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There are 4 messages in this issue.
Topics in this digest:
1. Re: Re: Colen's Comment (was Outlanders)
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
2. Re: High Elves for Mordheim
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
3. Re: Composition groups or Type restriction
From: Rob Bowes <rob@wolflair.com>
4. Notice on Necromunda data file
From: "Jester \(-=SqueaK=-\)" <bondage__69er@hotmail.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Fri, 5 May 2000 19:45:23 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Re: Colen's Comment (was Outlanders)
One fine day in the middle of the night, Rob Bowes <rob@wolflair.com>
got up to write:
> If someone whines at you because I haven't answered their email,
> just ignore them.
OK
"Cower, mortal! Seek not to extend your precarious hold on existance!"
I think that would work.
> Also, there seems to be a regular flow of people who don't know how
> to setup their email programs properly. At LEAST once a week, I get
> an email from someone who I respond to - and then the response
> bounces because their email address is incorrect. I then get 1-4
> further emails from that person, complaining that I never respond,
> when the problem is that I keep trying and their email program is
> setup wrong. Oh well. :-(
Those are probably the same people who join #C++ and ask "Hey, does
anyone want to get some C++ practice by doing my homework for me?"
--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Fri, 5 May 2000 19:47:12 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: High Elves for Mordheim
One fine day in the middle of the night, Dieter Passchier
<passch@emsnet.de> got up to write:
>Hello!
>
>Will the High Elves written by Tuomas be included into the files anytime
>soon?
That depends if someone else writes them or not.
I don't plan to, as I can't fit them in to my busy schedule of losing at
archery competitions, writing SkrillMail and SkrillTranslate in C++ and
fixing the bugs in the Space Wolf files
--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Fri, 05 May 2000 15:53:28 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Composition groups or Type restriction
I have some bad news and some good news.
AB V1.4 will NOT support this type of game structure. It just can't handle
it properly. :-(
AB V2.0 WILL support this game mechanic. It's already been added and will
be available when V2 ships - scheduled for late June.
If you would like to join the Beta effort to start working on your data
files with full support for this mechanic, please let me know via PRIVATE
email at rob@wolflair.com.
Thanks, Rob
At 01:29 PM 5/5/00 +0000, you wrote:
>I have a problem with an army list I am putting together.
>
>I can manipulate the data definition file, because I haven't fully
>defined it yet, and I can set up the data file as I like.
>
>The problem is with the army composition restriction.
>The units are in groups. Each group is restricted in number,
>depending on the size of the army.
>
>Group 1 (Lords, of which there are 4 different unit types):
>0-1 for less than 3000 points, 1 extra allowed per extra 1000 points.
>
>Group 2 (Lords + Heroes, of which there are another 4 types):
>0-3 for less than 2000 points, 1 extra allowed per extra 1000 points.
>
>Group 3 (Compulsory units, of which there are 2 types):
>2+ for less than 2000 points, 1 more compulsory per extra 1000points.
>
>Group 4 (Non-compulsory, of which there are 7 types):
>0-3 for less than 2000 points, 1 extra allowed per extra 1000 points.
>
>Group 5 (Rare/Unique units, of which there are 3 types):
>0-1 for less than 2000 points, 1 extra allowed per extra 1000 points.
>
>Any ideas on how to do this?
>UMAX/UMIN wont do it because this will only cover individual units.
>TLMT isn't flexible enough(I don't think).
>Using composition groups with "count" in the data definition file and
>GMUL may get close, but I don't think it quite does it.
>
>HELP!!
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Sat, 06 May 2000 22:12:29 EST
From: "Jester \(-=SqueaK=-\)" <bondage__69er@hotmail.com>
Subject: Notice on Necromunda data file
Just downloaded the files and they are great and very helpfull
but i noticed that the necromunda files are missing a gang type:
Pit Slave gangs
If this was intentional i apologise for taking up space
-=Jester=-
________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
________________________________________________________________________
________________________________________________________________________
Would you like to save big on your phone bill -- and keep on saving
more each month? Join beMANY! Our huge buying group gives you Long Distance
rates which fall monthly, plus an extra $60 in FREE calls!
http://click.egroups.com/1/2567/3/_/36190/_/957619083/
------------------------------------------------------------------------
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 4 messages in this issue.
Topics in this digest:
1. Re: Re: Colen's Comment (was Outlanders)
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
2. Re: High Elves for Mordheim
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
3. Re: Composition groups or Type restriction
From: Rob Bowes <rob@wolflair.com>
4. Notice on Necromunda data file
From: "Jester \(-=SqueaK=-\)" <bondage__69er@hotmail.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Fri, 5 May 2000 19:45:23 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Re: Colen's Comment (was Outlanders)
One fine day in the middle of the night, Rob Bowes <rob@wolflair.com>
got up to write:
> If someone whines at you because I haven't answered their email,
> just ignore them.

OK

"Cower, mortal! Seek not to extend your precarious hold on existance!"
I think that would work.
> Also, there seems to be a regular flow of people who don't know how
> to setup their email programs properly. At LEAST once a week, I get
> an email from someone who I respond to - and then the response
> bounces because their email address is incorrect. I then get 1-4
> further emails from that person, complaining that I never respond,
> when the problem is that I keep trying and their email program is
> setup wrong. Oh well. :-(
Those are probably the same people who join #C++ and ask "Hey, does
anyone want to get some C++ practice by doing my homework for me?"
--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Fri, 5 May 2000 19:47:12 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: High Elves for Mordheim
One fine day in the middle of the night, Dieter Passchier
<passch@emsnet.de> got up to write:
>Hello!
>
>Will the High Elves written by Tuomas be included into the files anytime
>soon?
That depends if someone else writes them or not.

I don't plan to, as I can't fit them in to my busy schedule of losing at
archery competitions, writing SkrillMail and SkrillTranslate in C++ and
fixing the bugs in the Space Wolf files

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Fri, 05 May 2000 15:53:28 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Composition groups or Type restriction
I have some bad news and some good news.

AB V1.4 will NOT support this type of game structure. It just can't handle
it properly. :-(
AB V2.0 WILL support this game mechanic. It's already been added and will
be available when V2 ships - scheduled for late June.

If you would like to join the Beta effort to start working on your data
files with full support for this mechanic, please let me know via PRIVATE
email at rob@wolflair.com.
Thanks, Rob
At 01:29 PM 5/5/00 +0000, you wrote:
>I have a problem with an army list I am putting together.
>
>I can manipulate the data definition file, because I haven't fully
>defined it yet, and I can set up the data file as I like.
>
>The problem is with the army composition restriction.
>The units are in groups. Each group is restricted in number,
>depending on the size of the army.
>
>Group 1 (Lords, of which there are 4 different unit types):
>0-1 for less than 3000 points, 1 extra allowed per extra 1000 points.
>
>Group 2 (Lords + Heroes, of which there are another 4 types):
>0-3 for less than 2000 points, 1 extra allowed per extra 1000 points.
>
>Group 3 (Compulsory units, of which there are 2 types):
>2+ for less than 2000 points, 1 more compulsory per extra 1000points.
>
>Group 4 (Non-compulsory, of which there are 7 types):
>0-3 for less than 2000 points, 1 extra allowed per extra 1000 points.
>
>Group 5 (Rare/Unique units, of which there are 3 types):
>0-1 for less than 2000 points, 1 extra allowed per extra 1000 points.
>
>Any ideas on how to do this?
>UMAX/UMIN wont do it because this will only cover individual units.
>TLMT isn't flexible enough(I don't think).
>Using composition groups with "count" in the data definition file and
>GMUL may get close, but I don't think it quite does it.
>
>HELP!!
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Sat, 06 May 2000 22:12:29 EST
From: "Jester \(-=SqueaK=-\)" <bondage__69er@hotmail.com>
Subject: Notice on Necromunda data file
Just downloaded the files and they are great and very helpfull
but i noticed that the necromunda files are missing a gang type:
Pit Slave gangs
If this was intentional i apologise for taking up space
-=Jester=-
________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
________________________________________________________________________
________________________________________________________________________