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There are 6 messages in this issue.
Topics in this digest:
1. How do I....?
From: "Tim Cooper" <tpcooper@earthlink.net>
2. Re: How do I....?
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
3. A question
From: "Matthius" <Mathius@ticnet.com>
4. Re: How do I....?
From: "Tim Cooper" <tpcooper@earthlink.net>
5. Re: How do I....?
From: Rob Bowes <rob@wolflair.com>
6. Re: Re: How do I....?
From: Rob Bowes <rob@wolflair.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Fri, 19 Jan 2001 20:39:15 -0000
From: "Tim Cooper" <tpcooper@earthlink.net>
Subject: How do I....?
Hey folks,
At the moment I'm trying to write a file to encompass the Custom
Force Creation rules for VOR (based on the great existing VOR files
available from the AB-Files egroup). It's the first AB file that
I've ever written so it's possible that I'm overlooking an attribute
or some common trick or something, but I couldn't figure out how to
do this: I need a tweak for an item that costs X% of the item or Y
points, which ever is higher. Any thoughts on how I could accomplish
this?
Thanks,
~Tim
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Fri, 19 Jan 2001 20:50:47 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: How do I....?
One fine day in the middle of the night, Tim Cooper
<tpcooper@earthlink.net> got up to write:
>Hey folks,
>At the moment I'm trying to write a file to encompass the Custom
>Force Creation rules for VOR (based on the great existing VOR files
>available from the AB-Files egroup). It's the first AB file that
>I've ever written so it's possible that I'm overlooking an attribute
>or some common trick or something, but I couldn't figure out how to
>do this: I need a tweak for an item that costs X% of the item or Y
>points, which ever is higher. Any thoughts on how I could accomplish
>this?
You won't be able to do it automatically - it's easy enough to do a
tweak that costs X% of the item, or that costs Y points, but you can't
take the maximum of the two.
--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Fri, 19 Jan 2001 15:39:50 -0600
From: "Matthius" <Mathius@ticnet.com>
Subject: A question
Does anyone know where I might find stats on the Armageddon ships for BFG. Someone in my local league is rewriting the BFG files, so far he has all the mags, plus Warp Storm and is now looking for the Armageddon ships. Thanks all,
Matthius
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Fri, 19 Jan 2001 23:35:41 -0000
From: "Tim Cooper" <tpcooper@earthlink.net>
Subject: Re: How do I....?
--- In armybuilder@egroups.com, 'Not Colin' McAlister & The Skrills
<demandred@s...> wrote:
> You won't be able to do it automatically - it's easy enough to do a
> tweak that costs X% of the item, or that costs Y points, but you
can't
> take the maximum of the two.
Arg. I was hoping that I just missed something.
Is there any way that I can restrict availability of a particular
Tweak based on the current cost of the item? For example, if the
Tweak costs 10% of Item cost or 10 pts (which ever is higher), I make
2 tweaks... one 10% and the other 10 pts, and only show the 10% one
if Item Cost > 100?
Or maybe some validation rule that says you can't have the 10% option
checked if the total item cost is less than 100pts?
Thanks, sorta..
~Tim
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Fri, 19 Jan 2001 22:53:56 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: How do I....?
If I remember how that stuff worked (it's been awhile), I think that the
game mechanic was that the item cost was modified by X% and could never go
above/below Y total points. If that is the case, you can probably use the
attribute that lets you bound the cost of the item.
Hope this helps,
Rob
At 08:39 PM 1/19/01 +0000, you wrote:
>Hey folks,
>At the moment I'm trying to write a file to encompass the Custom
>Force Creation rules for VOR (based on the great existing VOR files
>available from the AB-Files egroup). It's the first AB file that
>I've ever written so it's possible that I'm overlooking an attribute
>or some common trick or something, but I couldn't figure out how to
>do this: I need a tweak for an item that costs X% of the item or Y
>points, which ever is higher. Any thoughts on how I could accomplish
>this?
>
>Thanks,
>~Tim
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Fri, 19 Jan 2001 22:57:06 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Re: How do I....?
The cost calculations are always performed last, since the majority of game
systems derive the cost from the various attributes. This means
(unfortunately) that there is no way to base anything on the cost. If you
aren't able to use the cost bounding attribute for this purpose, please let
me know and I'll see if I can think of something. But I remember adding
that attribute specifically to handle the situations in VOR, so it's
probable that the attribute will give you what you need. Let me know....
Thanks, Rob
At 11:35 PM 1/19/01 +0000, you wrote:
>Is there any way that I can restrict availability of a particular
>Tweak based on the current cost of the item? For example, if the
>Tweak costs 10% of Item cost or 10 pts (which ever is higher), I make
>2 tweaks... one 10% and the other 10 pts, and only show the 10% one
>if Item Cost > 100?
>
>Or maybe some validation rule that says you can't have the 10% option
>checked if the total item cost is less than 100pts?
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 6 messages in this issue.
Topics in this digest:
1. How do I....?
From: "Tim Cooper" <tpcooper@earthlink.net>
2. Re: How do I....?
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
3. A question
From: "Matthius" <Mathius@ticnet.com>
4. Re: How do I....?
From: "Tim Cooper" <tpcooper@earthlink.net>
5. Re: How do I....?
From: Rob Bowes <rob@wolflair.com>
6. Re: Re: How do I....?
From: Rob Bowes <rob@wolflair.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Fri, 19 Jan 2001 20:39:15 -0000
From: "Tim Cooper" <tpcooper@earthlink.net>
Subject: How do I....?
Hey folks,
At the moment I'm trying to write a file to encompass the Custom
Force Creation rules for VOR (based on the great existing VOR files
available from the AB-Files egroup). It's the first AB file that
I've ever written so it's possible that I'm overlooking an attribute
or some common trick or something, but I couldn't figure out how to
do this: I need a tweak for an item that costs X% of the item or Y
points, which ever is higher. Any thoughts on how I could accomplish
this?
Thanks,
~Tim
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Fri, 19 Jan 2001 20:50:47 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: How do I....?
One fine day in the middle of the night, Tim Cooper
<tpcooper@earthlink.net> got up to write:
>Hey folks,
>At the moment I'm trying to write a file to encompass the Custom
>Force Creation rules for VOR (based on the great existing VOR files
>available from the AB-Files egroup). It's the first AB file that
>I've ever written so it's possible that I'm overlooking an attribute
>or some common trick or something, but I couldn't figure out how to
>do this: I need a tweak for an item that costs X% of the item or Y
>points, which ever is higher. Any thoughts on how I could accomplish
>this?
You won't be able to do it automatically - it's easy enough to do a
tweak that costs X% of the item, or that costs Y points, but you can't
take the maximum of the two.

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Fri, 19 Jan 2001 15:39:50 -0600
From: "Matthius" <Mathius@ticnet.com>
Subject: A question
Does anyone know where I might find stats on the Armageddon ships for BFG. Someone in my local league is rewriting the BFG files, so far he has all the mags, plus Warp Storm and is now looking for the Armageddon ships. Thanks all,
Matthius
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Fri, 19 Jan 2001 23:35:41 -0000
From: "Tim Cooper" <tpcooper@earthlink.net>
Subject: Re: How do I....?
--- In armybuilder@egroups.com, 'Not Colin' McAlister & The Skrills
<demandred@s...> wrote:
> You won't be able to do it automatically - it's easy enough to do a
> tweak that costs X% of the item, or that costs Y points, but you
can't
> take the maximum of the two.

Arg. I was hoping that I just missed something.

Is there any way that I can restrict availability of a particular
Tweak based on the current cost of the item? For example, if the
Tweak costs 10% of Item cost or 10 pts (which ever is higher), I make
2 tweaks... one 10% and the other 10 pts, and only show the 10% one
if Item Cost > 100?
Or maybe some validation rule that says you can't have the 10% option
checked if the total item cost is less than 100pts?
Thanks, sorta..

~Tim
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Fri, 19 Jan 2001 22:53:56 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: How do I....?
If I remember how that stuff worked (it's been awhile), I think that the
game mechanic was that the item cost was modified by X% and could never go
above/below Y total points. If that is the case, you can probably use the
attribute that lets you bound the cost of the item.
Hope this helps,
Rob
At 08:39 PM 1/19/01 +0000, you wrote:
>Hey folks,
>At the moment I'm trying to write a file to encompass the Custom
>Force Creation rules for VOR (based on the great existing VOR files
>available from the AB-Files egroup). It's the first AB file that
>I've ever written so it's possible that I'm overlooking an attribute
>or some common trick or something, but I couldn't figure out how to
>do this: I need a tweak for an item that costs X% of the item or Y
>points, which ever is higher. Any thoughts on how I could accomplish
>this?
>
>Thanks,
>~Tim
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Fri, 19 Jan 2001 22:57:06 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Re: How do I....?
The cost calculations are always performed last, since the majority of game
systems derive the cost from the various attributes. This means
(unfortunately) that there is no way to base anything on the cost. If you
aren't able to use the cost bounding attribute for this purpose, please let
me know and I'll see if I can think of something. But I remember adding
that attribute specifically to handle the situations in VOR, so it's
probable that the attribute will give you what you need. Let me know....
Thanks, Rob
At 11:35 PM 1/19/01 +0000, you wrote:
>Is there any way that I can restrict availability of a particular
>Tweak based on the current cost of the item? For example, if the
>Tweak costs 10% of Item cost or 10 pts (which ever is higher), I make
>2 tweaks... one 10% and the other 10 pts, and only show the 10% one
>if Item Cost > 100?
>
>Or maybe some validation rule that says you can't have the 10% option
>checked if the total item cost is less than 100pts?
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________