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Custom Separators

Paragon

Well-known member
Do custom Equipment types and separators not work right? I just did some for Broken Earth, and all the separators are showing up above above "Custom" (both on the drop down menu in the Editor and in the Equipment selection sorting) and the equipment with these cateogories is not actually sorting under the separator. Is there something I need to do that I'm missing?
 
They need to have its category. So after you make the custom category, click on the Test Now! button on the top left. Then you can use that as the Equipment type for new gear.
 
They need to have its category. So after you make the custom category, click on the Test Now! button on the top left. Then you can use that as the Equipment type for new gear.

It just seems to test the item, not the type. In other words, it'll test "Battery" not "Electronics".
 
Maybe I do not understand what you are saying. Let's say that you made a Separator called "Electronics". In that separator you would give it the Custom Equipment Type. That will make a window appear, where you enter Electronics into the fields. If you test this, or open the program again after saving and quitting, then you will see "Electronics" in the Equipment Type menu -- you will not need to create it multiple times. Then each item, such as "Battery", would also need to choose Electronics, which is now in that menu. Then you can test Battery and it will show up in its separator.

Did you already do that and it is still not working?
 
Correct. I'd entered the two new equipment categories--Fuel and Electronics--as I put the equipment in. They now show up on the equipment types, but they're above the "custom equipment" entry in the pulldown. Then I went back and did a separator for each of them, but that separator shows up above "custom equipment" in the portfolio manager, and in either case, its not sorting the various equipment with "Fuel" or "Electronics" together; they're just being stuffed under the three "Custom" separators and above "Adventuring Gear" as though they had no equipment type assigned, even though I've done the test on each of them individually, and saved the data file. The "
--Electronics--" and "--Fuel--" headers show up above the three "custom" headers (and right below a "--Custom Gear--" header, which is greyed out like the typical headers rather than the white one-off gear selectors.
 
Wait a minute; was I supposed to use "Custom" rather than "New Tag"? I did the latter. Let me test this...
 
Oh. So I'm going to need to reutilize some of the old ones. That's kind of a nuisance. I'll have to see how much work that'll be.
 
Yeah, with gear it's really about replacing the existing groups with ones you want but you have to know what you want to replace them with to work out the order they'll end up being in. I think there might be a request in the features thread for a better way to do that but I don't remember for sure.
 
I can probably replace computers and communications with Electronics and Fuel, but it still means I have to go back and adjust all the former (there are only two Fuel entries), and I haven't checked if there are any others. Meh.

None the less, as always, thanks for the help, gents.
 
Just remember to check the "No Standard Gear?" box on the Setting Adjustment. Otherwise it will look kind of stupid. :)
 
Something that I do at times when I am making a bunch of something that has settings that I want to use is to make a template. Then I duplicate that and fill in the rest. This helps me to not forget to pick different things. I name it something like AATEMPLATE sp that it is at the top of the list and I don't have to search for it.
 
Something that I do at times when I am making a bunch of something that has settings that I want to use is to make a template. Then I duplicate that and fill in the rest. This helps me to not forget to pick different things. I name it something like AATEMPLATE sp that it is at the top of the list and I don't have to search for it.

Well, for a lot of this, I'm essentially duplicating some piece of standard gear that just changes name or has a minor difference, so its not necessarily attractive to have to do it from the ground up. In other work, I'm making a copy of a prior added item so that ends up having that effect de facto anyway.
 
And done. Its not ideal; to get the sorting the way they actually do it in the Broken Earth book I'd have to have retagged all kinds of things, but at least I've got an entry for Electronics, Fuel and Super Drugs.
 
Yeah, I don't normally bother re-tagging all the categories just to get a sort like it is in a book, either. Just too much work. I tend to just stick to using the defaults where I can, generally, and retagging when I can't.
 
I notice there seems to be no way to delete a new category once you add it, either; since it doesn't have a separator its not showing and is basically harmless, but that's a bit of pointless cruft in the datafile now.
 
Open your user file with a notepad program. Search for that name and look for it. Everything that the editor creates will be somewhere in that file. Then just erase where it is created and/or referenced. Save the file and you are done.

I used to use notepad all of the time. It is great when I just want to make copies of an item and make a slight change to it several times. Now I use Visual Studios, but notepad worked just fine.
 
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