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Digest Number 28

  • Thread starter Thread starter armybuilder at egroups.co
  • Start date Start date
A

armybuilder at egroups.co

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There are 5 messages in this issue.

Topics in this digest:

1. Re: AW: High Elves for Mordheim
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
2. RE: AW: High Elves for Mordheim
From: "Dieter Passchier" <passch@emsnet.de>
3. Re: Notice on Necromunda data file
From: "Jester \(-=SqueaK=-\)" <bondage__69er@hotmail.com>
4. racial abilities
From: zebuleon@peoplepc.com
5. Re: racial abilities
From: Rob Bowes <rob@wolflair.com>


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Message: 1
Date: Thu, 11 May 2000 11:06:12 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: AW: High Elves for Mordheim

One fine day in the middle of the night, Dieter Passchier
<passch@emsnet.de> got up to write:

>Sorry to be so boring, but since I´d like to use your datadef file and I
>can´t/want manipulate it, is there another solution?
>
>Thanks for all the help!

Hmm. I'll add an 'Elf Skills' category to the datadef... I've sent it to
you privately.

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
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Message: 2
Date: Thu, 11 May 2000 14:16:01 +0200
From: "Dieter Passchier" <passch@emsnet.de>
Subject: RE: AW: High Elves for Mordheim

Hello!

Thank you very much for all your help. I used your Special Stuff category
for the Elf Ranger Skills. Like that everybody can use the file. If you stay
the elws category, I´ll change that when you make a new version for the
Mordheim files (Version 1.5 I assume).

Thanks again,

Dieter

-----Original Message-----
From: 'Not Colin' McAlister & The Skrills [mailto:demandred@skrill.org]
Sent: Thursday, May 11, 2000 12:06 PM
To: ab@support.wolflair.com
Subject: Re: AW: [AB] High Elves for Mordheim


One fine day in the middle of the night, Dieter Passchier
<passch@emsnet.de> got up to write:

>Sorry to be so boring, but since I´d like to use your datadef file and I
>can´t/want manipulate it, is there another solution?
>
>Thanks for all the help!

Hmm. I'll add an 'Elf Skills' category to the datadef... I've sent it to
you privately.

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time

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Message: 3
Date: Fri, 12 May 2000 16:24:18 EST
From: "Jester \(-=SqueaK=-\)" <bondage__69er@hotmail.com>
Subject: Re: Notice on Necromunda data file

Well does anyone plan to add Pit slaves to the data files?????


>From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
>Reply-To: armybuilder@egroups.com
>To: armybuilder@eGroups.com
>Subject: Re: [AB] Notice on Necromunda data file
>Date: Tue, 9 May 2000 22:13:12 +0100
>
>One fine day in the middle of the night, James McClure
><jmcclure@kdp01.kdp-baptist.louisville.edu> got up to write:
>
> >>I don't have any info on Pit Slave Gangs in any of the Rulebooks I
> >>have. Pit Slaves are definitely there as Hired guns.
> >>Where did you find Pit Slave gangs?
> >
> >Aren't they in White Dwarf something or other? The leader is an insane
> >bod with 3 arms.
> >
> >Weren't they in Gang War #1?
>
>I'm pretty sure I saw them in a White Dwarf. They might have been in
>Gang War as well, reprinted. *shrugs*
>
>--
>'Not Colin' McAlister - License to Skrill
>Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
>-----------------------------+------------------------------------
>"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
>
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Message: 4
Date: Fri, 12 May 2000 06:58:04 -0000
From: zebuleon@peoplepc.com
Subject: racial abilities

Perhaps one of you could help me?

How can I get an ability to show up for every unit in one race and
then select units in other races, without having to link it to each
unit. And is it possible to have text from items appended like
options, at the end of the roster.

Any reply would be helpful

Zebuleon



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________________________________________________________________________

Message: 5
Date: Fri, 12 May 2000 00:29:18 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: racial abilities

Options are used to attach skills/abilities to units. As such, there is no
way to attach an option to all units for a race automatically. You will
need to attach the option(s) to each unit that possesses the option(s). One
trick I use is to create a template (or boilerplate) unit that has all of
the options/attributes that are common for all units. I then duplicate that
unit to create each unit I need, tailoring the specifics as appropriate.

You can definitely put the descriptions of options at the end of the
roster. Use the "apnd" attribute for options and make sure to use the
"foot" qualifier so that option is treated as a footnote.

Hope this helps,
Rob


At 06:58 AM 5/12/00 +0000, you wrote:
>Perhaps one of you could help me?
>
>How can I get an ability to show up for every unit in one race and
>then select units in other races, without having to link it to each
>unit. And is it possible to have text from items appended like
>options, at the end of the roster.
>
>Any reply would be helpful
>
>Zebuleon


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com


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