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data files & roster options

Douglas

New member
I just downloaded Army Builder 3.2, then WH 40k 5th ed. data files. BUT there isn't any unit information.

Also I've noticed specifically with terminators there is an add unit button and you can arm each terminator individually, slightly helpful but more annoying then not. Is there any way to change it back to the way it was for more experienced players?
 
There are many different army lists you could be using so it would help if you could be a bit more specific. I will then attempt to answer anything that I can in reference to the list.

If you mean you are missing all of the basic items a unit would have then you might need to turn of the Competition Output formatting. Just a thought.
 
i am using the Chaos Space Marines.

not the items the information for the unit, such as special rules
(the names at least)

any advice for removing the "add unit" button as well?
 
I'm getting the same thing and have tried every option that looks like it would cause this. Did you ever find an answer to this?

I've included screen shots of exactly what we're talking about.

Edit: This only happens with chaos terminators for me.

ab01.jpg


ab02.jpg


ab03.jpg
 
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There are reasons this unit is setup like this. Firstly the 'old' way wasn't accurate with the stat line changes when certain weapons were taken. The way it is now the stat line is shown accurately by each model with that exact wargear load out. As for the 'empty' looking unit in the available units section at the top, its like that because we couldn't start with having a default stat line listed(ie normal termies)as you can have all Termie Champs if you choose to.(check your codex).

Here is an excerpt taken from another post in regards to this style of units:

When you first select the squad you start without any Termies chosen . You then need to tick the add termie or termie champion under the "add to unit" header on the right. This will add either a champ or normal termie. A that point you will need to select the line of the termie you have added. Then decide what load out of weapons you will be using for that model, if you would like more than one of that exact load out of wargear then simply you can use the + button to multiply that single model to however many you want.(easy way versus adding all of them as singles) If you would like different wargear then you will need to go back to the top line(aka the squad line) and add another termie or champ just like before. Also on the squad line is where all of the options that are chosen for the squad as a whole are located(like the chaos marks and transports) .
 
Oh I see, I guess I never really noticed the chaos termie rule that they can all be champs. The layout changes make sense, it was just bothering my OCD since just that one unit type was being displayed differently.

Thanks for the reply.
 
Its no problem, that's what we're here for. If something looks different then the rest, that usually means that it was more complex to code to make work.
 
Hi, I just d/loaded the latest WH40k bug corrections, and it's not allowing a heavy weapons team in infantry squads for the Imperial Guard anymore. Before the update Vets could not have them other than a mortar, now vets can and infantry squads can't access them at all.
 
Ork Boyz Mob questions

I have some questions about the new AB update I just got. I was building a list for an Ork army & found some bugs.

1) According to the latest GW FAQ, you can swap the Nob's Choppa for a Power Klaw, then swap the rest of the squad's Choppa/Slugga with Shootaz. As the Nob no longer has a Choppa/Slugga to swap, he is not required to swap weapons for a Shoota only. This is no longer allowed in the new AB file.

2) Per an email conversation I had with the rules people @ GW, the Nob is an upgrade NOT a replacement for 1 Boy in a mob of 30. The Mob can therefore take 3 weapon upgrades (Big Shootaz, Rokkit Launchaz, etc...). The Nob, however, cannot take that weapon upgrade also. Example: 29 Shoota Boys & a Nob can take 3 Big Shootaz, BUT the Nob cannot ALSO take a Big Shoota (which would give the unit more than 3). In the newest AB file, once I upgrade to a Nob, I cannot select 3 Big Shootaz for the rest of the Boyz, which GW says is allowed.

These are the only issues I have found so far. Please address, AB is too easy to use to have to go back to pen & paper!! Thanx! :D
 
I have some questions about the new AB update I just got. I was building a list for an Ork army & found some bugs.

1) According to the latest GW FAQ, you can swap the Nob's Choppa for a Power Klaw, then swap the rest of the squad's Choppa/Slugga with Shootaz. As the Nob no longer has a Choppa/Slugga to swap, he is not required to swap weapons for a Shoota only. This is no longer allowed in the new AB file.

2) Per an email conversation I had with the rules people @ GW, the Nob is an upgrade NOT a replacement for 1 Boy in a mob of 30. The Mob can therefore take 3 weapon upgrades (Big Shootaz, Rokkit Launchaz, etc...). The Nob, however, cannot take that weapon upgrade also. Example: 29 Shoota Boys & a Nob can take 3 Big Shootaz, BUT the Nob cannot ALSO take a Big Shoota (which would give the unit more than 3). In the newest AB file, once I upgrade to a Nob, I cannot select 3 Big Shootaz for the rest of the Boyz, which GW says is allowed.

These are the only issues I have found so far. Please address, AB is too easy to use to have to go back to pen & paper!! Thanx! :D

1) It's a matter of priority. Upgrade the Nob, then upgrade the Boyz. Select the Nob again, and deselect Shoota - unit will be legal.

2) I'm not getting this problem - can you run through step-by-step?
 
I am using the version 1.09a release to answer your questions

1) According to the latest GW FAQ, you can swap the Nob's Choppa for a Power Klaw, then swap the rest of the squad's Choppa/Slugga with Shootaz. As the Nob no longer has a Choppa/Slugga to swap, he is not required to swap weapons for a Shoota only. This is no longer allowed in the new AB file.
This function is working properly, you will just need to deselect the shoota in the nob's unit options.

2) Per an email conversation I had with the rules people @ GW,
Let me stop you there. We only work from the official printed FAQ's released by GW/FW. Therefore references to those unofficial answers from email or otherwise can not be regarded with validation until published officially on their website.

the Nob is an upgrade NOT a replacement for 1 Boy in a mob of 30.
I agree, Because if the Nob was a replacement instead then the Nob would not retain any previous wargear granted to him by being an boy in the mob(there is no specific initial nob wargear listed). How could he then replace a slugga and/or choppa for other items if he doesn't have them. The word upgrade is why the nob still has his armour, slugga/choppa. An upgrade is just that, a nob is still an ork boy that has been upgraded to a nob, (if GW wanted it to replace a boy they surely would have used that terminology as they have before.)

The Nob, however, cannot take that weapon upgrade also.
Moving forward now, the weapon upgrade to big shoota, rokkit launchaz, etc, is offered to an ork in the mob, not a boy. Because of this wording in your codex, this is indeed how a nob could in fact carry one of those weapon upgrades.

The Mob can therefore take 3 weapon upgrades (Big Shootaz, Rokkit Launchaz, etc...). Example: 29 Shoota Boys & a Nob can take 3 Big Shootaz, BUT the Nob cannot ALSO take a Big Shoota (which would give the unit more than 3). In the newest AB file, once I upgrade to a Nob, I cannot select 3 Big Shootaz for the rest of the Boyz, which GW says is allowed.
Let me clarify because your sentence is troubling to follow, You are allowed one Big shoota for every ten orks in the mob. So at 29 and a nob(30), you are allowed three. Its up to you if one Big shoota is in the nob's hands or if all 3 are in normal boyz hands. The program does properly recognize if one is on the nob or not in regards to the total allowed.

:) I hope this answers the questions. I am here to help. Also you are always welcome to post your questions and bugs directly on our website and we may just respond a bit faster...
 
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