• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

D&D 5e Community Pack

So to update everyone, things are coming along alright on the next patch. I have WBtW Monsters about 99.9% completed, and FToD Monsters are at about 20% done.

I'm kind of dreading doing the items for them. Not because the programming is hard, but because re-writing the text for all of them is going to take forever. So if anyone wants to pitch in and help with the text, let me know. I could use a hand.

And of course, if someone were to just randomly message me telling me they had re-written the text for AND programmed all the items, I'd probably just die from joy right on the spot.

With help or not, I'd love to get this all done before December. Mainly because: 1. I have a date with Halo Infinite and 2. Strixhaven releases around then.
 
Sorry if an annoying question, dont ask many here. But how frequently does this get updated (like when should I expected the latest books to be in it?)
 
Happy New Year, everybody! I had some personal stuff so I didn't work on the pack for a while but I'm doing bits and pieces now. I'm working on the Strixhaven player options.

I'm curious; would y'all prefer a release sooner, without all the items from the recent books included, or later and with the complete books?
 
Happy New Year Fenris, I am good waiting, or when you have time to get stuff done at your time frame... I am sure I will be in the minority,,, and that's fine, LOL. I am just glad you are taking the time to do it.... Peace out.
 
I'm wrapping up Release 3.4. I decided to push out the Items from recent books to the next patch, for the sake of getting all the other stuff into your hands. I'll post the full patch notes soon (though you can see them here). But here's the quick overview:

Release 3.4 - "Academics, Delights, and Dragons" (AD&D)
  • Fizban's Treasury of Dragons - Draconic Gifts, feats, monsters, races, spells, subclasses added.
  • Minsc and Boo's Journal of Villainy - All monsters added.
  • Strixhaven: A Curriculum of Chaos - Backgrounds, feats, monsters, race, and spells added.
  • The Wild Beyond the Witchlight - Backgrounds, monsters, races added.
  • Magic: The Gathering - Amonkhet, Dominaria, Innistrad, and the Adventures in the Forgotten Realms modules all get some love.
  • The usual other stuff; bug fixes, corrected typoes, and some of the 2021 errata.

Up Next: Release 3.5 - "Behold, My (Multiversal) Stuff!"

Here's a brief overview of the stuff I'm planning for the next patch. As always, this is subject to change.

  • Monsters of the Multiverse - Updated and new races, updated and new monsters, and whatever else we get in this upcoming book
  • 2021 (and earlier) Errata - A few things that were updated in the 2021 Errata made it into 3.4. The rest will be done in 3.5. There's also a lot of older, SRD monsters that were updated in previous Errata but never were updated in the LWD version of the SRD. I'll be reviewing those and replacing those monsters with up-to-date Community Pack versions.
  • Items, items, and items - There's a backlog of roughly 165 items from AI, AitFR, EGtW, FToD, MOoT, SACoC, and TWBtW. I want to believe I'll get them all done for 3.5, but I can only promise I'll do as many as I can without going insane.


As always, help is welcome. Whether it's reporting bugs on our GitHub issues page, rewriting descriptive text, or actual programming work, I'd love a hand!
 
Last edited:
V3.4 - Academics, Delights and Dragons - 1/10/2022

MAJOR ADDITIONS
  • Fizban's Treasury of Dragons - Feats, monsters, races, spells, subclasses added. Added Draconic Gifts to the Supernatural Gifts tab.
  • Minsc and Boo's Journal of Villainy - All monsters added.
  • Strixhaven: A Curriculum of Chaos - Backgrounds, feats, monsters, race, and spells added.
  • The Wild Beyond the Witchlight - Backgrounds, monsters, races added.

MINOR ADDITIONS, ENHANCEMENTS, & CHANGES
  • Adventures in the Forgotten Realms - Monsters, spell added.
  • Planeshift: Amonkhet - Monsters added.
  • Planeshift: Dominaria - Added monsters and fiendish cult to complete this source's content.
  • Planeshift: Innistrad - Human variants, Inquisitor background, and monsters added. Skaab characteristics and angelic flight characteristics can be added as variant racial traits for each.
  • Return to the Glory - Monsters added.
  • Tasha's Cauldron of Everything - Added Druidic Warrior. This was missed in the TCoE release in 3.0

BUGS & CORRECTIONS
  • BGDiA - Fixed Hollyphant's spells to correct casts per day.
  • CoS - Updated Tree Blight's HP per Errata.
  • DMG - Fixed Necklace of Prayer beads not granting beads when 6 beads are selected. Replaced SRD Cloak of the Manta Ray with a version that actually grants swim speed. Various Errata updates and tweaks.
  • ERFtLW - Fixed bug preventing Fire Bolt from showing up in Artificer spell list.
  • MToF - Fixed spelling errors with Eladrin name and description.
  • PHB - 2021 Errata updates to Magnificent Mansion and Clone.
  • SCAG - Added History as option for the Knight of the Order background proficiency.
  • TCoE - Removed Psionic Spells from Clockwork Soul Sorcerer subclass. Fixed selection of Counterspell as a Clockwork spell. Fixed One with the Word to only work at 14th+ level.
  • UA Warlock & Wizard - Fixed Raven's Shield to work only once level 10 is reached. Thanks to jbearwillis for the fix.

KNOWN ISSUES
  • DMG - The Rod of Lordly Might was updated in errata such that button 1, which forms a flame tongue sword, can be any sword of your choosing. Programming this choice in would be extremely complicated and honestly, it's easier if you just add a Flame Tongue Sword of your choice to your character separate from the Rod and use that.
  • See Known Issues page on the 5e Community Pack Github for previous known issues.
 
Here's how I think I'm going to handle the revised races in Mordenkainen Presents: Monsters of the Multiverse. Next release, there will be a new category on the Configure Hero screen called "5e Revised Sourcebooks". I'm doing this so that when the PHB revision releases in 2024 (basically a 5.5e for D&D's 50th anniversary), we'll have a place to put that as its own sourcebook.

Under that new category will be the MPMotM book. If you select it, it will remove the old versions of these races as options, and provide the new ones in their place. So the old versions aren't going anywhere. If you want to keep your old, slow-walking, fast-flying Aarakocra, just don't select the new MPMotM source on the Configure Hero screen. It'll be as simple as that.

I'm expecting some exceptions to crop up once I can dig into the book, but I'll try to err on the side of preserving old versions. I just hate the idea of us having a massive race list where there are multiple versions of each race, all displayed together e.g. "Aarakocra, Aarakocra (MotM), Aasimar, Aasimar (DMG), Aasimar (MotM), etc."

If anyone has strong feelings against this approach, feel free to express your reasons.
 
Here's how I think I'm going to handle the revised races in Mordenkainen Presents: Monsters of the Multiverse. Next release, there will be a new category on the Configure Hero screen called "5e Revised Sourcebooks". I'm doing this so that when the PHB revision releases in 2024 (basically a 5.5e for D&D's 50th anniversary), we'll have a place to put that as its own sourcebook.

Under that new category will be the MPMotM book. If you select it, it will remove the old versions of these races as options, and provide the new ones in their place. So the old versions aren't going anywhere. If you want to keep your old, slow-walking, fast-flying Aarakocra, just don't select the new MPMotM source on the Configure Hero screen. It'll be as simple as that.

I'm expecting some exceptions to crop up once I can dig into the book, but I'll try to err on the side of preserving old versions. I just hate the idea of us having a massive race list where there are multiple versions of each race, all displayed together e.g. "Aarakocra, Aarakocra (MotM), Aasimar, Aasimar (DMG), Aasimar (MotM), etc."

If anyone has strong feelings against this approach, feel free to express your reasons.

I do like this method, as I try to do that for my Custom Campaign files. Just have the version of the races I use.
 
Just to update everyone, the revised races from MP:MotM are done. I'm very happy with how they turned out, and I'm really excited to get them into everyone's hands!

One interesting thing; there's no such thing as subraces in this book. Each Genasi, the two types of Gith, Duergar, Deep Gnomes, Shadar-Kai, Sea Elves, and Eladrin all are treated as their own separate races.

I split how I approached these; for the Gith and Genasi, the book contains all published subraces for them. So I felt comfortable making them with a base Gith and base Genasi, and treating their variations as subraces (this is how their older versions operate in the Community Pack).

But for the elven subraces, the Duergar, and the Deep Gnome, I realized we have no way of being certain what the base elf, dwarf, and gnome will look like when they're revised in 2024. So I programmed them as separate races each. Obviously the base races and their other subraces aren't going anywhere. So now when you select the base Dwarf while you have this new source active, you won't see Duergar in the list of subraces. It'll instead be its own race.

If the revised races come out in 2 years and it makes sense to turn these things back into subraces, I'll do that. But that's Future Fenris's problem. Screw that guy.

EDIT: Also, one extra thing I did; I tried to set everything up so that whenever it makes sense, racial abilities will show up when outputting the hero as a stat block. In case you're into that sort of thing.
 
Last edited:
Thank you for all the effort you put in Fenris!

I'm having an issue with Tasha's Sorcerer Variant spells.

When I hover the feature, it doesn't list:
2nd-level: Magic Weapon
5th-level: Bigby's Hand (Arcane Hand)
6th-level: Otiluke's Freezing Sphere (Freezing Sphere)

And I don't find those added to my spell list to be chosen as a Divine Soul Sorcerer either.

Looking at the commit on github, I see that the description and entry is different, listing the missing spells.

For example, the commit has the description for the variant feature mentioning Freezing Sphere, but the description I have doesn't. The version I have of the 5e Community Pack is from 10 January 2022 and have tried to update it.

The code itself says:
<tag group="ClsAllowSp" tag="spArcaHand"/>
...
<tag group="ClsAllowSp" tag="spMagiWeap"/>
...
<tag group="ClsAllowSp" tag="spFreeSphe"/>

So I'm unsure why it's not giving me access given the latest release was on January 3rd.
 
Last edited:
My best guess is that you're confusing the UA version of the variant features from the official Tasha's. I just now tested the Tasha's stuff and it lists those spells and correctly adds them. If you're adding an adjustment called Class Feature Variants: Sorcerer, you're doing the UA version, not the Tasha's one.

The Tasha's version can be found by going to your Configure Hero Screen (ctrl+k), scrolling down to Optional Rules, and checking "Always Show Tasha's Variants Tab." Once that's checked, you'll see that tab where you can add the official versions.

I'm going to add some text to clarify those Adjustments are the old UA versions, not the official ones. I can see how it'd be confusing. I also highly recommend only selecting sources on your Configure Hero screen that you know you need, as you'll end up with a ton of copies between UA and official versions of things.
 
Humblewood?

Hi there, we've been using the Hero Lab app for awhile now and love it. We backed the kickstarter for Humblewood when it was up and we've been playing a campaign for awhile. We've really missed being able to use the Hero Lab program to create and maintain our characters.

Is anyone working on a Humblewood segment for the community pack?

I've been looking to do it myself, but I have no clue where to begin.
 
My best guess is that you're confusing the UA version of the variant features from the official Tasha's. I just now tested the Tasha's stuff and it lists those spells and correctly adds them. If you're adding an adjustment called Class Feature Variants: Sorcerer, you're doing the UA version, not the Tasha's one.

The Tasha's version can be found by going to your Configure Hero Screen (ctrl+k), scrolling down to Optional Rules, and checking "Always Show Tasha's Variants Tab." Once that's checked, you'll see that tab where you can add the official versions.

I'm going to add some text to clarify those Adjustments are the old UA versions, not the official ones. I can see how it'd be confusing. I also highly recommend only selecting sources on your Configure Hero screen that you know you need, as you'll end up with a ton of copies between UA and official versions of things.

That was indeed the answer. Thank you!
 
After a few weeks of non-stop work, I'm finally in the home stretch on all of the Monsters of the Multiverse monsters. It was waaay more work than I expected, as practically every single monster was changed, and in much more significant ways than a number here or some text there. And because consensus was to keep the existing versions and add these as new ones, well... I basically just redid VGM and MTOF. A good 50% of all their abilities had to be remade, to preserve the old, different versions.

Once released, the new monsters will be in the Encounter Builder, with names like "Wood Woad (Revised)". On top of that, I've improved on a few things.

Variants, like the various types of guard drakes, fiends that can summon other fiends, and creatures with higher CRs while in their Lairs, will now all be picked from the Variant features menu on each monster. So if you want a green grung, select "Grung (Revised) from the Encounter Builder, click "Add optional Variant Traits" from the Race tab, and select "Green". Any time the book shows an optional variant trait, that's where you'll find it in Hero Lab. Note that I did not retroactively change this for previous books. As nice as that would be to have, it's just way too much work for little benefit.

This cuts down on the already huge list we have in the Encounter Builder, cuts down on data size, and makes more sense considering that's what variant options are for.

Once I wrap up this stuff, I'll move into working on some Items. Basically I'll do as much as I can stand for a few weeks, release what's done, and try to give myself a bit of a break before Call of the Netherdeep hits in March.
 
I am being really dim about this, but how do I download the files to add this to HL? It's been so long since I did it, I can't remember what to do.
 
Strixhaven BGs

It seems that the Quandrix Student background is providing the cantrip options for Lorehold. Is anyone else seeing the same thing?
 
Back
Top