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Digest Number 1001

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There are 5 messages in this issue.

Topics in this digest:

1. Multiplying Costs
From: "Pete" <pete@wargamesdirectory.com>
2. Re: Problems
From: Richard Steer <rdsteer@yahoo.com>
3. Re: Multiplying Costs
From: Colen McAlister <colen@wolflair.com>
4. Re: Multiplying Costs
From: "Pete" <pete@wargamesdirectory.com>
5. Re: Multiplying Costs
From: Fred <frederic_de_bovee@yahoo.fr>


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Message: 1
Date: Wed, 17 Sep 2003 13:17:12 -0000
From: "Pete" <pete@wargamesdirectory.com>
Subject: Multiplying Costs

Hi

I have an option listed in Unit Options whereby I want the cost of
the unit to be doubled when the option is selected - how do I do this?

Thanks

Pete



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Message: 2
Date: Wed, 17 Sep 2003 16:33:05 +0100 (BST)
From: Richard Steer <rdsteer@yahoo.com>
Subject: Re: Problems

Hi

> > > >1. Text in the comments and notes fields that can't fit on a single
> > > >line no longer wraps onto a new line, instead it just keeps on
> > > >ploughing off the edge of the field where I can't see it or get at
> > > >it. Similarly for the "valid syntax" field when you go to create/edit
> > > >an attribute, the text is on one line only and disappears off the
> > > >side. Any ideas why this is happening?
> > >
> > > OK, that's kinda odd. I've never heard of this happening before... what
> > > operating system are you running?
> >
> >I've recently upgraded to Windows XP.
>
> Did the problems start immediately after you upgraded, or did it work for a
> while before not working?

The problems came in progressively. I'd just started work on the files again
after upgrading, when I noticed the roster size problem. Further playing around
trying to work out what was causing that revealed the composition group problem.
Then, a couple of days later, all the text fields in the Creator went crazy. They
were definitely working okay for a while after the upgrade.

> > > >2. I'm occasionally getting an error message when I'm testing my
> > > >files in Army Builder: "0.0pts allocated to units which don't belong
> > > >to valid composition groups." I think I've identified the unit
> > > >causing the fault, but I can't see why it's breaking it when others
> > > >don't.
> > >
> > > Does it include any types that are longer than 10 characters? I've seen
> > > that cause similar errors in the past.
> >
> >None longer than 10, but there was one that was nine characters long. I've
> >shortened it and the problem has disappeared.
>
> Does that include the problem with the validation message below, as well?

No, just the "0.0pts allocated etc" message. That one was definitely related to
the nine-character type. The roster size problem remains even after trimming the
types.

> > > >3. Still testing files, when I make the roster larger than the
> > > >maximum allowed size, the validation message either says that the
> > > >maximum size is 0, or that it's 10042331149858132000000000000000000.
> > > >And it doesn't just affect the files I'm working on, even the
> > > >Tutorial files do the same thing occasionally, but files I created
> > > >months ago work perfectly.
> > >
> > > That's really weird. Are you experiencing similar malfunctions in other
> > > applications?
> >
> >No other applications are having problems that I've noticed. Here's something
> >even weirder: I've discovered that the problem goes away as long as there's at
> >least one unit in the roster with either of the umin or umax attributes...
>
> That's really odd. And you said this occurred with every game system, not
> just the one you were writing?

I don't know how widespread it is. Certainly not all files are affected, for
example I've had a look at a few of the most recent updates off the web, and they
all seem to work perfectly.

Richard

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Message: 3
Date: Wed, 17 Sep 2003 22:11:51 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Multiplying Costs

At 06:17 AM 9/17/2003, you wrote:
>Hi
>
>I have an option listed in Unit Options whereby I want the cost of
>the unit to be doubled when the option is selected - how do I do this?

That depends on exactly what you want to do. Do you want the base cost of
the unit to be doubled (i.e. a unit that cost 150 points now costs 300),
the cost of the unit including all options and items to be doubled, the
cost of a single model to be doubled, or something else?


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com




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Message: 4
Date: Thu, 18 Sep 2003 09:12:35 +0100
From: "Pete" <pete@wargamesdirectory.com>
Subject: Re: Multiplying Costs

> >I have an option listed in Unit Options whereby I want the cost of
> >the unit to be doubled when the option is selected - how do I do this?
>
> That depends on exactly what you want to do. Do you want the base cost of
> the unit to be doubled (i.e. a unit that cost 150 points now costs 300),
> the cost of the unit including all options and items to be doubled, the
> cost of a single model to be doubled, or something else?

The base cost of the unit.

Pete



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Message: 5
Date: Thu, 18 Sep 2003 11:30:51 +0200 (CEST)
From: Fred <frederic_de_bovee@yahoo.fr>
Subject: Re: Multiplying Costs

--- Pete <pete@wargamesdirectory.com> a écrit : > > >I have an option
listed in Unit Options whereby I want the cost of
> > >the unit to be doubled when the option is selected - how do I do
> this?
> >
> > That depends on exactly what you want to do. Do you want the base
> cost of
> > the unit to be doubled (i.e. a unit that cost 150 points now costs
> 300),
> > the cost of the unit including all options and items to be doubled,
> the
> > cost of a single model to be doubled, or something else?
>
> The base cost of the unit.
>
> Pete


ucst:base*2

Garfunkel

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