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Deadlands Noir - Poverty

I just installed Deadlands Noir to Hero Labs today and have a question about it. How do you enter the Poverty Hindrance as you get no points for it.
 
The setting says everyone starts with the Poverty Hindrance but that is not setup in the Deadlands Noir file. How do I modify it to do that? I'm new to this and have no idea on how to do that.
 
It's built into the setting. Nothing more to do to "add" it. In effect bootstrapping the Hindrance was problematic for a bunch of reasons so it won't show on the sheet that way, instead it is set as a modifier to the Setting itself. Suffice to say "it's in there", so there's nothing more to really do for it.

Hope that helps!
 
The starting money can be changed, but bootstrapping based on setting does not work. Well, it can.... how you might do it is to make versions of each race that is available and then bootstrap it to those. Seeing as it is Deadlands, you could make a copy of racHuman. But that is lame because then you have to pick Human even though it opens to Human on default.

So, not having played Deadlands Noir, I will say this: if everyone starts with only 75, you could make new versions of "Rich" and "Filthy Rich" as well as make an "Average" wealth edge, which would basically be doubled after the setting sets it to $75 starting.
 
I did similar by making up an option that I put in my Configure Hero menu where Doubting Thomas is the norm. In effect, everyone is assumed to have Doubting Thomas, and my version of Arcane Background (I use only one to rule them all) I made it so that if that is checked in the menu that Arcane Background requires an intermediary edge that basically buys off Doubting Thomas.
 
No, no, starting money is a strange thing, I've found. It seems to remember the previous setting it was on and sometimes doesn't change it when you change your settings... or there is interference from other boxes you've checked. I can't seem to get it to be particularly consistent, to be honest. It's one of those things I make sure to manually check every time I start out a new character OR I make sure to send a template portfolio out to the players for the setting which always has it set correctly. Trust me, though, the Poverty Hindrance IS in there and all of the appropriate other monetary Hindrances and Edges are set up properly (no need to full around with "Rich" and "Filthy Rich" or any of that.) In fact, DLN is probably the most complete data file out there since I kind of went a bit nuts and included all of the baddies and even did some work on setting up encounters and such (although I forget how to pull them up now since I never did end up using them in Hero Lab as the GM when I ran DLN myself as I ended up using Fantasy Grounds for that part instead.)

Trust me, though, SeelyOne, I'm pretty sure it's set-up right. You can double-check the file, though, and see if I screwed something up. I'm happy to fix it if I missed something there.
 
For anyone interested my original release notes do cover this issue:

Also the rules declare that all characters start with the Poverty hindrance. The problem is that if you take the Comfortable Edge it should just remove the Poverty Hindrance as its effect, but I've yet to find a good way to do that either. So instead the effects of the Poverty hindrance are applied to the character but the Hindrance is not listed on the sheet. Taking Comfortable will appropriately set starting cash to $150, though, and Rich and Filthy Rich also adjust money appropriately (as will Destitute.) So it's just something to be aware of that while the Poverty Hindrance doesn't show on the character sheet you can rest assured that the effects are still applied appropriately.

Why Starting Money never works consistently (for me, anyway) is just something I've never been able to figure out. Then again maybe I've coded something wrong on how to set up starting money, but if so I've no clue what the problem is. :(
 
I found that for starting money to work right you have to use a "Default Character sheet" or a character with it already "checked" as the source as it opens. In other words, save your character, close Hero Lab, and then open a character that already exists with the source.
 
Deadlands has a working example. In my house rules file, I use an if statement by source so there is only one place that it gets set.

Setup 4000

trustme
var cash as number
cash = 500

if (hero.tagis[source.Deadlands] <> 0) then
cash = 250
endif

herofield[acCashCfg].value = cash
 
Hmm... I've always just used

Code:
~Set starting Cash
trustme
      herofield[acCashCfg].value = 150

Followed by (for DLNOIR)
Code:
~apply effects of Poverty hindrance if the Companion is not selected
if (hero.tagis[source.DLNoirC] = 0) then
   herofield[acCashMult].value = .5
endif

Which should flat out set the starting cash for that specific setting file with that source. I think you're right about it just remembering the last setting, however, so if you don't set it and reload it doesn't seem to properly reset to the value of the setting as it should, which I am guessing has to do with the fillable "Starting Cash" value on the Character Config screen effectively overriding the value from the setting itself rather than properly overwriting that value when a source is selected so it can then only be used to override the setting's value AFTER all sources have been checked.
 
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The actual Deadlands file is woefully out of date. It was the first real Setting file, and we've learned a lot since then.
Later in the month I am going to start working on this stuff again (had to take a break - ongoing employment issues) and I'll finish up Interface Zero 2.0. The Deadlands re-write is on the slate right after that, if memory serves. It'll be updated to refresh the code base and to include the newer material.
 
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