Okay, so I'm not going to give away what I'm doing, but I have two questions that should be able to be answered without context:
1) When you have a hero without a class, like say an Ape, I've noticed that if you give that animal a Custom Ability (i.e., you want him to select something) that it doesn't work because there is nowhere to show up. This basically means that without class levels the only way to give a hero a choice from a fly-out (drop down) menu is through a feat. Is this right or is there a slick way to put the Custom Ability in the Racial section without having to screw with the monster definition itself (i.e., mApe2)?
For example: Suppose I wanted the Ape to be able to choose between a few select special abilities, is there a way to get the Custom Ability selection process to show up without giving him a class?
2) Is there a way to create a special ability for all members of a race that looks at your hero's selected race and gives it to him if conditions are met? in other words, can I not edit each animal's definition but create a special ability that looks to see if the hero's race is applicable to it?
For example: Suppose I wanted all apes, monkeys, and bears to have a milk squirt special ability (Definately not what I'm actually doing BTW), but I don't want to go through and physically add this to each monster entry that qualifies as one of these. I want to create a special ability in such a way that it will automatically add itself to such a hero.
If we can get the answers to this then I'll have built something sublimely portable that is wicked useful. If we cannot, then the functionality will still be present, but it would involve replacing a ton of races in the standard distribution.
1) When you have a hero without a class, like say an Ape, I've noticed that if you give that animal a Custom Ability (i.e., you want him to select something) that it doesn't work because there is nowhere to show up. This basically means that without class levels the only way to give a hero a choice from a fly-out (drop down) menu is through a feat. Is this right or is there a slick way to put the Custom Ability in the Racial section without having to screw with the monster definition itself (i.e., mApe2)?
For example: Suppose I wanted the Ape to be able to choose between a few select special abilities, is there a way to get the Custom Ability selection process to show up without giving him a class?
2) Is there a way to create a special ability for all members of a race that looks at your hero's selected race and gives it to him if conditions are met? in other words, can I not edit each animal's definition but create a special ability that looks to see if the hero's race is applicable to it?
For example: Suppose I wanted all apes, monkeys, and bears to have a milk squirt special ability (Definately not what I'm actually doing BTW), but I don't want to go through and physically add this to each monster entry that qualifies as one of these. I want to create a special ability in such a way that it will automatically add itself to such a hero.
If we can get the answers to this then I'll have built something sublimely portable that is wicked useful. If we cannot, then the functionality will still be present, but it would involve replacing a ton of races in the standard distribution.