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Digest Number 204

  • Thread starter Thread starter armybuilder at egroups.co
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A

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There are 21 messages in this issue.

Topics in this digest:

1. Re: new q&a addition for 40k orks
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
2. Re: new q&a addition for 40k orks
From: "W.C. [Noel VH]" <noelvh@bigfoot.com>
3. Re: Ork looted vehicles
From: "W.C. [Noel VH]" <noelvh@bigfoot.com>
4. Re: Ork looted vehicles
From: Versif <petark@ntlworld.com>
5. Re: Ork looted vehicles
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
6. Re: Ork looted vehicles
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
7. Re: Ork looted vehicles
From: "W.C. [Noel VH]" <noelvh@bigfoot.com>
8. Re: Ork looted vehicles
From: "Jimi" <james.tubman@blueyonder.co.uk>
9. Re: Ork looted vehicles
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
10. Re: Ork looted vehicles
From: "W.C. [Noel VH]" <noelvh@bigfoot.com>
11. Re: Ork looted vehicles
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
12. Mordheim
From: "Scorpion" <scorpionf@bigpond.com>
13. Re: Ork looted vehicles
From: Versif <petark@ntlworld.com>
14. Re: Mordheim
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
15. Mordheim
From: "Scorpion" <scorpionf@bigpond.com>
16. Steel Legion bug
From: "Guy McLean" <mclean@filtec.com>
17. Re: Ork looted vehicles
From: Michael Nixon <mnixon@macn.bc.ca>
18. Removing Game Systems from the Main Menu
From: ckittle@fuse.net
19. Re: Removing Game Systems from the Main Menu
From: Rob Bowes <rob@wolflair.com>
20. Re: Removing Game Systems from the Main Menu
From: Rob Moser <moser@unsw.edu.au>
21. Re: Removing the scruffy urchin advert
From: Ron Kilby <kilbo98@yahoo.com>


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Sat, 4 Nov 2000 15:59:30 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: new q&a addition for 40k orks

One fine day in the middle of the night, W.C. [Noel VH]
<noelvh@bigfoot.com> got up to write:

> Hi,
>I just got the WD and was reading the new chapter approved rules and saw
>that Ork players my now take Boar boyz and Weirdboyz.
>
>So I must ask this question because I can not make Data Files - Will
>some one be adding these to the next release of data files?

*cough*settings menu*cough*

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 2
Date: Sat, 04 Nov 2000 11:21:20 -0500
From: "W.C. [Noel VH]" <noelvh@bigfoot.com>
Subject: Re: new q&a addition for 40k orks

Sorry My Bad.

Do you need some cough medicine?

Thanks
Wes.

'Not Colin' McAlister & The Skrills wrote:

> One fine day in the middle of the night, W.C. [Noel VH]
> <noelvh@bigfoot.com> got up to write:
>
> > Hi,
> >I just got the WD and was reading the new chapter approved rules and
> saw
> >that Ork players my now take Boar boyz and Weirdboyz.
> >
> >So I must ask this question because I can not make Data Files - Will
> >some one be adding these to the next release of data files?
>
> *cough*settings menu*cough*
>
> --
> 'Not Colin' McAlister | License to Skrill
> Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
> -----------------------------+------------------------------------
> "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
>
> eGroups Sponsor

>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com



________________________________________________________________________
________________________________________________________________________

Message: 3
Date: Sat, 04 Nov 2000 11:31:48 -0500
From: "W.C. [Noel VH]" <noelvh@bigfoot.com>
Subject: Re: Ork looted vehicles

Colin,

I have a question about looted vehicles for you. The reason I am asking
is your vast knowledge of the rules. I was looking at the lootat the
Deveastators to be exact now they may take a rhino And the way I see it
this would not count as a looted vehicle as it would be part of the D
squads equipment.

I may be way off track on this but I am not sure.

So if you would not mind thinking about this one and letting us know.

Thanks
Wes.

'Not Colin' McAlister & The Skrills wrote:

> One fine day in the middle of the night, Versif <petark@ntlworld.com>
> got up to write:
>
> >Colen,
> >
> >WD 251 contained an ork Q&A under chapter approved. One of the things
>
> >mentioned was that basilisks can indeed take the indirect fire
> option.
> >No big deal since the latest AB file allows this.
>
> Indeed.
>
> >What is interesting though is that this directly contradicts previous
>
> >assertions regarding looted vehicles, namely that looted vehicles are
>
> >taken from the bookdex and not subsequent codices. The indirect fire
> is
> >an option from the IG codex and was not an option in the bookdex so
> it
> >would not be available if the bookdex version were to be used. I now
>
> >believe there is sufficient proof that the codices over rule the
> bookdex
> >versions for looted vehicles, something I had no concrete evidence to
>
> >support previously. The latest WD provides said evidence and as such
> I
> >wonder if you will be amending the ork looted vehicles to reflect the
>
> >codices and not the bookdex :)
>
> That's the exception, not the rule.
>
> To say "Well, you can now take Indirect Fire on looted Basilisks, so
> let's imagine that GW, despite not saying so when then would have been
> a
> perfect opportunity, meant that you could now take *all* rulebook
> vehicles" seems to me to be the worst form of imbecility.
>
> I.e.: No. :)
>
> --
> 'Not Colin' McAlister | License to Skrill
> Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
> -----------------------------+------------------------------------
> "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
>
> eGroups Sponsor

>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com



________________________________________________________________________
________________________________________________________________________

Message: 4
Date: Sat, 4 Nov 2000 18:16:21 +0000
From: Versif <petark@ntlworld.com>
Subject: Re: Ork looted vehicles

In this article 'Not Colin' McAlister & The Skrills
<demandred@skrill.org> wrote
>To say "Well, you can now take Indirect Fire on looted Basilisks, so
>let's imagine that GW, despite not saying so when then would have been a
>perfect opportunity, meant that you could now take *all* rulebook
>vehicles" seems to me to be the worst form of imbecility.
>
>I.e.: No. :)
Fair enough, but there are lots of things that GW also didn't answer in
the Q&A so hardly imbecility, rather a reasonable question since it
shows they are using codex rather then bookdex for looted vehicles.
Rudeness to a reasonable question hardly becomes you.

Cheers

Grotfang, not so humble ork warlord.


________________________________________________________________________
________________________________________________________________________

Message: 5
Date: Sat, 4 Nov 2000 20:40:37 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Ork looted vehicles

One fine day in the middle of the night, W.C. [Noel VH]
<noelvh@bigfoot.com> got up to write:

> Colin,
>
> I have a question about looted vehicles for you. The reason I am asking
>is your vast knowledge of the rules. I was looking at the lootat the
>Deveastators to be exact now they may take a rhino And the way I see it
>this would not count as a looted vehicle as it would be part of the D
>squads equipment.

The words are coming in, but I'm not making anything of them :(

What do you mean by the above?

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 6
Date: Sat, 4 Nov 2000 20:42:33 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Ork looted vehicles

One fine day in the middle of the night, Versif <petark@ntlworld.com>
got up to write:

>In this article 'Not Colin' McAlister & The Skrills
><demandred@skrill.org> wrote
>>To say "Well, you can now take Indirect Fire on looted Basilisks, so
>>let's imagine that GW, despite not saying so when then would have been a
>>perfect opportunity, meant that you could now take *all* rulebook
>>vehicles" seems to me to be the worst form of imbecility.
>>
>>I.e.: No. :)
>Fair enough, but there are lots of things that GW also didn't answer in
>the Q&A so hardly imbecility, rather a reasonable question since it
>shows they are using codex rather then bookdex for looted vehicles.

Yes, in one case. It would have been a perfect time to say that they
would extend this to other things, but they didn't.

>Rudeness to a reasonable question hardly becomes you.

*bow

If I appeared rude, good sir, you have my deepest apologies.

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 7
Date: Sat, 04 Nov 2000 15:47:29 -0500
From: "W.C. [Noel VH]" <noelvh@bigfoot.com>
Subject: Re: Ork looted vehicles

To sum up what I was trying to say.
If the rhino is equipment for a deveastator can you then say it dose not
count as a looted vehicle?

Wes.

'Not Colin' McAlister & The Skrills wrote:

> One fine day in the middle of the night, W.C. [Noel VH]
> <noelvh@bigfoot.com> got up to write:
>
> > Colin,
> >
> > I have a question about looted vehicles for you. The reason I am
> asking
> >is your vast knowledge of the rules. I was looking at the lootat the
> >Deveastators to be exact now they may take a rhino And the way I see
> it
> >this would not count as a looted vehicle as it would be part of the D
>
> >squads equipment.
>
> The words are coming in, but I'm not making anything of them :(
>
> What do you mean by the above?
>
> --
> 'Not Colin' McAlister - License to Skrill
> Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
> -----------------------------+------------------------------------
> "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
>
> eGroups Sponsor

>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com



________________________________________________________________________
________________________________________________________________________

Message: 8
Date: Sat, 4 Nov 2000 20:56:49 -0000
From: "Jimi" <james.tubman@blueyonder.co.uk>
Subject: Re: Ork looted vehicles

> To sum up what I was trying to say.
> If the rhino is equipment for a deveastator can you then say it dose not
> count as a looted vehicle?

The Rhino is a transport option for a Dev squad - it isnt equipment as such.


Jimi

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________________________________________________________________________
________________________________________________________________________

Message: 9
Date: Sat, 4 Nov 2000 20:58:51 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Ork looted vehicles

One fine day in the middle of the night, W.C. [Noel VH]
<noelvh@bigfoot.com> got up to write:

> To sum up what I was trying to say.
>If the rhino is equipment for a deveastator can you then say it dose not
>count as a looted vehicle?

Do you mean:

"Can I make my Lootas take the equipment of a Devastator squad,
including their Rhino, and have it not count as a looted vehicle"?

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 10
Date: Sat, 04 Nov 2000 16:07:23 -0500
From: "W.C. [Noel VH]" <noelvh@bigfoot.com>
Subject: Re: Ork looted vehicles

Yes! I could not find the words sorry.

Wes.

'Not Colin' McAlister & The Skrills wrote:

> One fine day in the middle of the night, W.C. [Noel VH]
> <noelvh@bigfoot.com> got up to write:
>
> > To sum up what I was trying to say.
> >If the rhino is equipment for a deveastator can you then say it dose
> not
> >count as a looted vehicle?
>
> Do you mean:
>
> "Can I make my Lootas take the equipment of a Devastator squad,
> including their Rhino, and have it not count as a looted vehicle"?
>
> --
> 'Not Colin' McAlister - License to Skrill
> Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
> -----------------------------+------------------------------------
> "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
>
> eGroups Sponsor

>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com



________________________________________________________________________
________________________________________________________________________

Message: 11
Date: Sat, 4 Nov 2000 21:32:12 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Ork looted vehicles

One fine day in the middle of the night, W.C. [Noel VH]
<noelvh@bigfoot.com> got up to write:

>> "Can I make my Lootas take the equipment of a Devastator squad,
>> including their Rhino, and have it not count as a looted vehicle"?

No, because it doesn't come out of the "Options" section. Sorry :)

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 12
Date: Sun, 5 Nov 2000 22:17:59 +1100
From: "Scorpion" <scorpionf@bigpond.com>
Subject: Mordheim

Hello,

I am having a little bit of trouble with one of your data files for Army Builder. In particular, the Mordheim one. I keep coming up with an error while trying to open the data files. It reads:
'To' Link does not exist: [cdbosiv] -> [NeedsHtH]
If you can tell me how to fix this through the construction kit I would be very grateful.

Thank you in anticipation.

Scorpion


[This message contained attachments]



________________________________________________________________________
________________________________________________________________________

Message: 13
Date: Sun, 5 Nov 2000 14:49:52 +0000
From: Versif <petark@ntlworld.com>
Subject: Re: Ork looted vehicles

In this article 'Not Colin' McAlister & The Skrills
<demandred@skrill.org> wrote
>If I appeared rude, good sir, you have my deepest apologies.

Thanks, apology gratefully received :) I have no particular gripe about
the looted vehicles, I could if I wished amend the files to reflect the
codices but I prefer to play with the "standard" created with your file.

My view on the Q&A was that

A) States may use indirect fire since it is an option not wargear.
B) That option only appears in the codex NOT the bookdex
C) Doesn't say that said option is an exception to the bookdex rule.

What it doesn't say

A) May use codex, but they may take that for granted given the above :)

In addition given that they admit they got the warboss entry wrong (0-1)
and the banna wava and that as a general rule the codices supecede the
bookdex when published the reference to bookdex may either be a mistake
(since I don't think orks was published first) or left over from editing
(similar errors have occurred in the new V6 whfb rule books, O&G
published second but written first).

So all in all a valid argument that codices may apply rather than
bookdex, but since I mainly play with either a looted leman russ or
basilisk this doesn't affect me too much. As it is until GW clarifies
this once and for all I'll stick with the "standard" and many thanks to
boot for all the hard work you put into it.

Cheers
Grotfang, not so humble ork warlord.


________________________________________________________________________
________________________________________________________________________

Message: 14
Date: Sun, 5 Nov 2000 15:41:56 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Mordheim

One fine day in the middle of the night, Scorpion
<scorpionf@bigpond.com> got up to write:

>Hello,
>
>I am having a little bit of trouble with one of your data files for Army
>Builder. In particular, the Mordheim one. I keep coming up with an error while
>trying to open the data files. It reads:
> 'To' Link does not exist: [cdbosiv] -> [NeedsHtH]
>If you can tell me how to fix this through the construction kit I would be very
>grateful.

You're using an old (v1.4d) file created by someone else - chaos
dwarves, I'd guess - with the new (v2.0a) base files I put out. You'd be
best contacting the author to see if he has an updated version available
- you can fix the symptoms you describe, but the file won't work
properly with the new ones. Sorry :(

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 15
Date: Sun, 5 Nov 2000 22:17:59 +1100
From: "Scorpion" <scorpionf@bigpond.com>
Subject: Mordheim

Hello,

I am having a little bit of trouble with one of your data files for Army Builder. In particular, the Mordheim one. I keep coming up with an error while trying to open the data files. It reads:
'To' Link does not exist: [cdbosiv] -> [NeedsHtH]
If you can tell me how to fix this through the construction kit I would be very grateful.

Thank you in anticipation.

Scorpion


[This message contained attachments]



________________________________________________________________________
________________________________________________________________________

Message: 16
Date: Sun, 05 Nov 2000 22:47:35 -0000
From: "Guy McLean" <mclean@filtec.com>
Subject: Steel Legion bug

Hi Colen!

Perhaps I've gone bug-eyed but, I don't see where to add infrantry
units for a Steel Legion army. Normal IG army lists have troop type
option called 'Other' where infrantry, fire support, etc. can be
added. I don't see the 'Other' list for Steel Legion.

Hmmm... I just double checked (again) so as not to be wrong about this
and look like a fool. I found that I am having this problem
specifically with 'Breakthrough Attacker' and not with 'Standard
Mission' selected.

Hmmm... Okay, I just went through the list of scenarios for Steel
Legion and I found that for 'Standard' and 'Campaign' the 'Other' list
appears. However, for all of the rest of the scenarios, the 'Other
box does not appear.

Okay, one more ... I just select a standard IG army list with a
non-standard mission and the 'Other' box dissappeared. I bet all of
the IG lists behave this way.

gm



________________________________________________________________________
________________________________________________________________________

Message: 17
Date: Sun, 5 Nov 2000 22:20:15 -0800 (PST)
From: Michael Nixon <mnixon@macn.bc.ca>
Subject: Re: Ork looted vehicles

> A) May use codex, but they may take that for granted given the above :)
As I recall, Jervis has gone on record (though I cannot locate my
source at the moment: I had thought it was in the 40k Q&A, though it is
not, as far as I can see right now) stating that Orks may loot any
Imperial vehicle from any codex; it was simply a matter of example and
timing (ie Ork codex out before other Imperial ones) that put that
(imfamous?) list in the codex.
Of course, if it were that obvious, this wouldn't be an issue, would it?
Confirm or deny?

-Michael




________________________________________________________________________
________________________________________________________________________

Message: 18
Date: Mon, 06 Nov 2000 06:48:59 -0000
From: ckittle@fuse.net
Subject: Removing Game Systems from the Main Menu

I was wondering if there was any way to remove a game extension from
the menu where you select your game system. I currently have three
WHFB v6 extensions (WF6, 6ED and HRD) and would like to delete the
two that I don't use. Thanks.



________________________________________________________________________
________________________________________________________________________

Message: 19
Date: Sun, 05 Nov 2000 22:57:25 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Removing Game Systems from the Main Menu

There is no way to delete data files from within Army Builder at this time.
However, you can delete a game system by following these instructions.

All data files for a given game system have the same file extension. This
extension is shown in the Select Game System dialog when you launch Army
Builder. Identify the file extension you want to remove. Using Windows
Explorer, navigate to the directory where you installed Army Builder and
then switch to the "Data" sub-directory. You will find a number of files
that possess the file extension you identified. Delete these files using
Windows Explorer. The game system will then disappear from the list shown
to you by Army Builder. Please be sure to ONLY delete the files with the
file extension you identified.

Thanks, Rob


At 06:48 AM 11/6/00 +0000, you wrote:
>I was wondering if there was any way to remove a game extension from
>the menu where you select your game system. I currently have three
>WHFB v6 extensions (WF6, 6ED and HRD) and would like to delete the
>two that I don't use. Thanks.


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com


________________________________________________________________________
________________________________________________________________________

Message: 20
Date: Mon, 6 Nov 2000 18:30:52 +1100 (EST)
From: Rob Moser <moser@unsw.edu.au>
Subject: Re: Removing Game Systems from the Main Menu


Just remove the relevant files from your data directory (relevant meaning
having the same extension)

- rob.

ckittle@fuse.net quoth:
> I was wondering if there was any way to remove a game extension from
> the menu where you select your game system. I currently have three
> WHFB v6 extensions (WF6, 6ED and HRD) and would like to delete the
> two that I don't use. Thanks.
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>


________________________________________________________________________
________________________________________________________________________

Message: 21
Date: Mon, 6 Nov 2000 06:53:24 -0800 (PST)
From: Ron Kilby <kilbo98@yahoo.com>
Subject: Re: Removing the scruffy urchin advert

I was wanting to know how to get rid of the scruffy
urchin notice that pops up. Its now annoying.

I've read the FAQ and I have tried to find where it
may have instructions there, to no avail. Perhaps I
missed it?

RK



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