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There are 12 messages in this issue.
Topics in this digest:
1. Re: WHFB ver6 problems
From: "Christepher McKenney" <cam1@nrc.gov>
2. Re: Digest Number 233
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
3. RE: Problem with Dark Eldar in Gamma-III datafiles
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
4. Re: Far-flung ideas
From: ckittle@fuse.net
5. Question about AB
From: "Chris Manos" <cmanos@crt.xerox.com>
6. RE: GW Version of Computer Army Creator for Space Marines
From: "Greg Hacke" <greghacke@columbus.rr.com>
7. Re: Question about AB
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
8. Re: Re: GW Version of Computer Army Creator for Space Marines
From: Powersmv@aol.com
9. Re: Far-flung ideas
From: Powersmv@aol.com
10. RE: GW Version of Computer Army Creator for Space Marines
From: Michael Nixon <mnixon@macn.bc.ca>
11. RE: GW Version of Computer Army Creator for Space Marines
From: Michael Nixon <mnixon@macn.bc.ca>
12. RE: What we want most out of Slave-Man-Rob =]
From: "DiPonio" <DiPonio@voyager.net>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Wed, 06 Dec 2000 07:59:43 -0500
From: "Christepher McKenney" <cam1@nrc.gov>
Subject: Re: WHFB ver6 problems
Are you getting a parsing error for the empire on load up? If you are you need to download the latest version of Armybuilder from www.wolflair.com. That should solve all your problems.
Christepher
>>> OgiertheDane@aol.com 12/06 1:59 AM >>>
I downloaded a datafile from another site. it didn't work. Do you plan to
create a current datafile with the Empire and Orc Army Books?
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Wed, 06 Dec 2000 12:25:34 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Digest Number 233
At 16:40 05/12/00 -0800, you wrote:
>Kinda like owning an old Macintosh. It may work just fine for you,
<snip>
Just in case it's needed, can I stop this war before it starts? Thanks.
--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Wed, 06 Dec 2000 12:29:23 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: RE: Problem with Dark Eldar in Gamma-III datafiles
At 01:16 06/12/00 -0800, you wrote:
>At 10:48 PM 12/5/00 +0000, you wrote:
> >That's an Army Builder "feature". Conflict groups (the things that make
> >stuff grey out) don't work properly with the +- options, so we have to use
> >the validation message thing.
>
>The conflict group mechanism works partially with the +/- options, but not
>fully. The problem is that conflict groups and their behavior were designed
>and implemented long before the +/- (ranged) options. Ranged options were
>never intended for use in their current capacity. Colen opted to use them
>in the way he did and I've been trying to get AB's functionality with them
>to catch up with Colen ever since.
>
>You'll be happy to note that this limitation will be addressed in the next
>release of AB. Then Colen will just have to come up with yet another way to
>use them that I never intended and I'm back to playing catch-up.
Hoorah
No, after that I'll get started on item ranges
--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Wed, 06 Dec 2000 15:54:49 -0000
From: ckittle@fuse.net
Subject: Re: Far-flung ideas
What I do is to save my individual units. This way if it won't
allow me to load my roster when I update my data files, I re-create
my roster with the saved units and replace the ones that won't load.
I'm not a very tech-minded person, but maybe there would be some
way to have AB just remove or mark the affected unit instead of
invalidating the entire saved roster? Just a thought
--- In armybuilder@egroups.com, "Bern" <bern@p...> wrote:
> Well,
> Given that the tech solutions are problematic (for very good
reasons)
> why noy use low-tech solutions.
> Save a roster as a text file or keep a (shudder) paper copy
(which you
> probably used at the game you played with that roster). With a
print of
> what was in your army roster before you can very quickly recreate
it using
> the latest datafiles.
>
> Agreed, if you want to see what all the options were for armies
etc with
> the old roster you'd have to reload the old files. But for
processing one
> roster in the new files the effort is trivial.
>
> And saves Rob's times for fancier stuff (or even for him to
have a life!
> ;-> )
>
> Cheers
>
> Bern
>
> Reality is a chronic condition,
> & one generally ignored by cats.
>
> bern@p...
> ----- Original Message -----
> From: "Rob Bowes" <rob@w...>
> To: <armybuilder@egroups.com>
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Wed, 06 Dec 2000 17:07:10 -0000
From: "Chris Manos" <cmanos@crt.xerox.com>
Subject: Question about AB
Hey all, first time poster.
I've been using AB for about 6 months and using ABC for about 4.
recently I have been contracted to do some work on some files and I
have run into a wall.
Essentially what it comes down to is three units. Any army can take
these units, but only one of the three units can be taken.
Anotherwords, if I take Unit A, I cannot take Unit B or C. If I take
Unit B, I cannot take unit A or C.
I cannot seem to figure out how to do this.
Anyone have any ideas?
Chris
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Wed, 6 Dec 2000 12:41:15 -0500
From: "Greg Hacke" <greghacke@columbus.rr.com>
Subject: RE: GW Version of Computer Army Creator for Space Marines
If you need it, I have an Intellectual Properties/Patent&Tradmark Lawyer and
Barrister lockated multinationally with offices in New York City and London.
I spoke with her this morning and she's reviewing the situation in regards
to the legal ramifications in both countries. She _has not_ taken the case,
but will be offering the work on a pro-bono basis (read, free of charge.)
She once was an avid gamer and has a very good track record within the
community.
Gregory C. Hacke greghacke@columbus.rr.com
Software Engineer Ohio MARCS TRW, Inc.
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Wed, 06 Dec 2000 18:14:04 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Question about AB
At 17:07 06/12/00 +0000, you wrote:
>Hey all, first time poster.
>
>I've been using AB for about 6 months and using ABC for about 4.
>recently I have been contracted to do some work on some files and I
>have run into a wall.
>
>Essentially what it comes down to is three units. Any army can take
>these units, but only one of the three units can be taken.
>
>Anotherwords, if I take Unit A, I cannot take Unit B or C. If I take
>Unit B, I cannot take unit A or C.
>
>I cannot seem to figure out how to do this.
Give each unit the type "Something" and then use tlmt (race attribute) to
restrict units of type "Something" to a max of 1.
--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Wed, 6 Dec 2000 13:56:31 EST
From: Powersmv@aol.com
Subject: Re: Re: GW Version of Computer Army Creator for Space Marines
Actually, hopefully Rob gets more customers because his product is superior
and datafiles are free and incorporate more than just GW Space Marines. Why
anyone whould bother buying the GW product is beyond me. What is one decides
to play Clan War or Tyrranids?
In a message dated 12/5/00 5:27:47 PM Pacific Standard Time,
extremezen@hotmail.com writes:
> Hopefully the product itself is different enough that GW does gain
>
Go raibh maith agat
Vincent-Michel Le Poer
Shinjo Ustaka, Unicorn Horsebowman
Mad Scientist in a Whateley World
Silencieux Assassin, KotR+C
Alderac Entertainment Group Bounty Hunter 238
"I've seen things you people wouldn't believe. Attack ships on fire off the
shoulder of Orion. I've watched C-beams glitter in the dark off the
Tannhauser's Gate. All those moments will be lost in time, like tears in
rain. Time to die."
/ /
O-O-
L
/""\
""
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Wed, 6 Dec 2000 14:19:19 EST
From: Powersmv@aol.com
Subject: Re: Far-flung ideas
I would rather have the new features than the conversion of the old rosters.
I like the idea of having the lead inventory integrated into the program.
Go raibh maith agat
Vincent-Michel Le Poer
Shinjo Ustaka, Unicorn Horsebowman
Mad Scientist in a Whateley World
Silencieux Assassin, KotR+C
Alderac Entertainment Group Bounty Hunter 238
"I've seen things you people wouldn't believe. Attack ships on fire off the
shoulder of Orion. I've watched C-beams glitter in the dark off the
Tannhauser's Gate. All those moments will be lost in time, like tears in
rain. Time to die."
/ /
O-O-
L
/""\
""
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 10
Date: Wed, 6 Dec 2000 11:20:18 -0800 (PST)
From: Michael Nixon <mnixon@macn.bc.ca>
Subject: RE: GW Version of Computer Army Creator for Space Marines
> My question to you Rob is do you have the name Army Builder patented or
> copyrighted because I do believe that they are calling their version the
> same thing. If not then copyrights are usually a use it or lose it deal.
They don't seem to be using the same name to identify the product so much
as using it as a natural descriptor for their product. What does it do?
It's an army builder!
AFAIK, copyrights are automagic whenever a new work is produced. Even if
Rob doesn't say I can't take his software and put my name on it, I can't.
Of course, defending that is the hard part.
Still, I doubt this will be a big problem, especially since as Rob noted,
they're charging only a little less for a far more limited product.
Besides, they're the Man. Worse costumer support, too.
-Michael
________________________________________________________________________
________________________________________________________________________
Message: 11
Date: Wed, 6 Dec 2000 11:23:11 -0800 (PST)
From: Michael Nixon <mnixon@macn.bc.ca>
Subject: RE: GW Version of Computer Army Creator for Space Marines
Whoops, I read Rob's message about "no more such talk" after sending out
my last message. My apologies. I hereby cease and desist.
-Michael
________________________________________________________________________
________________________________________________________________________
Message: 12
Date: Wed, 6 Dec 2000 16:28:05 -0800
From: "DiPonio" <DiPonio@voyager.net>
Subject: RE: What we want most out of Slave-Man-Rob =]
I agree on this very much. The ability to cataloge my collection of minis
would be VERY nice. Even say being able to have options on describing the
mini...""painted, based, plasma pistol and power sword, overall 7 of 10
rating"" sort of thing.
Thanks
-----Original Message-----
From: Powersmv@aol.com [mailto
owersmv@aol.com]
Sent: Wednesday, December 06, 2000 11:19 AM
To: armybuilder@egroups.com
Subject: Re: [AB] Far-flung ideas
I would rather have the new features than the conversion of the old
rosters.
I like the idea of having the lead inventory integrated into the program.
Go raibh maith agat
Vincent-Michel Le Poer
Shinjo Ustaka, Unicorn Horsebowman
Mad Scientist in a Whateley World
Silencieux Assassin, KotR+C
Alderac Entertainment Group Bounty Hunter 238
"I've seen things you people wouldn't believe. Attack ships on fire off
the
shoulder of Orion. I've watched C-beams glitter in the dark off the
Tannhauser's Gate. All those moments will be lost in time, like tears in
rain. Time to die."
/ /
O-O-
L
/""\
""
eGroups Sponsor
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
eLerts
It's Easy. It's Fun. Best of All, it's Free!
http://click.egroups.com/1/9699/0/_/36190/_/976190407/
---------------------------------------------------------------------_->
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 12 messages in this issue.
Topics in this digest:
1. Re: WHFB ver6 problems
From: "Christepher McKenney" <cam1@nrc.gov>
2. Re: Digest Number 233
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
3. RE: Problem with Dark Eldar in Gamma-III datafiles
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
4. Re: Far-flung ideas
From: ckittle@fuse.net
5. Question about AB
From: "Chris Manos" <cmanos@crt.xerox.com>
6. RE: GW Version of Computer Army Creator for Space Marines
From: "Greg Hacke" <greghacke@columbus.rr.com>
7. Re: Question about AB
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
8. Re: Re: GW Version of Computer Army Creator for Space Marines
From: Powersmv@aol.com
9. Re: Far-flung ideas
From: Powersmv@aol.com
10. RE: GW Version of Computer Army Creator for Space Marines
From: Michael Nixon <mnixon@macn.bc.ca>
11. RE: GW Version of Computer Army Creator for Space Marines
From: Michael Nixon <mnixon@macn.bc.ca>
12. RE: What we want most out of Slave-Man-Rob =]
From: "DiPonio" <DiPonio@voyager.net>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Wed, 06 Dec 2000 07:59:43 -0500
From: "Christepher McKenney" <cam1@nrc.gov>
Subject: Re: WHFB ver6 problems
Are you getting a parsing error for the empire on load up? If you are you need to download the latest version of Armybuilder from www.wolflair.com. That should solve all your problems.
Christepher
>>> OgiertheDane@aol.com 12/06 1:59 AM >>>
I downloaded a datafile from another site. it didn't work. Do you plan to
create a current datafile with the Empire and Orc Army Books?
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Wed, 06 Dec 2000 12:25:34 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Digest Number 233
At 16:40 05/12/00 -0800, you wrote:
>Kinda like owning an old Macintosh. It may work just fine for you,
<snip>
Just in case it's needed, can I stop this war before it starts? Thanks.

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Wed, 06 Dec 2000 12:29:23 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: RE: Problem with Dark Eldar in Gamma-III datafiles
At 01:16 06/12/00 -0800, you wrote:
>At 10:48 PM 12/5/00 +0000, you wrote:
> >That's an Army Builder "feature". Conflict groups (the things that make
> >stuff grey out) don't work properly with the +- options, so we have to use
> >the validation message thing.
>
>The conflict group mechanism works partially with the +/- options, but not
>fully. The problem is that conflict groups and their behavior were designed
>and implemented long before the +/- (ranged) options. Ranged options were
>never intended for use in their current capacity. Colen opted to use them
>in the way he did and I've been trying to get AB's functionality with them
>to catch up with Colen ever since.

>
>You'll be happy to note that this limitation will be addressed in the next
>release of AB. Then Colen will just have to come up with yet another way to
>use them that I never intended and I'm back to playing catch-up.

Hoorah

No, after that I'll get started on item ranges

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Wed, 06 Dec 2000 15:54:49 -0000
From: ckittle@fuse.net
Subject: Re: Far-flung ideas
What I do is to save my individual units. This way if it won't
allow me to load my roster when I update my data files, I re-create
my roster with the saved units and replace the ones that won't load.
I'm not a very tech-minded person, but maybe there would be some
way to have AB just remove or mark the affected unit instead of
invalidating the entire saved roster? Just a thought

--- In armybuilder@egroups.com, "Bern" <bern@p...> wrote:
> Well,
> Given that the tech solutions are problematic (for very good
reasons)
> why noy use low-tech solutions.
> Save a roster as a text file or keep a (shudder) paper copy
(which you
> probably used at the game you played with that roster). With a
print of
> what was in your army roster before you can very quickly recreate
it using
> the latest datafiles.
>
> Agreed, if you want to see what all the options were for armies
etc with
> the old roster you'd have to reload the old files. But for
processing one
> roster in the new files the effort is trivial.
>
> And saves Rob's times for fancier stuff (or even for him to
have a life!
> ;-> )
>
> Cheers
>
> Bern
>
> Reality is a chronic condition,
> & one generally ignored by cats.
>
> bern@p...
> ----- Original Message -----
> From: "Rob Bowes" <rob@w...>
> To: <armybuilder@egroups.com>
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Wed, 06 Dec 2000 17:07:10 -0000
From: "Chris Manos" <cmanos@crt.xerox.com>
Subject: Question about AB
Hey all, first time poster.
I've been using AB for about 6 months and using ABC for about 4.
recently I have been contracted to do some work on some files and I
have run into a wall.
Essentially what it comes down to is three units. Any army can take
these units, but only one of the three units can be taken.
Anotherwords, if I take Unit A, I cannot take Unit B or C. If I take
Unit B, I cannot take unit A or C.
I cannot seem to figure out how to do this.
Anyone have any ideas?
Chris
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Wed, 6 Dec 2000 12:41:15 -0500
From: "Greg Hacke" <greghacke@columbus.rr.com>
Subject: RE: GW Version of Computer Army Creator for Space Marines
If you need it, I have an Intellectual Properties/Patent&Tradmark Lawyer and
Barrister lockated multinationally with offices in New York City and London.
I spoke with her this morning and she's reviewing the situation in regards
to the legal ramifications in both countries. She _has not_ taken the case,
but will be offering the work on a pro-bono basis (read, free of charge.)
She once was an avid gamer and has a very good track record within the
community.
Gregory C. Hacke greghacke@columbus.rr.com
Software Engineer Ohio MARCS TRW, Inc.
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Wed, 06 Dec 2000 18:14:04 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Question about AB
At 17:07 06/12/00 +0000, you wrote:
>Hey all, first time poster.
>
>I've been using AB for about 6 months and using ABC for about 4.
>recently I have been contracted to do some work on some files and I
>have run into a wall.
>
>Essentially what it comes down to is three units. Any army can take
>these units, but only one of the three units can be taken.
>
>Anotherwords, if I take Unit A, I cannot take Unit B or C. If I take
>Unit B, I cannot take unit A or C.
>
>I cannot seem to figure out how to do this.
Give each unit the type "Something" and then use tlmt (race attribute) to
restrict units of type "Something" to a max of 1.
--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Wed, 6 Dec 2000 13:56:31 EST
From: Powersmv@aol.com
Subject: Re: Re: GW Version of Computer Army Creator for Space Marines
Actually, hopefully Rob gets more customers because his product is superior
and datafiles are free and incorporate more than just GW Space Marines. Why
anyone whould bother buying the GW product is beyond me. What is one decides
to play Clan War or Tyrranids?
In a message dated 12/5/00 5:27:47 PM Pacific Standard Time,
extremezen@hotmail.com writes:
> Hopefully the product itself is different enough that GW does gain
>
Go raibh maith agat
Vincent-Michel Le Poer
Shinjo Ustaka, Unicorn Horsebowman
Mad Scientist in a Whateley World
Silencieux Assassin, KotR+C
Alderac Entertainment Group Bounty Hunter 238
"I've seen things you people wouldn't believe. Attack ships on fire off the
shoulder of Orion. I've watched C-beams glitter in the dark off the
Tannhauser's Gate. All those moments will be lost in time, like tears in
rain. Time to die."
/ /
O-O-
L
/""\
""
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Wed, 6 Dec 2000 14:19:19 EST
From: Powersmv@aol.com
Subject: Re: Far-flung ideas
I would rather have the new features than the conversion of the old rosters.
I like the idea of having the lead inventory integrated into the program.
Go raibh maith agat
Vincent-Michel Le Poer
Shinjo Ustaka, Unicorn Horsebowman
Mad Scientist in a Whateley World
Silencieux Assassin, KotR+C
Alderac Entertainment Group Bounty Hunter 238
"I've seen things you people wouldn't believe. Attack ships on fire off the
shoulder of Orion. I've watched C-beams glitter in the dark off the
Tannhauser's Gate. All those moments will be lost in time, like tears in
rain. Time to die."
/ /
O-O-
L
/""\
""
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 10
Date: Wed, 6 Dec 2000 11:20:18 -0800 (PST)
From: Michael Nixon <mnixon@macn.bc.ca>
Subject: RE: GW Version of Computer Army Creator for Space Marines
> My question to you Rob is do you have the name Army Builder patented or
> copyrighted because I do believe that they are calling their version the
> same thing. If not then copyrights are usually a use it or lose it deal.
They don't seem to be using the same name to identify the product so much
as using it as a natural descriptor for their product. What does it do?
It's an army builder!
AFAIK, copyrights are automagic whenever a new work is produced. Even if
Rob doesn't say I can't take his software and put my name on it, I can't.
Of course, defending that is the hard part.
Still, I doubt this will be a big problem, especially since as Rob noted,
they're charging only a little less for a far more limited product.
Besides, they're the Man. Worse costumer support, too.
-Michael
________________________________________________________________________
________________________________________________________________________
Message: 11
Date: Wed, 6 Dec 2000 11:23:11 -0800 (PST)
From: Michael Nixon <mnixon@macn.bc.ca>
Subject: RE: GW Version of Computer Army Creator for Space Marines
Whoops, I read Rob's message about "no more such talk" after sending out
my last message. My apologies. I hereby cease and desist.

-Michael
________________________________________________________________________
________________________________________________________________________
Message: 12
Date: Wed, 6 Dec 2000 16:28:05 -0800
From: "DiPonio" <DiPonio@voyager.net>
Subject: RE: What we want most out of Slave-Man-Rob =]
I agree on this very much. The ability to cataloge my collection of minis
would be VERY nice. Even say being able to have options on describing the
mini...""painted, based, plasma pistol and power sword, overall 7 of 10
rating"" sort of thing.
Thanks
-----Original Message-----
From: Powersmv@aol.com [mailto

Sent: Wednesday, December 06, 2000 11:19 AM
To: armybuilder@egroups.com
Subject: Re: [AB] Far-flung ideas
I would rather have the new features than the conversion of the old
rosters.
I like the idea of having the lead inventory integrated into the program.
Go raibh maith agat
Vincent-Michel Le Poer
Shinjo Ustaka, Unicorn Horsebowman
Mad Scientist in a Whateley World
Silencieux Assassin, KotR+C
Alderac Entertainment Group Bounty Hunter 238
"I've seen things you people wouldn't believe. Attack ships on fire off
the
shoulder of Orion. I've watched C-beams glitter in the dark off the
Tannhauser's Gate. All those moments will be lost in time, like tears in
rain. Time to die."
/ /
O-O-
L
/""\
""
eGroups Sponsor
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________