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D&D 5e Community Pack

I was wondering how to make a custom or add a new player character race?

This question has been addressed a few times, and should probably get asked outside of the community file thread, do a thread search on the forum. The short of it is that you need to go to the tools menu and show editor, create a new file for your creations. 90% of a custom race is just plugging in entries into the fields of the editor. It's the weird 10% that might take some scripting.
 
RE: Awesome Work but I'm Still Having Issues

That did the trick, hitting Ctrl-K is what it took to bring up the options so I could select pack options. Thank you again for all the hard work coding and providing assistance. I love the gaming community, you guys rock!!!
 
Ok so I have a quick question: I want to add a custom Circle of the Land biome option (Oasis) aka adding new spells. I was wondering where the Circle of the Land is in the Editor because for the life of me I can't find it...
 
Ok so I have a quick question: I want to add a custom Circle of the Land biome option (Oasis) aka adding new spells. I was wondering where the Circle of the Land is in the Editor because for the life of me I can't find it...

That class option is baked in from LWD in the SRD so it's not directly or easily modified or extended. What I would suggest is doing a New (Copy) on the Custom Ability tab and make your own copy of the Circle of Land and give it a name like "Circle of Land (Oasis)" . That would copy 90% of what you need and then you just need to replace the Circle Spells bootstrap to only hold your new biome spells.
 
Ok but would it then be a new bootstrap for each spell? The other thing I want to add is a custom Paladin Oath but I'm still learning Hero Lab...
 
Ok but would it then be a new bootstrap for each spell? The other thing I want to add is a custom Paladin Oath but I'm still learning Hero Lab...

Well, no/yes, when you copy the subclass you'll see all the things bootstrapped to it on your copy. One of those bootstraps will be Circle Spells (cDrdCirSpe). Knowing that you can now move over to the Class Special tab and make of copy of Circle Spells. You'll see where the original bootstraps at least 64 spells and puts a condition on each of the bootstraps that looks for an index (this being the index on the dropdown list). You can simplify your copy of Circle Spells and bootstrap only those you want without conditions and remove the dropdown array (easiest) or insert your new circle into the array and bootstrap your new spells and go through all the spells and make sure they use the right index on their condition (hard and hint: the array index starts at 0, not 1).

So at this point after saving and testing you'd replace cDrdCirSpe on your copy of the new druid subclass with the new Circle Spells you just created/copied and it should be ready to go.

So, a bit of juggling and a tough subclass to crack.

Creating a new Paladin Oath is a lot easier. You can copy any existing oath and see how it bootstraps oath spells I'm not aware of any of the Oaths that change out spells like the Circle of Land does for the druid so they are usually a flat subclass that just bootstrap the spells and the other specials.
 
Why was there never a 'Modern Magic' update, even though it was one of the earliest UAs from 5e?

I'm sure there was a good reason, I just can't find any mention.
 
Why was there never a 'Modern Magic' update, even though it was one of the earliest UAs from 5e?

I'm sure there was a good reason, I just can't find any mention.

The community authors create new items based on requests outside of the main WotC published line based on tickets/requests they see on github or if they have a personal reason and permission to share some published work. I would assume nobody ever made a formal request and the few authors don't use any of the modern rules. Not every UA article has made the cut, and many of the most recent haven't been looked at or started.
 
I know I'm showing my ignorance, but how do I go about making a formal request? I am signed up to githup, but beyond that everything on there is well beyond me.
 
Well, no/yes, when you copy the subclass you'll see all the things bootstrapped to it on your copy. One of those bootstraps will be Circle Spells (cDrdCirSpe). Knowing that you can now move over to the Class Special tab and make of copy of Circle Spells. You'll see where the original bootstraps at least 64 spells and puts a condition on each of the bootstraps that looks for an index (this being the index on the dropdown list). You can simplify your copy of Circle Spells and bootstrap only those you want without conditions and remove the dropdown array (easiest) or insert your new circle into the array and bootstrap your new spells and go through all the spells and make sure they use the right index on their condition (hard and hint: the array index starts at 0, not 1).

So at this point after saving and testing you'd replace cDrdCirSpe on your copy of the new druid subclass with the new Circle Spells you just created/copied and it should be ready to go.

So, a bit of juggling and a tough subclass to crack.

Creating a new Paladin Oath is a lot easier. You can copy any existing oath and see how it bootstraps oath spells I'm not aware of any of the Oaths that change out spells like the Circle of Land does for the druid so they are usually a flat subclass that just bootstrap the spells and the other specials.

Copying/editing the Paladin Oath thing I get, but not the Channel Divinity parts. I'm having trouble figuring how to put them into the system...and I think I've figured the Druid Circle thing though, thankfully.
 
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heya, been trying to work on monsters to finish this all up. hoping to get some questions answered. who can i talk to on this and where? i'm pretty well available through most major channels.
 
heya, been trying to work on monsters to finish this all up. hoping to get some questions answered. who can i talk to on this and where? i'm pretty well available through most major channels.

Feel free to make a new thread on here about your questions. We can answer them there.
 
I’m trying to get the WGtE packs working on my iPad version of HL, I don’t have it on pc since my gaming group is at our max for licenses. I had someone else download and add the .user files and export to a .hl but all of them give the following error once I load the files

Races.user (line 7) - invalid top level element tag

Any advice on what I (or the pc user who exported the .hl) did wrong? I need the dragonmark races for a game.
 
I am confident I am going to reveal some ignorance here, but I am only so technical...

Are there any plans to release a new version of the Pack as a whole? (Apologies if I missed a thread on this topic, though I did search.) A simplistic look at Github (not a developer, so only so familiar with Git), indicates a huge number of commits to the master branch, but no releases.

It does not appear that more recent additions are showing up via the updates link as I checked that.

Has someone laid out a step-by-step for technically conversant (I do have a GitHub account, for example), but not profoundly tech-savvy folks who might want to incorporate community contributions made since the last update to the Pack in February 2018?

Thanks.
 
The short answer to your question is yes. We plan to do a large release once we've finished Mordenkainen's Tome of Foes. That release will include finished thing we've done since February 2018.

I'm optimistic that once we're over that hump, things will move a bit faster and we'll have more frequent releases again. But that's all up to how much time everyone can contribute.
 
Has someone laid out a step-by-step for technically conversant (I do have a GitHub account, for example), but not profoundly tech-savvy folks who might want to incorporate community contributions made since the last update to the Pack in February 2018?

There are a couple of threads here and there that try to explain grabbing an advanced copy of the community files, mainly for the PC. There is a complicated process to get it to a tablet/iPad that's been explained as well but I can't summarize it for the non-technical very well. A good lead is in this thread.

For PC:
Go to here.
Find the Clone/Download button and download a zip of the current master branch.
Unzip that downloaded file into your HL 5e data folder (default: C:\ProgramData\Hero Lab\data\5e).
Restart Hero Lab if you had it open.
Pray it works.
If it doesn't delete anything that starts with COM_ in that 5e folder and re-download the supported version.

That's about as nontechnical as I can put it. If you know how to fix .user files or troubleshoot, you can take a chance with the not-fully-tested files or provide feedback in the issues section of the github.
 
Pray it works.
If it doesn't delete anything that starts with COM_ in that 5e folder and re-download the supported version.

That's about as nontechnical as I can put it. If you know how to fix .user files or troubleshoot, you can take a chance with the not-fully-tested files or provide feedback in the issues section of the github.

I'll second this last bit. Please let us know, preferably with screenshots of the error message(s), what went wrong so we can get it fixed.
 
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