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There is 1 message in this issue.
Topics in this digest:
1. Re: One option, entire army?
From: "Russell Sparkes" <rjs@inorbit.com>
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Message: 1
Date: Thu, 23 Nov 2000 22:04:23 -0000
From: "Russell Sparkes" <rjs@inorbit.com>
Subject: Re: One option, entire army?
--- In armybuilder@egroups.com, Rob Bowes <rob@w...> wrote:
> While I don't like the approach where the option must be selected
> for every unit, it's the only way to solve the problem in a
> validated fashion. I don't like it because it is a ROYAL nuisance
> for the user.
>
> However, if you are going to implement it that way, the best
> solution I can come up with is as follows:
>
> 1. When the spell is selected for the Druid, assign him the
> type "Mist".
> 2. For all units in the army, have the option available for
> selection.
> 3. For all units in the army, use a "must" attribute with a min=1
> and an "istype=Mist". This ensures that the option is selected for
> everyone if the Druid takes the spell.
> 4. Do the same as #3 with a max=0 and an "istype=!Mist". This
> ensures that the option is NOT selected by anyone if the Druid
> does not take the spell.
>
As it turns out, The Druid is using Warp Magic, so it needs to be
setup like the Goblins. ie. Each spell is assigned to a specific unit
at design time. The Mist of Norka is therefore not something taken by
the Druid specifically, but more taken for each unit.
Here I was, trying to figure out a race attribute to do the
validation, when there's a perfectly good unit one
Thanks Rob, that's just what I was after. I know it may not be ideal,
but at least it'll be validated.
Russell.
________________________________________________________________________
________________________________________________________________________
eLerts
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http://click.egroups.com/1/9699/1/_/36190/_/975066807/
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There is 1 message in this issue.
Topics in this digest:
1. Re: One option, entire army?
From: "Russell Sparkes" <rjs@inorbit.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Thu, 23 Nov 2000 22:04:23 -0000
From: "Russell Sparkes" <rjs@inorbit.com>
Subject: Re: One option, entire army?
--- In armybuilder@egroups.com, Rob Bowes <rob@w...> wrote:
> While I don't like the approach where the option must be selected
> for every unit, it's the only way to solve the problem in a
> validated fashion. I don't like it because it is a ROYAL nuisance
> for the user.

>
> However, if you are going to implement it that way, the best
> solution I can come up with is as follows:
>
> 1. When the spell is selected for the Druid, assign him the
> type "Mist".
> 2. For all units in the army, have the option available for
> selection.
> 3. For all units in the army, use a "must" attribute with a min=1
> and an "istype=Mist". This ensures that the option is selected for
> everyone if the Druid takes the spell.
> 4. Do the same as #3 with a max=0 and an "istype=!Mist". This
> ensures that the option is NOT selected by anyone if the Druid
> does not take the spell.
>
As it turns out, The Druid is using Warp Magic, so it needs to be
setup like the Goblins. ie. Each spell is assigned to a specific unit
at design time. The Mist of Norka is therefore not something taken by
the Druid specifically, but more taken for each unit.
Here I was, trying to figure out a race attribute to do the
validation, when there's a perfectly good unit one

Thanks Rob, that's just what I was after. I know it may not be ideal,
but at least it'll be validated.
Russell.
________________________________________________________________________
________________________________________________________________________