Str 10?

Deathwing can mix and match weapons as in a Lightning Claw Termie can be included in a squad with Cyclone Missile Launchers :) Not meaning they can mix and match weapon types on the Termie.. I wish ;)

Matthius
----- Original Message -----
From: Guy McLean
To: armybuilder@yahoogroups.com
Sent: Tuesday, February 20, 2001 1:41 PM
Subject: [AB] Re: Deathwing Termies Str 10?



> The four "traditional" terminator outfits were:
>
> Storm Bolter & Power Fist
> Storm Bolter & Power Weapon
> 2 Lightning Claws
> Thunder Hammer & Storm Shield
>
> >So, you can't take a thunder hammer and
> >storm bolter?
>
> Normal termis can't. Characters can.

gm: Hmmm..., I was sort of under the impression that 'Deathwing'
Termies can mix and match weapons and, as a result, end up with some
non-traditional weapon combos. Isn't that one of the reasons for the
increased cost of them? I'll need to reread my 'dex this evening.

> Exactly. I've just added another cap to stop it at 8.

Cool!

gm


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Message: 13
Date: Tue, 20 Feb 2001 20:10:06 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Re: Deathwing Termies Str 10?

At 19:41 20/02/2001 +0000, you wrote:
>
> > The four "traditional" terminator outfits were:
> >
> > Storm Bolter & Power Fist
> > Storm Bolter & Power Weapon
> > 2 Lightning Claws
> > Thunder Hammer & Storm Shield
> >
> > >So, you can't take a thunder hammer and
> > >storm bolter?
> >
> > Normal termis can't. Characters can.
>
>gm: Hmmm..., I was sort of under the impression that 'Deathwing'
>Termies can mix and match weapons and, as a result, end up with some
>non-traditional weapon combos. Isn't that one of the reasons for the
>increased cost of them? I'll need to reread my 'dex this evening.

Deathwing terminators might do; from what I let them do in the AB file,
they apparently can. Normal terminators certainly can't.



--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



________________________________________________________________________
________________________________________________________________________

Message: 14
Date: Tue, 20 Feb 2001 20:10:58 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Re: loading rosters

At 19:39 20/02/2001 +0000, you wrote:

>hrmm.. my actual difficulty is not with "dropping" units, but with
>the displayable/uneditable character of the retrieved files. As far
>as I know, you haven't done much work with orks in the 14-19 version
>range, but none of my rosters come forward editably :(

Ah, I can see you haven't been paying attention to my emails :)

This is a bug in Army Builder. To fix it, make a change to your roster (for
example, add and remove a unit), save it, then load it again and it should
work fine.


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



________________________________________________________________________
________________________________________________________________________

Message: 15
Date: Tue, 20 Feb 2001 20:16:45 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Re: Deathwing Termies Str 10?

At 14:05 20/02/2001 -0600, you wrote:
>Deathwing can mix and match weapons as in a Lightning Claw Termie can be
>included in a squad with Cyclone Missile Launchers :) Not meaning they
>can mix and match weapon types on the Termie.. I wish ;)

Hmm, you're right. I'll have to fix that :/


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



________________________________________________________________________
________________________________________________________________________



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