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Digest Number 280

  • Thread starter Thread starter armybuilder at egroups.co
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There are 5 messages in this issue.

Topics in this digest:

1. Who Knows How to..
From: "Jefferey Reed McDowell" <jrmicdees@lycos.com>
2. Fw: IMPORTANT GAMES WORKSHOP PRICING INFORMATION
From: "Battleground" <battleground@lineone.net>
3. Re: Who Knows How to..
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
4. Re: How do I....?
From: "Tim Cooper" <tpcooper@earthlink.net>
5. Clan War (DE)
From: David William Shead <sheady@xtra.co.nz>


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Message: 1
Date: Sat, 20 Jan 2001 12:44:02 -0000
From: "Jefferey Reed McDowell" <jrmicdees@lycos.com>
Subject: Who Knows How to..

Who here knows how to make Army Builder files? I have the new Tyranid
Codex, and want to make an Army Builder file for it, but dont know
how. Is there anyone who can help me with this task?

MIC



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Message: 2
Date: Sat, 20 Jan 2001 12:52:39 -0000
From: "Battleground" <battleground@lineone.net>
Subject: Fw: IMPORTANT GAMES WORKSHOP PRICING INFORMATION

OT to some lists but I thought everyone might be interested in this news!


----- Original Message -----
From: inquisitor@GAMES-WORKSHOP.COM <The.Trolls.at.Games.Workshop>
To: ab@support.wolflair.com
Sent: Friday, January 19, 2001 5:12 PM
Subject: IMPORTANT GAMES WORKSHOP PRICING INFORMATION


In March the Regiment and Battlesquad sets will be going up in price to £15,
while the Battleforce and Battalion boxed sets will be going up to £50.
The following products will also be affected, the Space Wolf Long Fang Squad
(£18), Space Marine Devastators (£18), Space Marine Combat Squad (£6), and
Chaos Space Marines (£6).
The prices of our other products will not be affected.
Now is the time to build up those core troops before the price change on the
5th March.

---
You are currently subscribed to inquisitor as: rigante@lineone.net
To unsubscribe send a blank email to
leave-inquisitor-71677K@lyris.games-workshop.com


===================================================
Thanks

David Drage

Model, Design & Craft
120 Union Grove
Aberdeen
AB10 6SB

http://www.mammoth-miniatures.co.uk

enquiries@mammoth-miniatures.co.uk




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Message: 3
Date: Sat, 20 Jan 2001 15:27:01 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Who Knows How to..

At 12:44 20/01/2001 +0000, you wrote:
>Who here knows how to make Army Builder files? I have the new Tyranid
>Codex, and want to make an Army Builder file for it, but dont know
>how. Is there anyone who can help me with this task?

Reading the Construction Kit Tutorial would be a good start. Also, taking a
look at the way the current 40k files are put together may help.

The tyranid codex comes out in the UK on the 3rd of February; I'll be
putting a file together as soon as I get my hands on it.



--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



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Message: 4
Date: Sat, 20 Jan 2001 19:17:27 -0000
From: "Tim Cooper" <tpcooper@earthlink.net>
Subject: Re: How do I....?

I'm trying to model the VOR custom "Attack Options" as Items and then
allow the user to set the attack's stats and various attributes
(template radius, extra damage, range, multiple shots, etc.. which
all affect the total cost of the "item") via Tweaks to that Item.
Unfortunately the rules for 2x and 3x damage are "Total Attack Point
Cost x 1.5, minimum +10 Points" and "Total Attack Point Cost x 2,
minimum of +20 Points" resepctively. (In fact there's also one
for "Primary Attack" that gives a 10% cost discount that is always at
least -2 points!) I looked into the Cost Bounding attribute, but it
seems taht I'd need to apply it to the Tweak (where it's not
available) rather than the Item, so I'm sorta stuck. I can also see
how this sort of rule would be fairly difficult to implement
internally, as it would HAVE to be calculated dead-last (and what do
you do if you have more than one with this sort of logic?)

I think for now I'll just make 2 sets of Tweaks, one with the flat
rate and one with the % and let the user pick the appropriate one...


Thanks for all the help!
~Tim
ps. how about a new attribute: "wbvcst:pct,fixedVal" (Wacky Bounded
VOR Cost)? :)

--- In armybuilder@egroups.com, Rob Bowes <rob@w...> wrote:
> The cost calculations are always performed last, since the majority
of game
> systems derive the cost from the various attributes. This means
> (unfortunately) that there is no way to base anything on the cost.
If you
> aren't able to use the cost bounding attribute for this purpose,
please let
> me know and I'll see if I can think of something. But I remember
adding
> that attribute specifically to handle the situations in VOR, so
it's
> probable that the attribute will give you what you need. Let me
know....
>
> Thanks, Rob
>
>
> At 11:35 PM 1/19/01 +0000, you wrote:
> >Is there any way that I can restrict availability of a particular
> >Tweak based on the current cost of the item? For example, if the
> >Tweak costs 10% of Item cost or 10 pts (which ever is higher), I
make
> >2 tweaks... one 10% and the other 10 pts, and only show the 10% one
> >if Item Cost > 100?
> >
> >Or maybe some validation rule that says you can't have the 10%
option
> >checked if the total item cost is less than 100pts?
>
>
> --------------------------------------------------------------------
-------
> Rob Bowes (rob@w...) (650) 726-9689
> Lone Wolf Development
www.wolflair.com



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Message: 5
Date: Sun, 21 Jan 2001 12:43:09 +1300
From: David William Shead <sheady@xtra.co.nz>
Subject: Clan War (DE)

Possible fault
When trying to add some peasant levies to my roster AB (2.1) added a unit
of 10 and gave me the validation error about minimum unit size of 20 models
plus having to assign a leader.
Regardless of which I tried to do first, the program took it back to the
starting position of the basic 10 without a leader.
Tried this with several different armies with different roster limits with
the same result.
Known problem? Or perhaps players don't like a lot of peasants?

Regards
David Shead
Dunedin
New Zealand




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