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D&D 5e Community Pack

I have a weird question. I'm trying to find the file where the Monster Manual monsters are...I don't see on in my user files...
 
Nice job on the latest update to the D&D 5E Community Pack (v1.7)

Like usual I had conflicts between the pack and the stuff I had uploaded to be included. Other that that, so far everything seems to be working fine.

Thanks to everyone for all the hard work you have put into the Community Pack.
 
Good Morning All!

v1.7 December 14, 2016

New Features
  • Volo's Guide To Monsters - Player Races Added (Aasimar, Firbolg, Goliath, Kenku, Lizardfolk, Tabaxi, Triton)
  • Volo's Guide To Monsters - Monstrous Player Races Added (Bugbear, Goblin, Hobgoblin, Kobold, Orc, Yuan-Ti Pureblood)
  • Plane Shift: Zendikar - Player Races Added (Elf, Goblin, Vampire, Kor, Merfolk)
  • Plane Shift: Zendikar - Monsters Added (Archon of Redemption, Felidar, Kraken)
  • UA Druid Circles Added (Circle of Dreams, Circle of the Shepherd, Circle of Twilight)
  • UA Cleric Domains Added (Forge, Grave and Protection)
  • UA Bard Schools Added (College of Glamour, College of Whispers)
  • UA Barbarian Primal Path Added (Path of the Ancestral Guardian, Path of the Storm Herald, Path of the Zealot)
  • UA Fighter Martial Archtypes Added (Arcane Archer, Knight, Samurai)
  • UA Kits of Old - Added bard College (College of Swords)
  • UA The Faithful - Added Wizard Arcane Tradition (Theurgy)
  • UA Gothic Heroes - New Race: Revenant
  • UA Gothic Heroes - New Rogue Archetype: Inquisitive
  • UA Gothic Heroes - New Fighter Archetype: Monster Hunter.
  • DMG - Added Sentient Magic Items (Blackrazor, Moonblade, Wave, Whelm)
  • New Homebrew Race - Mousefolk
  • New Homebrew Cleric Domain (Exorcism)
  • SCAG - Half-Elf Variants Added
  • New Adjustment - Race, Custom Ability - once added lets you set the abilities name and add text desc up to 100 characters
  • New Adjustment - Race, Size Category - Select this adjustment to change your size category only. No other changes will be made to your character (This DOES NOT change equipment on a character)
  • New Optional Rule Added - "Always show the journal tab". This is useful for those that want to enter repuation gains or money for NPCs.
  • Tribality.com - New Warlock Otherwordly Patrons (The Archfey - The Queen of Air and Darkness, The Archfey - The Lord of the Hunt, The Archfey - The Good Fellow)
Enhancements & Changes
  • SCAG - Script added for ability Royal Envoy and spells for Radiant Sun Bolt and Searing Sunburst added.
  • Homebrew Race - Shardmind - added disease immunity to living construct trait. Goes for Warforged as
    well.
  • UA - Eberron - added psychic resistance to Crystalline Mind trait
  • UA Barbarian - Path of the Storm Herald reworked.
  • Book of Lost Spells - Formatting updated for spells.
  • Updated the way proficient tools are added to characters to correctly reflect them on characters
  • 5e Feats - Added scripting for multiple feats (there is still alot of unscripted feats)
  • Psionic Handbook - Scripting improvements made to Mystic class. Now able to select Fighting Style.
Bug Fixes
  • Gunslinger - Guns now use Dex instead of Str
  • UA Feats - Fixed the bonuses on some feats to trigger correctly
  • SCAG - Deep Gnome - Now able to select Sverfneblin Magic feat
  • SCAG - Deep Gnome - Was adding an extra INT to stats
  • PHB - Drow - Was missing Sunlight Sensitivity
  • UA Ranger Revised - Favored Enemy was not implemented correctly. This is now fixed to match the UA content
  • UA Ranger Revised - Multi-attack fro animal companion now correctly removed.
  • Yuan-Ti Pureblood - Had Orc stats, now correct
  • Darakhul Ghoul - now proficient with Bite
  • Potion of Fire Breath - Removed incorrect tag
  • Inheritor Background - Fixed Tool Proficiency
  • Master of Intrigue Background - Fixed Tool Proficiency
  • The Not Really Complete Tome of Spells - Fixed spell levels on multiple spells (Echoes and Battletide)
  • SCAG - Theurge Arcane Acolyte feature was not triggering. Timing changed
  • HOTDQ - Insignia of Claws - Script added and timing of script fixed
  • DMG - Rod of the Pact Keeper - Replaced with more functional version
  • UA Feats - Heavy Armor Expertise - Changed the way the stat increase displayed so its a permanent adjustment
  • PHB Feats - Heavy Armor Master - Changed the way the stat increase displayed so its a permanent adjustment
  • Fixed source entry on multiple races / classes and sub-classes to ensure they are not visible when the option is not selected in the character source configuration
  • Aarakocra - Unarmed Damage Added
  • Trollkin - Unarmed Damage Added
  • Corrected descriptive text on Favored Soul - Bonus Proficiency

Reminder: If you find bugs in the D&D 5e Community Pack please submit them using the links in my signature.


Thanks for all the hard work on keeping this current. The lastest update broke the Exorcism domain that you had added for me here: http://forums.wolflair.com/showthread.php?t=55654 bug posted in github
 
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Oh, the Bard Colleges from UA Kits of Old are integrated. What about the fighter kits, Cavalier and Scout? Are they being worked on for the next update?
 
I've installed the Community Pack, and there are some homebrew archetypes called Lurk (Rogue Archetype) and Psychic Warrior (Fighter Archetype) as options. (That I've noticed atm. There might be more) Even if I turn off every Community Pack content in the Configure Hero Menu, they're still there. How do I get rid of them?
 
Don't know if this has been noted: But I have a 10th level fighter using a versatile weapon (Battle Axe), when I print the character sheet it erroneously doubles the damage bonus from +4 to +8. Looks fine in HeroLab. Only when I output it.

AD

P.S. I'll post the issue to github with file when I get home.
 
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Odds are whoever created those items didn't provide a Source so you can't turn them off. <sigh>

We've found quite a few of those over time and we try to fix them as we discover them.

Any issues found should be reported at the GIT site so we can fix them.

The site is found here: https://github.com/Sklore/HL_DD_5e_Colab/issues/new

I added one for the spells/psionic talents from the Psionic Handbook for exactly this issue.
 
Maybe it makes sense to split the community pack so that homebrew options are in a separate pack that one does not have to load and so can get rid of those unwanted features.
 
That would be really good. I'm editing my install of the community pack each release to remove homebrew stuff that's totally unbalanced. It would be much more efficient to uncheck a box or at least have a logical place to look for editing.
 
It's something I wish we had done. As far as I know though it's really bad practice to remove items from the pack post release.
 
It's something I wish we had done. As far as I know though it's really bad practice to remove items from the pack post release.
To be clear it "can" be done. But yes it causes overhead to creating the installer and it has to be tracked "forever". I would "really" prefer it only be done if you 100% have to do that and you are 100% sure it fixes the problems.

It sort of sounds like just making sure every Thing is source marked correctly fixes this issue. Making sure if that if a gamer turns off the "House rule" options that NOTHING appears or any scripts fire. I can also move the "House Rule" section to be further down the list of Options (ie very end). That can help keep it out the more popular section of Configure Your Hero.

Also think about the issues of Tags and Resources. If something in the House Rule pack was to reference something in the 5e Pack you can have issues. First one is what happens if a gamer only installed the House Rule Pack they they will will get errors. HL will load into Safe Mode. No way to have the installer check for other "dependent" packs before installing. From experience this will cause additional support time to explain this to all the gamers that ONLY loaded the one pack. :(

From actual experience of trying to run multiple Packs its MUCH easier/nicer/less time to have a single Pack. Just someone has to spend the time to make sure that all NEW Things and Old Things are source marked. :)
 
Yup as I suspected. Not even close to being worth it. End of the day it's possible to set your defult configuration to have the options you don't want turned off.
 
What a phenomenal community pack. This saved me so much time from all the custom options I would have had to do for my first campaign. The only thing my players chose that I didn't have an option for was the new UA artificer class (instead of the first iteration of a wizard archtype). I won't be starting the campaign for a bit though. That being said:

Do you intend to add this to the next release?
How often do you generally do releases?
Is there a way to donate or show appreciation some way?
 
So to report an issue on github, I have to sign up for an account? I have too many accounts! If I have a question on why something in the community pack isn't working the way I would expect, where on the forums here should I ask for clarification and/or assistance determining if it really is a community-pack (as opposed to a base software or user expectation or something) problem? In this thread? Open a new one? I'm trying to avoid adding another barely-used account to my collection...
 
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