I'm making a class feature that adds bonus damage to a certain group of weapons (basically the elven melee weapons, plus some other weapons that were defined in the same source). The documentation gives us several ways to add bonus damage to various subsets of weapons (all light, weapon finesse weapons, etc.). Is there a way to define our own subset weapon (for example in an augmentation file)?
I currently get around it by only applying the bonus to an equipped weapon if the equipped weapon is one of the weapons the bonus applies too. Not an ideal solution, as I don't see that I get a bonus unil I equip the weapon, and when I do equip, all other weapons appear to get the bonus as well. It works for now, but if I can define my own subset of weapons to apply a bonus to, that would be very good.
Thanks.
I currently get around it by only applying the bonus to an equipped weapon if the equipped weapon is one of the weapons the bonus applies too. Not an ideal solution, as I don't see that I get a bonus unil I equip the weapon, and when I do equip, all other weapons appear to get the bonus as well. It works for now, but if I can define my own subset of weapons to apply a bonus to, that would be very good.
Thanks.