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Digest Number 22

  • Thread starter Thread starter armybuilder at egroups.co
  • Start date Start date
A

armybuilder at egroups.co

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There are 4 messages in this issue.

Topics in this digest:

1. Re: Re: Colen's Comment (was Outlanders)
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
2. Re: High Elves for Mordheim
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
3. Re: Composition groups or Type restriction
From: Rob Bowes <rob@wolflair.com>
4. Notice on Necromunda data file
From: "Jester \(-=SqueaK=-\)" <bondage__69er@hotmail.com>


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Message: 1
Date: Fri, 5 May 2000 19:45:23 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Re: Colen's Comment (was Outlanders)

One fine day in the middle of the night, Rob Bowes <rob@wolflair.com>
got up to write:

> If someone whines at you because I haven't answered their email,
> just ignore them. :-)

OK :)

"Cower, mortal! Seek not to extend your precarious hold on existance!"

I think that would work.

> Also, there seems to be a regular flow of people who don't know how
> to setup their email programs properly. At LEAST once a week, I get
> an email from someone who I respond to - and then the response
> bounces because their email address is incorrect. I then get 1-4
> further emails from that person, complaining that I never respond,
> when the problem is that I keep trying and their email program is
> setup wrong. Oh well. :-(

Those are probably the same people who join #C++ and ask "Hey, does
anyone want to get some C++ practice by doing my homework for me?"

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


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Message: 2
Date: Fri, 5 May 2000 19:47:12 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: High Elves for Mordheim

One fine day in the middle of the night, Dieter Passchier
<passch@emsnet.de> got up to write:

>Hello!
>
>Will the High Elves written by Tuomas be included into the files anytime
>soon?

That depends if someone else writes them or not. :)

I don't plan to, as I can't fit them in to my busy schedule of losing at
archery competitions, writing SkrillMail and SkrillTranslate in C++ and
fixing the bugs in the Space Wolf files :(

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


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Message: 3
Date: Fri, 05 May 2000 15:53:28 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Composition groups or Type restriction

I have some bad news and some good news. :-)

AB V1.4 will NOT support this type of game structure. It just can't handle
it properly. :-(

AB V2.0 WILL support this game mechanic. It's already been added and will
be available when V2 ships - scheduled for late June. :-)

If you would like to join the Beta effort to start working on your data
files with full support for this mechanic, please let me know via PRIVATE
email at rob@wolflair.com.

Thanks, Rob


At 01:29 PM 5/5/00 +0000, you wrote:
>I have a problem with an army list I am putting together.
>
>I can manipulate the data definition file, because I haven't fully
>defined it yet, and I can set up the data file as I like.
>
>The problem is with the army composition restriction.
>The units are in groups. Each group is restricted in number,
>depending on the size of the army.
>
>Group 1 (Lords, of which there are 4 different unit types):
>0-1 for less than 3000 points, 1 extra allowed per extra 1000 points.
>
>Group 2 (Lords + Heroes, of which there are another 4 types):
>0-3 for less than 2000 points, 1 extra allowed per extra 1000 points.
>
>Group 3 (Compulsory units, of which there are 2 types):
>2+ for less than 2000 points, 1 more compulsory per extra 1000points.
>
>Group 4 (Non-compulsory, of which there are 7 types):
>0-3 for less than 2000 points, 1 extra allowed per extra 1000 points.
>
>Group 5 (Rare/Unique units, of which there are 3 types):
>0-1 for less than 2000 points, 1 extra allowed per extra 1000 points.
>
>Any ideas on how to do this?
>UMAX/UMIN wont do it because this will only cover individual units.
>TLMT isn't flexible enough(I don't think).
>Using composition groups with "count" in the data definition file and
>GMUL may get close, but I don't think it quite does it.
>
>HELP!!


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com


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Message: 4
Date: Sat, 06 May 2000 22:12:29 EST
From: "Jester \(-=SqueaK=-\)" <bondage__69er@hotmail.com>
Subject: Notice on Necromunda data file

Just downloaded the files and they are great and very helpfull

but i noticed that the necromunda files are missing a gang type:

Pit Slave gangs

If this was intentional i apologise for taking up space

-=Jester=-
________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com



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