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There are 2 messages in this issue.
Topics in this digest:
1. Re: Scout Snipers
From: "Jimi" <james.tubman@blueyonder.co.uk>
2. Re: Mordheim v3.1 datafiles
From: "Manuel Pombeiro" <firepigeon@bigfoot.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Wed, 10 Jan 2001 11:40:44 -0000
From: "Jimi" <james.tubman@blueyonder.co.uk>
Subject: Re: Scout Snipers
> In White Dwarf 252, Paul Sawyer took a Scout squad
> with 4 Sniper Rifles and 1 Heavy Bolter, ie the
> Sergeant was arm with a Sniper Rifle.
Yes he did. And he also disembarked a squad from a Rhino and shot the
squad's heavy weapon at an enemy. And he ranted and raged about being
attacked by the BTs, yet failed to notice he shot at the BTs first!!
GW batrep's arent the best evidence for changing anything - in most cases,
they just show what complete gubbers the studio staff are when they cant
follow the rulebook/codexes
Jimi
FREE 40k card buildings - http://www.crosswinds.net/~astronomican/
40k3 - http://www.egroups.com/group/40k3/info.html
40k Fluff - http://www.egroups.com/group/40k_fluff/info.html
Astartes - http://www.egroups.com/group/adeptus_astartes/info.html
Grey Knights - http://www.egroups.com/group/greyknightchapter/info.html
Imperial Guard - http://www.egroups.com/group/imperial-guard/info.html
Sons Of Russ - http://www.egroups.com/group/sons-of-russ/info.html
Unforgiven - http://www.egroups.com/group/unforgiven/info.html
VDR - http://www.egroups.com/group/gw-vdr/info.html
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Wed, 10 Jan 2001 11:57:05 -0000
From: "Manuel Pombeiro" <firepigeon@bigfoot.com>
Subject: Re: Mordheim v3.1 datafiles
--- In armybuilder@egroups.com, Colen 'Skrillboy' McAlister
<demandred@s...> wrote:
> At 12:00 09/01/2001 +0000, you wrote:
<<snip>>
>
> 1. No basis in rules, but nevertheless: Imagine the horror a group
of
> normal henchmen with 2 wounds would cause. *shudder
>
> 2. "If a characteristic is at it's maximum, take the other option
or roll
> again." I think in this situation, you should roll again;
certainly, that's
> what I decided (and nobody on the mordheim list had a major problem
with
> it, at least) when I started writing the files.
>
But there is the rule that says that you cannot re-roll a re-roll, as
such the 2nd part of rule you pointed says that in the case of a
characteristic be at is maximum (for henchman thats +1 in any) you
may choose any other characteristic (only way to get +1 Movement for
Skaven)
Thanks for your time, hope to ear from you soon
Manuel Pombeiro
firepigeon@bigfoot.com
Earth is just a pile of rock with finite resources that are running
out, fast. Just read in the paper: there's a new tornado in Jupiter,
a small one... little bigger than Earth.
________________________________________________________________________
________________________________________________________________________
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 2 messages in this issue.
Topics in this digest:
1. Re: Scout Snipers
From: "Jimi" <james.tubman@blueyonder.co.uk>
2. Re: Mordheim v3.1 datafiles
From: "Manuel Pombeiro" <firepigeon@bigfoot.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Wed, 10 Jan 2001 11:40:44 -0000
From: "Jimi" <james.tubman@blueyonder.co.uk>
Subject: Re: Scout Snipers
> In White Dwarf 252, Paul Sawyer took a Scout squad
> with 4 Sniper Rifles and 1 Heavy Bolter, ie the
> Sergeant was arm with a Sniper Rifle.
Yes he did. And he also disembarked a squad from a Rhino and shot the
squad's heavy weapon at an enemy. And he ranted and raged about being
attacked by the BTs, yet failed to notice he shot at the BTs first!!
GW batrep's arent the best evidence for changing anything - in most cases,
they just show what complete gubbers the studio staff are when they cant
follow the rulebook/codexes

Jimi
FREE 40k card buildings - http://www.crosswinds.net/~astronomican/
40k3 - http://www.egroups.com/group/40k3/info.html
40k Fluff - http://www.egroups.com/group/40k_fluff/info.html
Astartes - http://www.egroups.com/group/adeptus_astartes/info.html
Grey Knights - http://www.egroups.com/group/greyknightchapter/info.html
Imperial Guard - http://www.egroups.com/group/imperial-guard/info.html
Sons Of Russ - http://www.egroups.com/group/sons-of-russ/info.html
Unforgiven - http://www.egroups.com/group/unforgiven/info.html
VDR - http://www.egroups.com/group/gw-vdr/info.html
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Wed, 10 Jan 2001 11:57:05 -0000
From: "Manuel Pombeiro" <firepigeon@bigfoot.com>
Subject: Re: Mordheim v3.1 datafiles
--- In armybuilder@egroups.com, Colen 'Skrillboy' McAlister
<demandred@s...> wrote:
> At 12:00 09/01/2001 +0000, you wrote:
<<snip>>
>
> 1. No basis in rules, but nevertheless: Imagine the horror a group
of
> normal henchmen with 2 wounds would cause. *shudder
>
> 2. "If a characteristic is at it's maximum, take the other option
or roll
> again." I think in this situation, you should roll again;
certainly, that's
> what I decided (and nobody on the mordheim list had a major problem
with
> it, at least) when I started writing the files.
>
But there is the rule that says that you cannot re-roll a re-roll, as
such the 2nd part of rule you pointed says that in the case of a
characteristic be at is maximum (for henchman thats +1 in any) you
may choose any other characteristic (only way to get +1 Movement for
Skaven)
Thanks for your time, hope to ear from you soon

Manuel Pombeiro
firepigeon@bigfoot.com
Earth is just a pile of rock with finite resources that are running
out, fast. Just read in the paper: there's a new tornado in Jupiter,
a small one... little bigger than Earth.
________________________________________________________________________
________________________________________________________________________