A couple of years ago I got a d14, d16, d18, d22, and d24 from a Kickstarter. I had once made a post where I wondered about how to make them work in Hero Lab. The reply was that they cannot, or rather that it would require several changes. That is still true. At least, there are a few places that source code would have to be changed in order for it to work across the board.
However, it really depends on how you want it to work. It is impossible to do through a user file wherever the die image appears. I noticed that the die image does not appear everywhere.
I realized that while the skill will show up as d12 on the skill list, it was easy to come up with a way for the upgraded Fighting, Shooting, or Throwing skill to show up on its appropriate weapon. For reference to my house rule: http://www.seeleyone.com/skills/
My fix involves using Edges. There are three edges (set at d14) that will do all of the calculations. They are followed by sets of edges that pertain to that skill but will not be printed (they are marked "Omit from printouts". I will do a post on each of the skills for ease of reference.
However, it really depends on how you want it to work. It is impossible to do through a user file wherever the die image appears. I noticed that the die image does not appear everywhere.
I realized that while the skill will show up as d12 on the skill list, it was easy to come up with a way for the upgraded Fighting, Shooting, or Throwing skill to show up on its appropriate weapon. For reference to my house rule: http://www.seeleyone.com/skills/
My fix involves using Edges. There are three edges (set at d14) that will do all of the calculations. They are followed by sets of edges that pertain to that skill but will not be printed (they are marked "Omit from printouts". I will do a post on each of the skills for ease of reference.