A
armybuilder at egroups.co
Guest
-------------------------- eGroups Sponsor -------------------------~-~>
eGroups eLerts
It's Easy. It's Fun. Best of All, it's Free!
http://click.egroups.com/1/9698/1/_/36190/_/973353020/
---------------------------------------------------------------------_->
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 9 messages in this issue.
Topics in this digest:
1. Fwd: [Clan War] AB Stuff
From: Rob Bowes <rob@wolflair.com>
2. Problems with hiding unit options
From: "Jonathan Hurley" <silvercat@dreamseeker.org>
3. Re: Problems with hiding unit options
From: Rob Bowes <rob@wolflair.com>
4. Re: Warhammer Fantasy Orcs and Goblins
From: "Lee " <larac@ev1.net>
5. Re: Re: Warhammer Fantasy Orcs and Goblins
From: billhall@aol.com
6. new q&a addition for 40k orks
From: "W.C. [Noel VH]" <noelvh@bigfoot.com>
7. Re: Re: Warhammer Fantasy Orcs and Goblins
From: "Christepher McKenney" <cam1@nrc.gov>
8. Re: Fwd: [Clan War] AB Stuff
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
9. Re: Ork looted vehicles
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Fri, 03 Nov 2000 12:55:31 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Fwd: [Clan War] AB Stuff
>if you
>take a hostage it multiplys the cost by the number of models in the unit.
Unit referenced was Shosuro Actors (if that's important)
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Fri, 3 Nov 2000 17:51:29 -0500
From: "Jonathan Hurley" <silvercat@dreamseeker.org>
Subject: Problems with hiding unit options
On two separate machines (I have a CD liscense) I have had AB crash when I
issue a Ctrl-H command to hide unit options. This is fairly repeatable, and
occurs on two different operating systems (WinME and Win98SE).
Anyone else seen this behavior?
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Fri, 03 Nov 2000 15:14:24 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Problems with hiding unit options
This is the first report of this problem that I've heard. You say that it
is fairly repeatable, and that is the key to being able to fix any bugs.
Please come up with a repeatable scenario for me. If you can get me one,
then I can reproduce the bug on my end and chase down the problem (and fix
it).
Please send the informatoin to me directly at support@wolflair.com (so that
this list doesn't get cluttered up unnecessarily). I'm about to release a
V2.0c, so if you can get this to me this weekend, I'll get it fixed right away.
Thanks, Rob
At 05:51 PM 11/3/00 -0500, you wrote:
>On two separate machines (I have a CD liscense) I have had AB crash when I
>issue a Ctrl-H command to hide unit options. This is fairly repeatable, and
>occurs on two different operating systems (WinME and Win98SE).
>
>Anyone else seen this behavior?
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Sat, 04 Nov 2000 07:02:48 -0000
From: "Lee " <larac@ev1.net>
Subject: Re: Warhammer Fantasy Orcs and Goblins
Many thanks all for the hard work on these files~!
If I can help in anyway please ask.
Lee
--- In armybuilder@egroups.com, "Christepher McKenney" <cam1@n...>
wrote:
> It is in process - Dave just got the rulebook a yesterday and I
haven't sent him the latest file updates yet.
>
> Christepher
>
> >>> hcdryer@a... 10/30 9:00 PM >>>
> Have you updated the armybuilder data file for Warhammer Fantasy
Orcs and Goblins edition #6.
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Sat, 4 Nov 2000 07:22:18 EST
From: billhall@aol.com
Subject: Re: Re: Warhammer Fantasy Orcs and Goblins
The files are great except that none of the special characters show up (and
yes I did enable the 'show special characters' . Is there any chance of see
this done (like empire)
Bill Hall
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Sat, 04 Nov 2000 07:36:45 -0500
From: "W.C. [Noel VH]" <noelvh@bigfoot.com>
Subject: new q&a addition for 40k orks
Hi,
I just got the WD and was reading the new chapter approved rules and saw
that Ork players my now take Boar boyz and Weirdboyz.
So I must ask this question because I can not make Data Files - Will
some one be adding these to the next release of data files?
Thanks
Wes.
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Sat, 04 Nov 2000 08:22:09 -0500
From: "Christepher McKenney" <cam1@nrc.gov>
Subject: Re: Re: Warhammer Fantasy Orcs and Goblins
The special characters should be included in the next version.
Christepher
>>> billhall@aol.com 11/04 7:22 AM >>>
The files are great except that none of the special characters show up (and
yes I did enable the 'show special characters' . Is there any chance of see
this done (like empire)
Bill Hall
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Fri, 3 Nov 2000 21:48:44 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Fwd: [Clan War] AB Stuff
One fine day in the middle of the night, Rob Bowes <rob@wolflair.com>
got up to write:
>
>>if you
>>take a hostage it multiplys the cost by the number of models in the unit.
>
>Unit referenced was Shosuro Actors (if that's important)
Should be fixed in the latest files, I forgot to include a cost:single
attribute :O
--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Fri, 3 Nov 2000 21:40:23 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Ork looted vehicles
One fine day in the middle of the night, Versif <petark@ntlworld.com>
got up to write:
>Colen,
>
>WD 251 contained an ork Q&A under chapter approved. One of the things
>mentioned was that basilisks can indeed take the indirect fire option.
>No big deal since the latest AB file allows this.
Indeed.
>What is interesting though is that this directly contradicts previous
>assertions regarding looted vehicles, namely that looted vehicles are
>taken from the bookdex and not subsequent codices. The indirect fire is
>an option from the IG codex and was not an option in the bookdex so it
>would not be available if the bookdex version were to be used. I now
>believe there is sufficient proof that the codices over rule the bookdex
>versions for looted vehicles, something I had no concrete evidence to
>support previously. The latest WD provides said evidence and as such I
>wonder if you will be amending the ork looted vehicles to reflect the
>codices and not the bookdex
That's the exception, not the rule.
To say "Well, you can now take Indirect Fire on looted Basilisks, so
let's imagine that GW, despite not saying so when then would have been a
perfect opportunity, meant that you could now take *all* rulebook
vehicles" seems to me to be the worst form of imbecility.
I.e.: No.
--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
eGroups eLerts
It's Easy. It's Fun. Best of All, it's Free!
http://click.egroups.com/1/9698/1/_/36190/_/973353020/
---------------------------------------------------------------------_->
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 9 messages in this issue.
Topics in this digest:
1. Fwd: [Clan War] AB Stuff
From: Rob Bowes <rob@wolflair.com>
2. Problems with hiding unit options
From: "Jonathan Hurley" <silvercat@dreamseeker.org>
3. Re: Problems with hiding unit options
From: Rob Bowes <rob@wolflair.com>
4. Re: Warhammer Fantasy Orcs and Goblins
From: "Lee " <larac@ev1.net>
5. Re: Re: Warhammer Fantasy Orcs and Goblins
From: billhall@aol.com
6. new q&a addition for 40k orks
From: "W.C. [Noel VH]" <noelvh@bigfoot.com>
7. Re: Re: Warhammer Fantasy Orcs and Goblins
From: "Christepher McKenney" <cam1@nrc.gov>
8. Re: Fwd: [Clan War] AB Stuff
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
9. Re: Ork looted vehicles
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Fri, 03 Nov 2000 12:55:31 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Fwd: [Clan War] AB Stuff
>if you
>take a hostage it multiplys the cost by the number of models in the unit.
Unit referenced was Shosuro Actors (if that's important)
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Fri, 3 Nov 2000 17:51:29 -0500
From: "Jonathan Hurley" <silvercat@dreamseeker.org>
Subject: Problems with hiding unit options
On two separate machines (I have a CD liscense) I have had AB crash when I
issue a Ctrl-H command to hide unit options. This is fairly repeatable, and
occurs on two different operating systems (WinME and Win98SE).
Anyone else seen this behavior?
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Fri, 03 Nov 2000 15:14:24 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Problems with hiding unit options
This is the first report of this problem that I've heard. You say that it
is fairly repeatable, and that is the key to being able to fix any bugs.
Please come up with a repeatable scenario for me. If you can get me one,
then I can reproduce the bug on my end and chase down the problem (and fix
it).
Please send the informatoin to me directly at support@wolflair.com (so that
this list doesn't get cluttered up unnecessarily). I'm about to release a
V2.0c, so if you can get this to me this weekend, I'll get it fixed right away.
Thanks, Rob
At 05:51 PM 11/3/00 -0500, you wrote:
>On two separate machines (I have a CD liscense) I have had AB crash when I
>issue a Ctrl-H command to hide unit options. This is fairly repeatable, and
>occurs on two different operating systems (WinME and Win98SE).
>
>Anyone else seen this behavior?
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Sat, 04 Nov 2000 07:02:48 -0000
From: "Lee " <larac@ev1.net>
Subject: Re: Warhammer Fantasy Orcs and Goblins
Many thanks all for the hard work on these files~!
If I can help in anyway please ask.
Lee
--- In armybuilder@egroups.com, "Christepher McKenney" <cam1@n...>
wrote:
> It is in process - Dave just got the rulebook a yesterday and I
haven't sent him the latest file updates yet.
>
> Christepher
>
> >>> hcdryer@a... 10/30 9:00 PM >>>
> Have you updated the armybuilder data file for Warhammer Fantasy
Orcs and Goblins edition #6.
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Sat, 4 Nov 2000 07:22:18 EST
From: billhall@aol.com
Subject: Re: Re: Warhammer Fantasy Orcs and Goblins
The files are great except that none of the special characters show up (and
yes I did enable the 'show special characters' . Is there any chance of see
this done (like empire)
Bill Hall
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Sat, 04 Nov 2000 07:36:45 -0500
From: "W.C. [Noel VH]" <noelvh@bigfoot.com>
Subject: new q&a addition for 40k orks
Hi,
I just got the WD and was reading the new chapter approved rules and saw
that Ork players my now take Boar boyz and Weirdboyz.
So I must ask this question because I can not make Data Files - Will
some one be adding these to the next release of data files?
Thanks
Wes.
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Sat, 04 Nov 2000 08:22:09 -0500
From: "Christepher McKenney" <cam1@nrc.gov>
Subject: Re: Re: Warhammer Fantasy Orcs and Goblins
The special characters should be included in the next version.
Christepher
>>> billhall@aol.com 11/04 7:22 AM >>>
The files are great except that none of the special characters show up (and
yes I did enable the 'show special characters' . Is there any chance of see
this done (like empire)
Bill Hall
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Fri, 3 Nov 2000 21:48:44 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Fwd: [Clan War] AB Stuff
One fine day in the middle of the night, Rob Bowes <rob@wolflair.com>
got up to write:
>
>>if you
>>take a hostage it multiplys the cost by the number of models in the unit.
>
>Unit referenced was Shosuro Actors (if that's important)
Should be fixed in the latest files, I forgot to include a cost:single
attribute :O
--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Fri, 3 Nov 2000 21:40:23 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Ork looted vehicles
One fine day in the middle of the night, Versif <petark@ntlworld.com>
got up to write:
>Colen,
>
>WD 251 contained an ork Q&A under chapter approved. One of the things
>mentioned was that basilisks can indeed take the indirect fire option.
>No big deal since the latest AB file allows this.
Indeed.
>What is interesting though is that this directly contradicts previous
>assertions regarding looted vehicles, namely that looted vehicles are
>taken from the bookdex and not subsequent codices. The indirect fire is
>an option from the IG codex and was not an option in the bookdex so it
>would not be available if the bookdex version were to be used. I now
>believe there is sufficient proof that the codices over rule the bookdex
>versions for looted vehicles, something I had no concrete evidence to
>support previously. The latest WD provides said evidence and as such I
>wonder if you will be amending the ork looted vehicles to reflect the
>codices and not the bookdex

That's the exception, not the rule.
To say "Well, you can now take Indirect Fire on looted Basilisks, so
let's imagine that GW, despite not saying so when then would have been a
perfect opportunity, meant that you could now take *all* rulebook
vehicles" seems to me to be the worst form of imbecility.
I.e.: No.

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
________________________________________________________________________
________________________________________________________________________