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Custom Racial trait

Exmortis

Well-known member
Good day all,

I am working on my new campaign, which is a world of my own making ground up, including 18 custom playable races built using the ARG.

Now I have come across racial trait (well many actually) that are optional and only seem to show as an optional trait when playign that race, say choose darkvision instead of keen senses. But I want one of my races to have this as a racial trait.

In all cases but one so far this is not a big deal, I simply use the info and create my own new racial trait. I create them under racial "special tab" and they are there for me to choose on my custom race.

I have come accross one I cannot seem to get to show up. The Elven option "Fleet Footed" alternate trait. Because it grants a feat, I cannot recreate i under "racial special" tab. So I created it under "custom racial trait" tab, it has a rtXXXX ID, but it does not show up on any list for me to choose?

Am I missing something here?

Any assistance would be helpful.

Thanks,
 
Did you Hit test now after naming it? I find that in my editor I can't select special abilities from classes or races until they get injected into the program either by reloading the program or by hitting test while selecting that ability.
 
Did you Hit test now after naming it? I find that in my editor I can't select special abilities from classes or races until they get injected into the program either by reloading the program or by hitting test while selecting that ability.

OH BOY if only you were there when I started my first HL project, LOL. You have any idea how many hairs I pulled out until I figured out that little functionality? Lucky I am not bald.

I wish it was that, but its not. I am on my third race now, I left that until I can figre out why items in that tab do not show up in any choosable option like race abilties or special abilities.

Thanks for trying.
 
You say you've created the races using the ARG system, so you mean you built each race in the Hero Lab main program and NOT the editor? Or do you mean you designed races according to the ARG system and built them in the editor?

Because depending on that, the answer for what to try will differ.
 
I have come accross one I cannot seem to get to show up. The Elven option "Fleet Footed" alternate trait. Because it grants a feat, I cannot recreate i under "racial special" tab.
Any "Thing" can grant a feat as you "bootstrap" it to the Thing. This done with the one of the "blue" buttons in the top right corner. Just because the editor does not show a special button for adding feats does not mean you can't just bootstrap it on. :)

So I created it under "custom racial trait" tab, it has a rtXXXX ID, but it does not show up on any list for me to choose?

Am I missing something here?
An ART (Alternate Racial Trait) is not the same as a "Custom Racial Special". The selector on the race is designed to create its list from the ART not the Custom Racial Special. You would need to increase the "edilion" section to have it be able to display a "Custom Racial Special".

So my advice is make it in the ART section and bootstrap the feat to the ART.

Hopefully that makes sense. :)
 
You say you've created the races using the ARG system, so you mean you built each race in the Hero Lab main program and NOT the editor? Or do you mean you designed races according to the ARG system and built them in the editor?

Because depending on that, the answer for what to try will differ.

Created using the editor.
 
Any "Thing" can grant a feat as you "bootstrap" it to the Thing. This done with the one of the "blue" buttons in the top right corner. Just because the editor does not show a special button for adding feats does not mean you can't just bootstrap it on. :)


An ART (Alternate Racial Trait) is not the same as a "Custom Racial Special". The selector on the race is designed to create its list from the ART not the Custom Racial Special. You would need to increase the "edilion" section to have it be able to display a "Custom Racial Special".

So my advice is make it in the ART section and bootstrap the feat to the ART.

Hopefully that makes sense. :)

Makes perfect sense. Now to learn bootstrap commands.

Thanks very much thats exactly what I needed.

Thanks to you both for helping.
 
Then I think what happened is you created the wrong sort of thing for your purpose. Custom Race Traits (which start with rt) are used when building one of the ARG Custom races. I think what you probably wanted to do is to add the trait to one of the Racial Custom abilities tables on the background, right? Those are the same tables that, for example, humans add their ethnicity to. Those are created in the Racial Custom Special tab of the editor and start with rc.

So my advice is to rebuild the ability which bootstraps the fleet feat as a Racial Custom Special, and make sure that it has selected the custom race you built with the "Available to Race" selector.
 
Makes perfect sense. Now to learn bootstrap commands.

Thanks very much thats exactly what I needed.

Thanks to you both for helping.

No commands to add a bootstrap, unfortunately it's not a thing which is done with code. Instead, you bootstrap something by clicking the blue "Bootstrap" button in the upper right, "Click to add another bootstrap", and then enter the unique ID of the thing you want to bootstrap.
 
Then I think what happened is you created the wrong sort of thing for your purpose. Custom Race Traits (which start with rt) are used when building one of the ARG Custom races. I think what you probably wanted to do is to add the trait to one of the Racial Custom abilities tables on the background, right? Those are the same tables that, for example, humans add their ethnicity to. Those are created in the Racial Custom Special tab of the editor and start with rc.

So my advice is to rebuild the ability which bootstraps the fleet feat as a Racial Custom Special, and make sure that it has selected the custom race you built with the "Available to Race" selector.

Yes it is and it is part of the Race Builder, chapter 4 ARG. Which leads to a question, when this was all done why did you not make this stuff available for use when creating a custom race? I mean you had to create the item, why not make it where a person using the editor like mysef and creating a Custom Race using the Race Builder rules can use the item created? These items were part of a custoim race yes, but they are also part of the Race Builder, and thus assumed that they are usbale by anyone creating a custom race?

I find it rather weird that I am recreating what is already created. Like we have to re-invent the wheel every time you make a new car, because you cannot reuse the old wheel.

Would it not have made sense just to create it all for use?
 
No commands to add a bootstrap, unfortunately it's not a thing which is done with code. Instead, you bootstrap something by clicking the blue "Bootstrap" button in the upper right, "Click to add another bootstrap", and then enter the unique ID of the thing you want to bootstrap.

Cool thanks for tip, actually does not sound unfortunate at all, but easier really.
 
Yes it is and it is part of the Race Builder, chapter 4 ARG. Which leads to a question, when this was all done why did you not make this stuff available for use when creating a custom race? I mean you had to create the item, why not make it where a person using the editor like mysef and creating a Custom Race using the Race Builder rules can use the item created? These items were part of a custoim race yes, but they are also part of the Race Builder, and thus assumed that they are usbale by anyone creating a custom race?

I find it rather weird that I am recreating what is already created. Like we have to re-invent the wheel every time you make a new car, because you cannot reuse the old wheel.

Would it not have made sense just to create it all for use?

Alright, now I am confused. Didn't you just say you made a race in the editor instead of making it through the custom race system in HL? Because it was under that understanding that I was giving advice.
 
OK based upon all the advice here is what I did:

Created a raWDfltftd (all works that are for my World of Daed IP have 'WD' in naming convention) under 'Custom Racial Special' tab.
I then added the run feat using the "Bonus Feat" menu
made it usable by Daedrea Human (the custom race in question)
I added the eval script ( hero.child[Initiative].field[Bonus].value += 2 )
Product Identity for "Exmortis Game Design"
Sources are "World of Daed" and "ARG + RB" Not sure if I need the race guide sources or not, but I wanted to be sure so I added them.

This was not available on any drop down in Daedrea Human so I bootstrapped it in.
 
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Alright, now I am confused. Didn't you just say you made a race in the editor instead of making it through the custom race system in HL? Because it was under that understanding that I was giving advice.

Yes I am using the HL editor.

I am building 18 custom races using the ARG Race Builder rules, chapter 4. I am creating a custom IP game world -- Daed.

Within that chapter of the ARG, racial traits such as "Fleet Footed" are a standard racial movement trait, choosable for 3 race points, if you have a bonus to dexterity. However it is not available as such in the HL editor. I had to create it, hence my post.

Sorry if I was not clear. I was just wiondering why it was not a choosabel item like say "Sword trained" was in the 'Racial Special Abilities' menu when creating a race.

My intent is, to have a user file, this will be given to every player so they can turn it on. Then they will have access to all my custom work, from the 18 races to custom feats and other works, possibly traits as well.

BTW having the editor for GMs like me to use and do this? MONEY! No need for VISA.
 
Tested and seems to work, thats huge guys thanks.

I have a tremendous amount of work to do, and HL makes it so much easier.
 
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