Omphaloskeptic
Member
I'm new to M&M 3e (Making characters; haven't actually played it yet), so I figure I'm doing something wrong or misunderstand the rules, but in a PL10 game, it should be valid for a character to have Dodge/Parry 8, Toughness 12, right?
'Cause every PL10 character in my Hero Lab either gets capped by the trade-off or actually generates a validation error when any defense goes over 10. Yes, even the characters that came with the download (Battlesuit.por, Construct.por, etc.). I pull up a New Portfolio, set Agility to 8 then put 4 points into Dodge, and Hero Lab shows 10/12 for the stat with a Trade-off warning. All with 0 Toughness and no other defenses.
Is this a bug or what?
'Cause every PL10 character in my Hero Lab either gets capped by the trade-off or actually generates a validation error when any defense goes over 10. Yes, even the characters that came with the download (Battlesuit.por, Construct.por, etc.). I pull up a New Portfolio, set Agility to 8 then put 4 points into Dodge, and Hero Lab shows 10/12 for the stat with a Trade-off warning. All with 0 Toughness and no other defenses.
Is this a bug or what?