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There are 8 messages in this issue.
Topics in this digest:
1. Re: Re: Outlander Necromunda files (Was mordheim flagellant weapons)
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
2. Re: Colen's Comment (was Outlanders)
From: Rob Bowes <rob@wolflair.com>
3. Re: Re: Colen's Comment (was Outlanders)
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
4. Re: Re: Colen's Comment (was Outlanders)
From: Rob Bowes <rob@wolflair.com>
5. Wolf Lord Wargear
From: "Jonathan T. Beatty" <noj@bigfoot.com>
6. Loading rosters into a newer version of a data file.
From: "Peter Taylor" <darkblane@hatford99.freeserve.co.uk>
7. Composition groups or Type restriction
From: "Dave Gilbert" <davegilbert@usa.net>
8. High Elves for Mordheim
From: "Dieter Passchier" <passch@emsnet.de>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Thu, 4 May 2000 11:23:34 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Re: Outlander Necromunda files (Was mordheim flagellant weapons)
One fine day in the middle of the night, Russell Sparkes
<rjs@inorbit.com> got up to write:
>The Tox bomb thing was a mistake, it'll be fixed in the next version
>(see previous message).
It's nice to see someone *else* saying this for a change.
--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Thu, 04 May 2000 14:41:00 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Colen's Comment (was Outlanders)
At 11:23 AM 5/4/00 +0100, you wrote:
>One fine day in the middle of the night, Russell Sparkes
><rjs@inorbit.com> got up to write:
>
> >The Tox bomb thing was a mistake, it'll be fixed in the next version
> >(see previous message).
>
>It's nice to see someone *else* saying this for a change.
Colen! Colen! He's our man! If he can't do it, no one can!!!
Face it, Colen. You have established yourself as a minor celebrity within
the gaming industry. Gamers across the globe look to you for answers to
their problems. For many of these gamers, the enjoyment of their hobby
hinges on whether you come through with data files for them.
This notoriety is a double-edged sword. All I can suggest is to avoid
falling on that sword as often as I do.
Thanks!!!!
- Rob
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Thu, 4 May 2000 22:54:12 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Re: Colen's Comment (was Outlanders)
One fine day in the middle of the night, Rob Bowes <rob@wolflair.com>
got up to write:
>>It's nice to see someone *else* saying this for a change.
>
>Colen! Colen! He's our man! If he can't do it, no one can!!!
Uh oh.
>Face it, Colen. You have established yourself as a minor celebrity within
>the gaming industry. Gamers across the globe look to you for answers to
>their problems. For many of these gamers, the enjoyment of their hobby
>hinges on whether you come through with data files for them.
Yeah, that's what I thought.
>This notoriety is a double-edged sword. All I can suggest is to avoid
>falling on that sword as often as I do.
By the way, you really should answer your support queries faster. If any
more people email me because they haven't got a reply from you, there'll
be trouble.
--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Thu, 04 May 2000 16:18:02 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Re: Colen's Comment (was Outlanders)
>By the way, you really should answer your support queries faster. If any
>more people email me because they haven't got a reply from you, there'll
>be trouble.
The technical support load is just unreasonable to handle daily anymore.
So, I typically let them pile up for a couple of days and then deal with
them all en masse. Especially when I'm spending major blocks of time trying
to write code for V2.0, I just can't handle constant distractions AND get
new features added efficiently (or bugs fixed). Usually, I get back to
people within 1-3 days. If the question can be answered quickly, then
sometimes I'll answer right away, but not usually.
Given that HUGE corporations like Netscape and Microsoft usually take the
better part of a WEEK to reply to any email (with a dedicated support staff
of hundreds or more), I don't think this solution is unreasonable. While
there are always a few users who whine because they didn't get a response
within 4 hours, the vast majority of users actually COMPLIMENT the response
time to questions. I can only assume that this is because they have dealt
with the big companies themselves and know how slow those companies are to
respond.
If someone whines at you because I haven't answered their email, just
ignore them.
Also, there seems to be a regular flow of people who don't know how to
setup their email programs properly. At LEAST once a week, I get an email
from someone who I respond to - and then the response bounces because their
email address is incorrect. I then get 1-4 further emails from that person,
complaining that I never respond, when the problem is that I keep trying
and their email program is setup wrong. Oh well. :-(
Thanks, Rob
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Fri, 05 May 2000 02:24:23 -0000
From: "Jonathan T. Beatty" <noj@bigfoot.com>
Subject: Wolf Lord Wargear
My wolf lord has only access to three or four items of wargear
like Wolf Helm of Russ, Belt or russ and a couple of other items.
Is this right or is it the result of a long day and I'm missing
somthing?
Jon B.
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Fri, 05 May 2000 07:45:07 -0000
From: "Peter Taylor" <darkblane@hatford99.freeserve.co.uk>
Subject: Loading rosters into a newer version of a data file.
Anyone experiencing any problems trying to load a saved roster that
was made using an older version of a data file into the latest
version of the same data file.
All my rosters seem fine except my Blood Angels roster.
It was fine in the 'chi' version of the 40k data file; but in the
'psi' and 'omega' it refused to load. I unfortunately can't remember
the error and I'm at school now.
Any ideas how I can fix this; without retyping it as it is a very
large army list. Thanks
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Fri, 05 May 2000 13:29:52 -0000
From: "Dave Gilbert" <davegilbert@usa.net>
Subject: Composition groups or Type restriction
I have a problem with an army list I am putting together.
I can manipulate the data definition file, because I haven't fully
defined it yet, and I can set up the data file as I like.
The problem is with the army composition restriction.
The units are in groups. Each group is restricted in number,
depending on the size of the army.
Group 1 (Lords, of which there are 4 different unit types):
0-1 for less than 3000 points, 1 extra allowed per extra 1000 points.
Group 2 (Lords + Heroes, of which there are another 4 types):
0-3 for less than 2000 points, 1 extra allowed per extra 1000 points.
Group 3 (Compulsory units, of which there are 2 types):
2+ for less than 2000 points, 1 more compulsory per extra 1000points.
Group 4 (Non-compulsory, of which there are 7 types):
0-3 for less than 2000 points, 1 extra allowed per extra 1000 points.
Group 5 (Rare/Unique units, of which there are 3 types):
0-1 for less than 2000 points, 1 extra allowed per extra 1000 points.
Any ideas on how to do this?
UMAX/UMIN wont do it because this will only cover individual units.
TLMT isn't flexible enough(I don't think).
Using composition groups with "count" in the data definition file and
GMUL may get close, but I don't think it quite does it.
HELP!!
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Fri, 5 May 2000 15:53:34 +0200
From: "Dieter Passchier" <passch@emsnet.de>
Subject: High Elves for Mordheim
Hello!
Will the High Elves written by Tuomas be included into the files anytime
soon?
Take care,
Dieter
________________________________________________________________________
________________________________________________________________________
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 8 messages in this issue.
Topics in this digest:
1. Re: Re: Outlander Necromunda files (Was mordheim flagellant weapons)
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
2. Re: Colen's Comment (was Outlanders)
From: Rob Bowes <rob@wolflair.com>
3. Re: Re: Colen's Comment (was Outlanders)
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
4. Re: Re: Colen's Comment (was Outlanders)
From: Rob Bowes <rob@wolflair.com>
5. Wolf Lord Wargear
From: "Jonathan T. Beatty" <noj@bigfoot.com>
6. Loading rosters into a newer version of a data file.
From: "Peter Taylor" <darkblane@hatford99.freeserve.co.uk>
7. Composition groups or Type restriction
From: "Dave Gilbert" <davegilbert@usa.net>
8. High Elves for Mordheim
From: "Dieter Passchier" <passch@emsnet.de>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Thu, 4 May 2000 11:23:34 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Re: Outlander Necromunda files (Was mordheim flagellant weapons)
One fine day in the middle of the night, Russell Sparkes
<rjs@inorbit.com> got up to write:
>The Tox bomb thing was a mistake, it'll be fixed in the next version
>(see previous message).
It's nice to see someone *else* saying this for a change.

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Thu, 04 May 2000 14:41:00 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Colen's Comment (was Outlanders)
At 11:23 AM 5/4/00 +0100, you wrote:
>One fine day in the middle of the night, Russell Sparkes
><rjs@inorbit.com> got up to write:
>
> >The Tox bomb thing was a mistake, it'll be fixed in the next version
> >(see previous message).
>
>It's nice to see someone *else* saying this for a change.

Colen! Colen! He's our man! If he can't do it, no one can!!!

Face it, Colen. You have established yourself as a minor celebrity within
the gaming industry. Gamers across the globe look to you for answers to
their problems. For many of these gamers, the enjoyment of their hobby
hinges on whether you come through with data files for them.

This notoriety is a double-edged sword. All I can suggest is to avoid
falling on that sword as often as I do.

Thanks!!!!
- Rob
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Thu, 4 May 2000 22:54:12 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Re: Colen's Comment (was Outlanders)
One fine day in the middle of the night, Rob Bowes <rob@wolflair.com>
got up to write:
>>It's nice to see someone *else* saying this for a change.

>
>Colen! Colen! He's our man! If he can't do it, no one can!!!

Uh oh.

>Face it, Colen. You have established yourself as a minor celebrity within
>the gaming industry. Gamers across the globe look to you for answers to
>their problems. For many of these gamers, the enjoyment of their hobby
>hinges on whether you come through with data files for them.

Yeah, that's what I thought.

>This notoriety is a double-edged sword. All I can suggest is to avoid
>falling on that sword as often as I do.

By the way, you really should answer your support queries faster. If any
more people email me because they haven't got a reply from you, there'll
be trouble.

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Thu, 04 May 2000 16:18:02 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Re: Colen's Comment (was Outlanders)
>By the way, you really should answer your support queries faster. If any
>more people email me because they haven't got a reply from you, there'll
>be trouble.

The technical support load is just unreasonable to handle daily anymore.
So, I typically let them pile up for a couple of days and then deal with
them all en masse. Especially when I'm spending major blocks of time trying
to write code for V2.0, I just can't handle constant distractions AND get
new features added efficiently (or bugs fixed). Usually, I get back to
people within 1-3 days. If the question can be answered quickly, then
sometimes I'll answer right away, but not usually.
Given that HUGE corporations like Netscape and Microsoft usually take the
better part of a WEEK to reply to any email (with a dedicated support staff
of hundreds or more), I don't think this solution is unreasonable. While
there are always a few users who whine because they didn't get a response
within 4 hours, the vast majority of users actually COMPLIMENT the response
time to questions. I can only assume that this is because they have dealt
with the big companies themselves and know how slow those companies are to
respond.

If someone whines at you because I haven't answered their email, just
ignore them.

Also, there seems to be a regular flow of people who don't know how to
setup their email programs properly. At LEAST once a week, I get an email
from someone who I respond to - and then the response bounces because their
email address is incorrect. I then get 1-4 further emails from that person,
complaining that I never respond, when the problem is that I keep trying
and their email program is setup wrong. Oh well. :-(
Thanks, Rob
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Fri, 05 May 2000 02:24:23 -0000
From: "Jonathan T. Beatty" <noj@bigfoot.com>
Subject: Wolf Lord Wargear
My wolf lord has only access to three or four items of wargear
like Wolf Helm of Russ, Belt or russ and a couple of other items.
Is this right or is it the result of a long day and I'm missing
somthing?
Jon B.
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Fri, 05 May 2000 07:45:07 -0000
From: "Peter Taylor" <darkblane@hatford99.freeserve.co.uk>
Subject: Loading rosters into a newer version of a data file.
Anyone experiencing any problems trying to load a saved roster that
was made using an older version of a data file into the latest
version of the same data file.
All my rosters seem fine except my Blood Angels roster.
It was fine in the 'chi' version of the 40k data file; but in the
'psi' and 'omega' it refused to load. I unfortunately can't remember
the error and I'm at school now.
Any ideas how I can fix this; without retyping it as it is a very
large army list. Thanks
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Fri, 05 May 2000 13:29:52 -0000
From: "Dave Gilbert" <davegilbert@usa.net>
Subject: Composition groups or Type restriction
I have a problem with an army list I am putting together.
I can manipulate the data definition file, because I haven't fully
defined it yet, and I can set up the data file as I like.
The problem is with the army composition restriction.
The units are in groups. Each group is restricted in number,
depending on the size of the army.
Group 1 (Lords, of which there are 4 different unit types):
0-1 for less than 3000 points, 1 extra allowed per extra 1000 points.
Group 2 (Lords + Heroes, of which there are another 4 types):
0-3 for less than 2000 points, 1 extra allowed per extra 1000 points.
Group 3 (Compulsory units, of which there are 2 types):
2+ for less than 2000 points, 1 more compulsory per extra 1000points.
Group 4 (Non-compulsory, of which there are 7 types):
0-3 for less than 2000 points, 1 extra allowed per extra 1000 points.
Group 5 (Rare/Unique units, of which there are 3 types):
0-1 for less than 2000 points, 1 extra allowed per extra 1000 points.
Any ideas on how to do this?
UMAX/UMIN wont do it because this will only cover individual units.
TLMT isn't flexible enough(I don't think).
Using composition groups with "count" in the data definition file and
GMUL may get close, but I don't think it quite does it.
HELP!!
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Fri, 5 May 2000 15:53:34 +0200
From: "Dieter Passchier" <passch@emsnet.de>
Subject: High Elves for Mordheim
Hello!
Will the High Elves written by Tuomas be included into the files anytime
soon?
Take care,
Dieter
________________________________________________________________________
________________________________________________________________________