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Digest Number 275

  • Thread starter Thread starter armybuilder at egroups.co
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There are 5 messages in this issue.

Topics in this digest:

1. Re: Army size
From: Garfunkel <frederic_de_bovee@yahoo.fr>
2. unlimited items?
From: angstboy@earthlink.net
3. Files for WHF Dwarfs???
From: Florian.Richter@gmx.de
4. Re: unlimited items?
From: Rob Bowes <rob@wolflair.com>
5. Re: Files for WHF Dwarfs???
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>


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Message: 1
Date: Mon, 15 Jan 2001 16:00:31 +0100 (CET)
From: Garfunkel <frederic_de_bovee@yahoo.fr>
Subject: Re: Army size


--- Rob Bowes <rob@wolflair.com> a écrit : > OK, I'm not sure I
understand this, so please confirm whether the
> following
> is correct (and clarify if I'm wrong). If the specified maximum army
> size
> can be up to X, then the actual maximum army size allowed can exceed
> X by
> up to half the cost of the lowest model in the army. Is that correct?
> This
> sounds extremely bizarre to me, so I just want to make sure. :-)
>
You are right

> If this is correct, then there is no way to 100% automatically handle

SNIPP

> The option must also assign a point cost of "-cost/2" and use the
> "cost:single" attribute so that it reduces the cost by the excess
> allowed.
It is a quite good solution

> The net result of this is not ideal, but it definitely will work. The
> problem is that the allowed overage is actually applied as a cost
> adjustment for the unit. This means that the displayed cost of the
> roster
> is X (the overage allowance) points LESS than its actual size. For
> example,
> if a roster containing a (lowest cost) model of 10 points is created
> with a
> total cost of 100 points exactly, the actual point cost displayed
> will be
> 95 points (the lowest cost unit will have the 5 points credited
> automatically). You would then use a fixed maximum roster size of X
> points
> (e.g. 100) and ANY overage is considered illegal, because you've
> already
> been given credit back for the maximum allowed overage.

In fact, the option will be applied near the end of the creation of the
army. Most of the time, it will left 12-15 points to use when it become
important to know exactely how many points does it left to complete the
rooster. ;)

> There is no way to dynamically change the point limits of a roster
> dynamically based on the contents of the roster. I've never heard of
> a game
> with this type of mechanic until now, so there's no provision for
> this
> within AB (it's also a pretty weird rule IMHO).

Confrontation is a game which use 10-20 figs, and you can design armies
with 4 points minimum a soldier, to 24 point minimum, so it is very
difficult to fix an exact limit for all.

Thank you for your help

Garfunkel

PS : The complete datas for Confrontation will be availlable soon !!!

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Message: 2
Date: Mon, 15 Jan 2001 16:08:08 -0000
From: angstboy@earthlink.net
Subject: unlimited items?

Is there any way, besides putting an astronomical number in the
#Avail slot, to give free access to however many items a roster needs?

In other words, I want to use items for the weapon choices for each
squad in my army. I also want each squad to be able to choose the
same weapon if they want (an entire army of 5 squads all armed with
regular combat rifles for example), and I have no idea how many
squads will eventually be in the army.

Advice?

John Bornmann - almost finished with a Stargrunt AB file




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Message: 3
Date: Mon, 15 Jan 2001 16:21:39 -0000
From: Florian.Richter@gmx.de
Subject: Files for WHF Dwarfs???

Can anyone tell me where I get armybuilder files for the new dwarfs?
I only got the files for the ravening hordes... Many thanks

Florian



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Message: 4
Date: Mon, 15 Jan 2001 12:51:31 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: unlimited items?

Another method is to create a special items category that consumes ZERO
slots for each item. If you then assign all of the unlimited items to this
category, no item slots will be consumed and you don't have to worry about
any of that stuff. :-)

Thanks, Rob


At 04:08 PM 1/15/01 +0000, you wrote:
>Is there any way, besides putting an astronomical number in the
>#Avail slot, to give free access to however many items a roster needs?
>
>In other words, I want to use items for the weapon choices for each
>squad in my army. I also want each squad to be able to choose the
>same weapon if they want (an entire army of 5 squads all armed with
>regular combat rifles for example), and I have no idea how many
>squads will eventually be in the army.
>
>Advice?


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com



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Message: 5
Date: Mon, 15 Jan 2001 21:08:18 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Files for WHF Dwarfs???

At 16:21 15/01/01 +0000, you wrote:
>Can anyone tell me where I get armybuilder files for the new dwarfs?
>I only got the files for the ravening hordes... Many thanks

They're not out yet, I'm afraid. Subscribe to the ab-files@egroups.com
mailing list and you'll be informed when they do arrive.



--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



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