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Digest Number 298

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There are 5 messages in this issue.

Topics in this digest:

1. Re: Looking for new Tyranids codex for Army builder
From: jaq@ethelred.demon.co.uk
2. Re: Re: Looking for new Tyranids codex for Army builder
From: doublenot7@aol.com
3. Re: Re: Looking for new Tyranids codex for Army builder
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
4. Re: Looking for new Tyranids codex for Army builder
From: greywolf_cw@hotmail.com
5. Re: Re: Looking for new Tyranids codex for Army builder
From: trent <felix@medford.net>


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Message: 1
Date: Wed, 07 Feb 2001 11:37:13 -0000
From: jaq@ethelred.demon.co.uk
Subject: Re: Looking for new Tyranids codex for Army builder

Well I got the Codex last night and having had a quick look I will
say - I hope you enjoy figuring out how to make this one work Colen!
Haha

(e.g. the number of mutants (specialists) allowed in a squad depends
on the number of different species in the army... crikey (bear in
mind that you can make up your own species))

er, good luck



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Message: 2
Date: Wed, 7 Feb 2001 09:28:24 EST
From: doublenot7@aol.com
Subject: Re: Re: Looking for new Tyranids codex for Army builder

I don't know how many others have read the Nid Codex yet, but I must say it
is a better put together codex than most. Still light on fluff though. But
it does allow you to have a versatile Nid force.

And they do have 2 special units/charecters which don't need player
permission to use!

The Red Thrist does indeed swallow opponents whole when it scores 4 or more
hits. No roll to wound is made and the victim receives no armor save, no
invulnerable saves, and is killed regardless of wounds or wargear, etc...such
as bionics, etc...

One Eye, return of the regenerating Carnifex! You wound it, it heals....you
kill it, it gets back up.......same old story. So why doesn't the lost eye
regenerate?
GW....DOH!

Darren


[This message contained attachments]



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Message: 3
Date: Wed, 07 Feb 2001 18:49:53 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Re: Looking for new Tyranids codex for Army builder

At 11:37 07/02/2001 +0000, you wrote:
>Well I got the Codex last night and having had a quick look I will
>say - I hope you enjoy figuring out how to make this one work Colen!
>Haha

Hahahaha

shut up

:)

>(e.g. the number of mutants (specialists) allowed in a squad depends
>on the number of different species in the army... crikey (bear in
>mind that you can make up your own species))

Well, you see there's no way AB can handle that - after all, you can have
12 types of troops in your army list total, even if you're only using 6 of
them in the current army. So this will be a simple +- clicker :)


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



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Message: 4
Date: Thu, 08 Feb 2001 03:10:10 -0000
From: greywolf_cw@hotmail.com
Subject: Re: Looking for new Tyranids codex for Army builder

Hey Colin,
One problem with the Tyranid codex you put in.... Hormagaunts have a
4 initative. I know it's a lot of numbers so I don't fault you. I'm
just glad you got it out so soon. The rest of it looks good. I'll
let you know if i run into anything else.

Thanks alot.

Chris W.



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Message: 5
Date: Wed, 07 Feb 2001 21:33:16 -0800
From: trent <felix@medford.net>
Subject: Re: Re: Looking for new Tyranids codex for Army builder

At 03:10 AM 2/8/2001 +0000, you wrote:
>just glad you got it out so soon. The rest of it looks good. I'll
>let you know if i run into anything else.

also, brood guard can take implant attack and flesh hooks... but
yeah, it looks good (and quite a quick turn around, thank you)

trent



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