since it has pre-reqs of None, shouldn't it only cost an extra 2 RP to get on top of the basic Darkvision, as you could, say, want a custom Tiefling with See In Darkness?
(currently having a Hero Labs moment is all... )
It's ok if you build a Humanoid with straight up SiD (but then technically there are certain feats off limits etc.),
but if you choose the Outsider(native) then you effectively get Darkvision costed into that initial 3RP... and then SiD cost 4RP on top of that, for the same effect as the Humanoid just got for more RP!
This is also the case if you want to start with 120' Dv as well.
I'd like to be able to select a level of vision for a custom Outsider that, say, didn't cost me twice.
Thoughts? Or am I missing something - I know I can add it on top manually and my GM and me agree it's only X-RP spent instead of X+4 RP, but it's a tad ... inelegant, as it should be swappable, not cumulative?
(currently having a Hero Labs moment is all... )
It's ok if you build a Humanoid with straight up SiD (but then technically there are certain feats off limits etc.),
but if you choose the Outsider(native) then you effectively get Darkvision costed into that initial 3RP... and then SiD cost 4RP on top of that, for the same effect as the Humanoid just got for more RP!
This is also the case if you want to start with 120' Dv as well.
I'd like to be able to select a level of vision for a custom Outsider that, say, didn't cost me twice.
Thoughts? Or am I missing something - I know I can add it on top manually and my GM and me agree it's only X-RP spent instead of X+4 RP, but it's a tad ... inelegant, as it should be swappable, not cumulative?