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d20 Dataset Project....

I dont think i have their email addresses, if they could send them to me or shadow a message with the email address we will but you on the test team. thanks.
 
Psionic Powers from races of the Dragon and Strong mind feat from Eberron Campaigns setting entered.

Files sent for testing!

Bodrin, I went over your file, and found a few things. I don't know if you plan on doing Psionic powers in the future, but a couple things to keep in mind.

1) This is the most important. Unless its a Discipline power (ie it lists something like "Egoist 1") do not enter a Psion Discipline. When you do that, it ends up being listed as an available power for the specialist (and gets repeated several times if you do it for every power).

2) I generally don't put the name of the book in the name of the power. If the user includes Races of the Dragon, he'll have these powers available. If he doesn't, then they won't be there. I think if we do that, we'd have to start doing it for everything, and I'm pretty sure we don't want that.

3) I changed the id naming. It's probably not a big deal, but I like to keep things tidy. If people are going to be adding powers, handling the id system could be tricky. The simplest solution is to let people use whatever id's they want, and I'll simply make the corrections as they come in. I'm not sure how many are even left to do at this point. Maybe I'll just look around for what's missing and start entering them in.

Anyway, I've made the necessary changes and sent them back to Shadow. I just wanted to let you know for your own use since you seem to like Psionics. :)
 
Psionic powers are in:
Races of stone, destiny, eberron, wild and dragon books. The file version you got to look at depends on what time I sent the file along.
I finished the meat of the data about 10 minutes before driving to work, at 1.05am GMT I was debugging the psychic warrior wilder power duplicates!

I don't mind if you've changed ids but I'd appreciate a heads up on naming conventions used, for future reference!
 
ID's for powers are done the same as spells. It's easier if I show an example:

Breath Barrier for the Psion was changed to sPsi30032.

s - Spell (or Power in this case)
Psi - Psion
3 - Power Level
0032 - Count. The count starts a 0, and you simply add 1 for every power added.

The count started with EPH, and was done by LW developers. I continued the count with Complete Psionics. A couple of powers from Races of the Wild snuck in, and then Races of the Dragon that you did. It can be a little bit confusing if you don't have all the powers so I should probably create a list of where we're at for future reference.

Powers for other classes would look like this:

Wilder - sWld#####
Psychic Warrior - sPyW#####
Lurk - sLrk#####
War Mind - sWam#####

Disciplines:
Psychoportation: sPPor#####
Metacreativity: sPMCr#####
Clairsentience: sPCla#####
Telepathy: sPTel#####
Psychokinetics: sPKin#####
Psychometabolism: sPMet#####

Edit: Also of note. A few of the RotW powers were also in CPsi. If there is an overlap with other books, you can use just one and double-source.
 
Dragon Compendium Poisons

I've added the Dragon Compendium Toxins of Cerilon poisons to accompany the SRD poisons from the DMG.

File sent to ShadowChemosh for testing!
 
Hey Shadow, did you get the stuff I sent last week? Dragon Shaman, Core Monster Powers mod and the two races from the other guy.
 
Srd Monster types!

Remaining Monster manual types and subtypes entered.
File sent for testing.
Bodrin
 
Hey Shadow, did you get the stuff I sent last week? Dragon Shaman, Core Monster Powers mod and the two races from the other guy.
Ok a couple things. First yep I have gotten everything everyone sent in. I need to update the release notes but real life keeps getting in the way.

Second I think we need to put a freeze or what not on release 1.2. Anything sent to me after Sunday 11/28 at midnight is going to be considered for release 1.3. Otherwise we will never get 1.2 out the door. :)

Third I am going to try and put everything together into a beta release and put together a finished changed log. Then will see if we can get a hold of those individuals that said they wished to help test to test. Turns out I can't quite keep on top of it myself. :(

So to sum up anything sent in as of Today(11/29/2010) will go into release 1.3. Going to try and compile everything for release 1.2. Finally work on a better way for myself to keep track of this stuff as its pretty easy to fall behind on it. :)

P.S. - Awesome job to everyone. Its really exciting to see the stuff coming. Sorry I am the bottle neck right now...
 
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Risner you said you would be able to do this? Is it coming along or do you need help?

Was on vacation last half of Oct/first half of Nov, so I am sorry I left you hanging there. I just today got to reading the forums again.

I would interpret this as choose another feat and not another skill for the Skill focus feat.

I agree.

There are a number of things that got changed along the way and official stance is the new version is to be used instead of the old.

Here is a link to my local changes I had before this got consolidated. I have one replacement for Master of Many Forms (I couldn't use the one LG had, I was dissatisfied with it in a number of ways.) Mine should work for several wild shape variants also. If there are missing ones let me know and I can try to code for that variant also. I'm auditing the current Master of Many Forms. It looks different than the one that was available when I made mine?

I have included all the additional features (race, feats, etc) I am using also.

http://heathers.stdio.com/~risner/Fixes.user

I just today got the v1.1 download. So I don't have all the tags right.

I see it looks like I also duplicated Feat: Strong Stomach
 
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I have updated the LIST of all the .user files I have and are using to build release 1.2. So please double check that I have everything. If you see something missing be sure to shout out. :)

Thanks
 
List of files I have currently marked as sent:
CArc - PrC Wayfarer guide
CArc - PrC Geometer
RoS - PrC Runesmith
CAdv - PrC Exemplar
RotW - PrC Champion of Corellon

one of the classes was included in another by mistake (I believe Wayfarer is in with geometer) I have separated those out for my next batch of updates.

currently working on for 1.3 release:

MIC - Relic Millennial Chainmail
CWar - update to file for monkey grip feat.
CMag - PrC Ultimate Magus
updates to champion of corellon laerthian PrC
separation of geometer and wayfarer guide to individual files

missing Races of the wild material to complete the book.
 
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I've got more changes.

The Fixes.user file still had an old way of doing Skilled City-Dweller I forgot to delete:
cvCityDwel in the Class Variants page

Here is the new way (Adjustments) and there only needs to be four adjustments to handle all classes (because you select the class):
http://heathers.stdio.com/~risner/Fixes2.user
 
One more I needed just now:

Code:
  <thing id="ioWWGoGF" name="Wraith&apos;s Woe Gauntlets of Ghost Fighting (MIC)" description="{b}Price (Item Level){/b}: 4,000 gp (6th)\n{b}Body Slot{/b}: Hands\n{b}Caster Level{/b}: 13th\n{b}Aura{/b}: Faint; (DC 21) conjuration\n{b}Activation{/b}: -\n{b}Weight{/b}: 1 lb.\n\n{i}This pair of heavy, black leather gloves bears suns and skulls of gold on the knuckles and around each wrist.{/i}.\n\nThe wearer of {i}gauntlets of ghost fighting{/i} deals damage normally to incorporeal creatures with spells or attacks, ignoring an incorporeal creature&apos;s 50% miss chance. In addition, melee attacks made by the wearer deal an extra 1d6 points of damage against incorporeal foes.\n\n{i}Prerequisites{/i}: Craft Wondrous Item, {i}plane shift{/i}, possession of a piece of the set.\n\n{i}Cost to Create{/i}: 2,000 gp, 160 XP, 4 days." compset="Wondrous" summary="Ignore Incorp 50% miss (spells/attacks), +1d6 Melee Damage">
    <comment>MIC p216
Part of a Collection and collection not scripted.</comment>
    <fieldval field="gWeight" value="1"/>
    <fieldval field="gCost" value="4000"/>
    <fieldval field="hTotal" value="3"/>
    <usesource source="MagicComp" parent="p35" name="Magic Item Compendium"/>
    <tag group="Hero" tag="EqpHand" name="Hand" abbrev="Hand"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="Helper" tag="EquipMag" name="EquipMag" abbrev="EquipMag"/>
    <tag group="Helper" tag="EquipAvail" name="EquipAvail" abbrev="EquipAvail"/>
    </thing>
 
I'm going to clean these up, package into one file, and hopefully do as much as I can to make it easier on you.

This includes rewriting to work with existing material (Strong Stomach feat) etc.

When done, I'll let you know. So this is definitely 1.3 material.
 
@Shadowchemosh, On the LIST You've got me down as working on the MIC armour Properties, that's been put on hold for the moment.

Although i'll be methodically working on stuff that i'll be using in my Campaign which will include bits from the MIC anyway if they are not already added.
 
I've got the Dread Skeleton Template from Green Ronins Advanced Bestiary working.

V1.0 Sent for testing, note there are some niggles that need to be resolved before it's properly completed.

Bodrin
 
I've got more changes.

The Fixes.user file still had an old way of doing Skilled City-Dweller I forgot to delete:
cvCityDwel in the Class Variants page

Here is the new way (Adjustments) and there only needs to be four adjustments to handle all classes (because you select the class):
http://heathers.stdio.com/~risner/Fixes2.user
So I tried to take a quick look at this and I get a forbidden error message when trying to download it.

So is this Fixes file just Adjustments then?
 
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