Making a Derived Trait is easy. We have several examples to choose from, the easiest being Charisma. There are some options like "Show as a General Trait", "Show as a Combat Trait", and "Show as a General Trait". These are simple true/false things that you set when plugging data into the Derived Trait.
But what if you want the trait to only appear if someone has a particular Edge?
For example, since it can be annoying to do the math yourself I made it so that there is a Command Radius as a Derived Trait. But a character needs to have the Leadership Edge to have a value greater than zero. So it would be great if this trait hid itself unless the value > 0. I am thinking that this is likely an Eval Script mod, but I do not know what to do with it.
Another example, I made a Derived Trait for size, which automatically does all of the various mods that are related to size (plug it in, and the sheet does the rest). But in this case, it should only show if the value is less than or greater than 0 (anything but 0).
But what if you want the trait to only appear if someone has a particular Edge?
For example, since it can be annoying to do the math yourself I made it so that there is a Command Radius as a Derived Trait. But a character needs to have the Leadership Edge to have a value greater than zero. So it would be great if this trait hid itself unless the value > 0. I am thinking that this is likely an Eval Script mod, but I do not know what to do with it.
Another example, I made a Derived Trait for size, which automatically does all of the various mods that are related to size (plug it in, and the sheet does the rest). But in this case, it should only show if the value is less than or greater than 0 (anything but 0).