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Digest Number 1003

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There are 3 messages in this issue.

Topics in this digest:

1. Re: Problems
From: Colen McAlister <colen@wolflair.com>
2. Re: loading files for 40k
From: Colen McAlister <colen@wolflair.com>
3. Dwarves in Mordheim
From: "markovmolotov" <markovmolotov@yahoo.com>


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Tue, 23 Sep 2003 14:58:44 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Problems

At 08:33 AM 9/17/2003, you wrote:

> > > > >1. Text in the comments and notes fields that can't fit on a single
> > > > >line no longer wraps onto a new line, instead it just keeps on
> > > > >ploughing off the edge of the field where I can't see it or get at
> > > > >it. Similarly for the "valid syntax" field when you go to create/edit
> > > > >an attribute, the text is on one line only and disappears off the
> > > > >side. Any ideas why this is happening?
> > > >
> > > > OK, that's kinda odd. I've never heard of this happening before... what
> > > > operating system are you running?
> > >
> > >I've recently upgraded to Windows XP.
> >
> > Did the problems start immediately after you upgraded, or did it work
> for a
> > while before not working?
>
>The problems came in progressively. I'd just started work on the files again
>after upgrading, when I noticed the roster size problem. Further playing
>around
>trying to work out what was causing that revealed the composition group
>problem.
>Then, a couple of days later, all the text fields in the Creator went
>crazy. They
>were definitely working okay for a while after the upgrade.

ABCreator requires a DLL to be loaded to operate; if a different version of
that DLL is loaded before ABCreator runs, then you may get weird results.
Try running ABCreator immediatley after starting Windows; do the problems
occur then? (This is by no means a 100% test, as the DLL may be loaded by
something on startup, but it might work.)

> > > > >2. I'm occasionally getting an error message when I'm testing my
> > > > >files in Army Builder: "0.0pts allocated to units which don't belong
> > > > >to valid composition groups." I think I've identified the unit
> > > > >causing the fault, but I can't see why it's breaking it when others
> > > > >don't.
> > > >
> > > > Does it include any types that are longer than 10 characters? I've seen
> > > > that cause similar errors in the past.
> > >
> > >None longer than 10, but there was one that was nine characters long. I've
> > >shortened it and the problem has disappeared.
> >
> > Does that include the problem with the validation message below, as well?
>
>No, just the "0.0pts allocated etc" message. That one was definitely
>related to
>the nine-character type. The roster size problem remains even after
>trimming the
>types.

Have you recently made changes to the definition file (for example, adding
new stats) and recompiled it, without saving the data files to text and
loading them in again?

> > > > >3. Still testing files, when I make the roster larger than the
> > > > >maximum allowed size, the validation message either says that the
> > > > >maximum size is 0, or that it's 10042331149858132000000000000000000.
> > > > >And it doesn't just affect the files I'm working on, even the
> > > > >Tutorial files do the same thing occasionally, but files I created
> > > > >months ago work perfectly.
> > > >
> > > > That's really weird. Are you experiencing similar malfunctions in other
> > > > applications?
> > >
> > >No other applications are having problems that I've noticed. Here's
> something
> > >even weirder: I've discovered that the problem goes away as long as
> there's at
> > >least one unit in the roster with either of the umin or umax attributes...
> >
> > That's really odd. And you said this occurred with every game system, not
> > just the one you were writing?
>
>I don't know how widespread it is. Certainly not all files are affected, for
>example I've had a look at a few of the most recent updates off the web,
>and they
>all seem to work perfectly.

Then that would seem to point to something in your data files as being the
cause of the problem.

You could try something I did recently to diagnose a problem in some other
files - start a new army of a race with which problems occur. Then use
'skip' on the race attributes for that race, one by one. If the problem
stops occurring, there's some sort of weird problem with one of the
attributes you commented out.

Hope this helps,


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com




________________________________________________________________________
________________________________________________________________________

Message: 2
Date: Tue, 23 Sep 2003 14:59:34 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: loading files for 40k

At 12:34 PM 9/22/2003, you wrote:
>Since I downloaded 2.1c My 40k files wont load and the builder keeps
>shuting down. any ideas????

What do you mean by this? The 40k files "wont load" how, exactly? When does
Army Builder shut down?


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com




________________________________________________________________________
________________________________________________________________________

Message: 3
Date: Wed, 24 Sep 2003 10:43:06 -0000
From: "markovmolotov" <markovmolotov@yahoo.com>
Subject: Dwarves in Mordheim

Hi

I have a Dwarf Warband in Mordheim. I've noticed there are a few
things slightly wrong for them in Army Builder, particularly the
weapons options. I am in the process of learning how to use the
Construction Kit, but I am still a newbie.

Could someone give me more information on changing these, or does any
body want to change them yourself?

Thanks

Mark Leslie



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