Shadowchaser
Well-known member
Has anyone got either of these systems up and running in Hero Lab?
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Yeah, Mutants & Masterminds 3rd Edition is probably about as close as you're likely to see.
It is still substantially different. Powers are handled completely differently, for example, and the AV/EV/OV concept does not exist. Those new, smaller numbers are essentially D20 bonuses stripped from stats and made to stand alone.
Mind you, when applied to the DC Universe it seems to work, but it's not DC Heroes as we used to know it.
Probably be a pretty extensive Hero Lab project, too.
Interesting creation and setup on the rules. Based on the issue that resulted in the Vista version. I’m going to take a gander and assume the descriptions will be generic. What’s the plan on the limitations and advantages for the powers like invisibility doubling the cost?
<tag group="PowerType" tag="Physical"/>
<tag group="Range" tag="Self"/>
<tag group="Type" tag="Auto"/>
<tag group="BaseCost" tag="45"/>
<!-- Factor Cost -->
<tag group="FactorCost" tag="4"/>
I'd handle that with an eval script on the Invisibility thing (haven't gotten that deep yet, but eventually) that checks for the presence of the appropriate Bonus(es) and changes the BaseCost tag. Tags on powers look something like this:
Code:<tag group="PowerType" tag="Physical"/> <tag group="Range" tag="Self"/> <tag group="Type" tag="Auto"/> <tag group="BaseCost" tag="45"/> <!-- Factor Cost --> <tag group="FactorCost" tag="4"/>