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D&D 5e Community Pack

For anyone else wondering how to activate the content from the community pack on the ipad:

Select the 'Character Tab' and change the Hero Settings - all the content is in that list but not activated by default.

Thanks for the hard work on this content, makes things soooooooo much better!

So I have the windows version of Hero Lab, and am in Hero setting...what am I looking for? Other than the Psionic handbook, I don't see another option
 
You should see lots more than the Psionic Handbook.

AW6lSKm.jpg
 
You should see lots more than the Psionic Handbook.

AW6lSKm.jpg

Sorry, yes, I see much more than Psionics handbook (not what you see). What I am missing is the new mystic class...If someone started it, and shared it, I would like to get my hands on it so I can take a look (and try to help).
 
A version was added as the Psionic Handbook. It was badly implemented, in my opinion, as it uses the psionic powers as spells so I don't use it. It uses the mystic and the same class name as the Mystic. It caused me all sorts of problems with my version of the Mystic which is set up as abilities that show up under the Inplay tab. When you active an ability, the ability is immediately implemented and applied to the character where such applies.

The Psionic Handbook caused major conflicts with my version which was updated to version 2. I have started upgrading my version to v3, but have a ways to go before I am finished.

Because of all the issues the 5C version caused me, I refuse to have anything to do with it.
 
The handbook was based to the UA Mystic and then modified and upgraded. That what caused me so many headaches with mine which unfortunately I created before the Psionic Handbook. Because he used tags and id I'd already used, you can imagine the headaches I had. In the end I had to change a lot of tags and Id's which made all the Mystic characters I created up to that point, unplayable.

Its why I have to always delete the Community packs version of the UA Artificer. It conflicts with mine and I refuse to go through the problems I had with changing my own version of the Artificer. :(

It one of the things I am starting to hate about some community pack materials. Conflicts with personal material that prevents any non-stock materials from loading.

When I upload materials I always try to make sure my materials won't cause conflicts.
 
What unique ID are you using for all your stuff? If you are using 5C you shouldn't be as that's the unique ID for the community pack so the only time that should be used is specifically for content that goes into the Community Pack to be used in the same format that the Community Pack provides.

The Psionic Handbook came before the UA Mystic. Long before it.
 
If the community scriptwriters used 5C or 5E in ALL there tags there would be no issues.

A lot of my most used stuff (like the Mystic and Artificer didn't include my ID unfortunately - SoE). I used cMystic, cHelpMys, cArtificer, and cHelpArt when I created them. It was a mistake on my part at the time. To change everything would have required my players to re-created or modify literally dozens of characters (like happened with the Mystic).

In my opinion, all the Community materials should have the 5C in all tags; including those for class ID and helpers. <sigh>

I have started including my ID in all my tags. But Id rather do without community material than go through the headaches I experienced with my Mystic version when the Community version came out.

I've had to do this with the Communities' version of the UA Artificer and have not missed it. I have been workign on creating my own version of the UA Artificer, but I have so much on my plate and so little free time to implement it all . . .
 
Alright so looking at the CP Mystic there is only one 'thing' where the 5C was missed.

It's the Class object though which is cHelpMys. This generally happens because of the special wizard that is used to create Classes. It's the one element that follows a different process to everything else but its not something I can fix. For the same reasons as you just on a much larger scale.

The artificer has way more issues.

I need to think of a way to call this out to people submitting content. I've been taking less of an active role as I've picked up a heap of other work but the nature of the content is that the community should be able to add to the community pack so hmm.
 
The last few times I started to work on UA material like the Artificer, someone else has put it out before me. It's gotten so that I now wait and see who'll put it our before I can.

I'm surprised no one has done the new feats yet. :)
 
The UA's have been coming out so hard and fast with the community poking holes in them so quickly that it's just not been worth the effort. Now we are going through the re-run's of those UA releases.

Honestly, I'm more likely to just ban UA at this stage and wait for what I can only assume is going to be a major player content release.
 
I think UA is going to 1 per month. Yes, a phb 2 book would be awesome, but i imagine that wouldn't happen prior to Xmas time. Books take a while to make, and announcements would be made well in advance to build hype.

Anyhow, i signed up for github and am working on mystic. I could use some help since I'm new to this
 
If the community scriptwriters used 5C or 5E in ALL there tags there would be no issues.

A lot of my most used stuff (like the Mystic and Artificer didn't include my ID unfortunately - SoE). I used cMystic, cHelpMys, cArtificer, and cHelpArt when I created them. It was a mistake on my part at the time. To change everything would have required my players to re-created or modify literally dozens of characters (like happened with the Mystic).

In my opinion, all the Community materials should have the 5C in all tags; including those for class ID and helpers. <sigh>

I have started including my ID in all my tags. But Id rather do without community material than go through the headaches I experienced with my Mystic version when the Community version came out.

I've had to do this with the Communities' version of the UA Artificer and have not missed it. I have been workign on creating my own version of the UA Artificer, but I have so much on my plate and so little free time to implement it all . . .

Would you mind sharing your mystic files? Maybe i can swipe some of that stuff into my work? Im trying to make version 3
 
I'll see about uploading it to the GIT site. Remember, this was created for my own (and my players) use. I've kept it true to the UA Mystic but have only just started updating it to version 3.

I've tried to keep my custom material in separate files; that way my homebrewed stuff doesn't show up for peeps who wouldn't want it. This is mostly custom feats, Orders, Disciplines, and Talents.
 
So not sure if I did something wrong or a small bug in the community pack.

Duergar Fighter LVL 3

It's showing invisibility on my spells page, Duergar don't get that till lvl 5
 
Sorry about the UA Mystic folks. I feel ill the day after I posted and have been in the hospital for the past 6 days. I have yet to get back into the swing of things.
 
For personal reasons I had to step away from games for a while. Now I am back. Am I right in seeing the latest update is from Feb and is 1.8?

Just checking to make sure I have not missed some of your great work. :-)
 
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