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There are 6 messages in this issue.
Topics in this digest:
1. RE: Question about AB
From: "Manos, Christopher P" <cmanos@crt.xerox.com>
2. Mirroring parent's attrib's, again
From: angstboy@earthlink.net
3. Re: Squat 40k problem Help Try #2 A thank you
From: fpnovy@uswest.net
4. RE: Question about AB
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
5. Re: Question about AB
From: "Chris Manos" <cmanos@crt.xerox.com>
6. re:AB Question
From: "Chris Manos" <cmanos@crt.xerox.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Thu, 7 Dec 2000 09:30:26 -0500
From: "Manos, Christopher P" <cmanos@crt.xerox.com>
Subject: RE: Question about AB
Message: 5
Date: Wed, 06 Dec 2000 17:07:10 -0000
From: "Chris Manos" <cmanos@crt.xerox.com>
Subject: Question about AB
>>Essentially what it comes down to is three units. Any army >>can take
>>these units, but only one of the three units can be taken.
>Give each unit the type "Something" and then use tlmt (race >attribute) to
>restrict units of type "Something" to a max of 1.
Alrighty. Tried this. All three units are of race 'ra'. Un the 'Unit'
tab, I have given the units 'Unit Type' "Scout".
Then on the 'Race' tab, I give race 'ra' the Special Attribute
"tlmt:Scout-unit=1@max".
save the Race and the units and the file and open AB.
And it does not restrict access to each other if one is chosen. It doesn't
even put up a flag saying you can't have two of these types.
Chris
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Thu, 07 Dec 2000 16:29:40 -0000
From: angstboy@earthlink.net
Subject: Mirroring parent's attrib's, again
All right, I have tried and retried to get this process to work, but
I can't seem to swing it.
To recap:
I have a unit (Squad) that can take a number of specialists as child
units. To facilitate decision making, I want the child units to
always have the same stats as the parent unit, depending on the
options the parent chooses. I originally had a bunch of "mirr"
attrib's set up on the child, but it would be much streamlined if I
used the table attrib on the parent, which would prevent "mirr" freom
working any longer.
So, here's what I have tried to do:
redefined the datadef so that each unit has twice the normal stats:
stat and holdstat, (qty & hqty, lead & hlead,etc.) with the 'h' stat
unassigned. Then, I have the following options:
set child stats - on the parent, auto, that sets the holder stat of
the child equal to the parent's stat
then
mimic - on the child, auto, that says base:stat=(hstat)
This doesn't work. I have put each option in every possible
combination of priorities (at least I think I have):
option then set child then mimic
option then mimic then set child
set child then mimic then option
set child then option then mimic
mimic then set child then option
mimic then option then set child
none of these work.
HELP! Apparently there is some wya to do it, but I can't figure it
out. If someone could just lay out the exact priorities (which goes
first second, third, or if I'm missing a step) I think I could get
the rest of it pretty easily.
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Thu, 07 Dec 2000 16:30:51 -0000
From: fpnovy@uswest.net
Subject: Re: Squat 40k problem Help Try #2 A thank you
Just A quick thank you for all that you guys do for us.
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Thu, 07 Dec 2000 18:07:19 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: RE: Question about AB
At 09:30 07/12/00 -0500, you wrote:
> >Give each unit the type "Something" and then use tlmt (race >attribute) to
> >restrict units of type "Something" to a max of 1.
>
>Alrighty. Tried this. All three units are of race 'ra'. Un the 'Unit'
>tab, I have given the units 'Unit Type' "Scout".
>
>Then on the 'Race' tab, I give race 'ra' the Special Attribute
>"tlmt:Scout-unit=1@max".
>
>save the Race and the units and the file and open AB.
>
>And it does not restrict access to each other if one is chosen. It doesn't
>even put up a flag saying you can't have two of these types.
Oddness. Are you using the same case (not "SCOUT" and "scOUt" or anything)?
If you are, email me the files (or post them in the vault, or something)
and I'll give it a look.
--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Thu, 07 Dec 2000 19:14:40 -0000
From: "Chris Manos" <cmanos@crt.xerox.com>
Subject: Re: Question about AB
> Oddness. Are you using the same case (not "SCOUT" and "scOUt" or
anything)?
> If you are, email me the files (or post them in the vault, or
something)
> and I'll give it a look.
Yessir, right case.
Files are confidential right now, so I'll send you an example. Heck,
maybe in creating an example I'll figure it out.
I'll send em as *tut files to be used with the Tutorial Files.
Chris
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Thu, 07 Dec 2000 20:24:39 -0000
From: "Chris Manos" <cmanos@crt.xerox.com>
Subject: re:AB Question
Colen,
File uploaded to Files.
sneakyones.tut
let me know
C
________________________________________________________________________
________________________________________________________________________
eGroups eLerts
It's Easy. It's Fun. Best of All, it's Free!
http://click.egroups.com/1/9698/0/_/36190/_/976281786/
---------------------------------------------------------------------_->
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 6 messages in this issue.
Topics in this digest:
1. RE: Question about AB
From: "Manos, Christopher P" <cmanos@crt.xerox.com>
2. Mirroring parent's attrib's, again
From: angstboy@earthlink.net
3. Re: Squat 40k problem Help Try #2 A thank you
From: fpnovy@uswest.net
4. RE: Question about AB
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
5. Re: Question about AB
From: "Chris Manos" <cmanos@crt.xerox.com>
6. re:AB Question
From: "Chris Manos" <cmanos@crt.xerox.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Thu, 7 Dec 2000 09:30:26 -0500
From: "Manos, Christopher P" <cmanos@crt.xerox.com>
Subject: RE: Question about AB
Message: 5
Date: Wed, 06 Dec 2000 17:07:10 -0000
From: "Chris Manos" <cmanos@crt.xerox.com>
Subject: Question about AB
>>Essentially what it comes down to is three units. Any army >>can take
>>these units, but only one of the three units can be taken.
>Give each unit the type "Something" and then use tlmt (race >attribute) to
>restrict units of type "Something" to a max of 1.
Alrighty. Tried this. All three units are of race 'ra'. Un the 'Unit'
tab, I have given the units 'Unit Type' "Scout".
Then on the 'Race' tab, I give race 'ra' the Special Attribute
"tlmt:Scout-unit=1@max".
save the Race and the units and the file and open AB.
And it does not restrict access to each other if one is chosen. It doesn't
even put up a flag saying you can't have two of these types.
Chris
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Thu, 07 Dec 2000 16:29:40 -0000
From: angstboy@earthlink.net
Subject: Mirroring parent's attrib's, again
All right, I have tried and retried to get this process to work, but
I can't seem to swing it.
To recap:
I have a unit (Squad) that can take a number of specialists as child
units. To facilitate decision making, I want the child units to
always have the same stats as the parent unit, depending on the
options the parent chooses. I originally had a bunch of "mirr"
attrib's set up on the child, but it would be much streamlined if I
used the table attrib on the parent, which would prevent "mirr" freom
working any longer.
So, here's what I have tried to do:
redefined the datadef so that each unit has twice the normal stats:
stat and holdstat, (qty & hqty, lead & hlead,etc.) with the 'h' stat
unassigned. Then, I have the following options:
set child stats - on the parent, auto, that sets the holder stat of
the child equal to the parent's stat
then
mimic - on the child, auto, that says base:stat=(hstat)
This doesn't work. I have put each option in every possible
combination of priorities (at least I think I have):
option then set child then mimic
option then mimic then set child
set child then mimic then option
set child then option then mimic
mimic then set child then option
mimic then option then set child
none of these work.
HELP! Apparently there is some wya to do it, but I can't figure it
out. If someone could just lay out the exact priorities (which goes
first second, third, or if I'm missing a step) I think I could get
the rest of it pretty easily.
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Thu, 07 Dec 2000 16:30:51 -0000
From: fpnovy@uswest.net
Subject: Re: Squat 40k problem Help Try #2 A thank you
Just A quick thank you for all that you guys do for us.
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Thu, 07 Dec 2000 18:07:19 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: RE: Question about AB
At 09:30 07/12/00 -0500, you wrote:
> >Give each unit the type "Something" and then use tlmt (race >attribute) to
> >restrict units of type "Something" to a max of 1.
>
>Alrighty. Tried this. All three units are of race 'ra'. Un the 'Unit'
>tab, I have given the units 'Unit Type' "Scout".
>
>Then on the 'Race' tab, I give race 'ra' the Special Attribute
>"tlmt:Scout-unit=1@max".
>
>save the Race and the units and the file and open AB.
>
>And it does not restrict access to each other if one is chosen. It doesn't
>even put up a flag saying you can't have two of these types.
Oddness. Are you using the same case (not "SCOUT" and "scOUt" or anything)?
If you are, email me the files (or post them in the vault, or something)
and I'll give it a look.
--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Thu, 07 Dec 2000 19:14:40 -0000
From: "Chris Manos" <cmanos@crt.xerox.com>
Subject: Re: Question about AB
> Oddness. Are you using the same case (not "SCOUT" and "scOUt" or
anything)?
> If you are, email me the files (or post them in the vault, or
something)
> and I'll give it a look.
Yessir, right case.
Files are confidential right now, so I'll send you an example. Heck,
maybe in creating an example I'll figure it out.
I'll send em as *tut files to be used with the Tutorial Files.
Chris
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Thu, 07 Dec 2000 20:24:39 -0000
From: "Chris Manos" <cmanos@crt.xerox.com>
Subject: re:AB Question
Colen,
File uploaded to Files.
sneakyones.tut
let me know
C
________________________________________________________________________
________________________________________________________________________