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Custom Ammo help!

Canis

Well-known member
I'm trying to replace the AT and ATAC rounds in order to reflect house rules (and to make the AT cannon rounds cost more than AV rounds! :o)).

However, I've run into a slight problem. For example, I've created a replacement APDS. It works fine, is an exact copy (except the changes I've made to notation and description) and I can use it fine. It's called amAPDS2. The problem comes when I enter amAPDS in the 'replaces id' box. At that point I get the following:

APDS: Only one type of ammo may be loaded into a weapon at a time.
APDS: This weapon only has 1 option for loading ammo, but has more ammo groups loaded than that.

It looks as if it's loading both the original amAPDS and my own amAPDS2. It's doing this all the time!! It's almost as if there's a helper I'm missing or something but I can't find one!
 
Last edited:
I think make your ammo not a replacement. Instead use the *Preclude tab to hide the original while your house rule source is active (or the *Hidden tab to remove it entirely).
 
The other alternative would be the following script:

Phase: First priority: 20000
Code:
perform delete[AmmoLoad.the new version's Id]

Although you'll need that on each ammo you replace.
 
Cool thanks, hiding the originals works fine!

That was really not the solution I was anticipating though :oP
 
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