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CURRENT BUG LIST - CHECK BEFORE POSTING

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robert

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here is a current list of bugs in the warhammer data files. if you are going to post about a bug, check here first, it might already be known about!

Anything labelled fixed has already been fixed and will be included in the next release of the data files.



General Bugs:

FIXED * General validation for highest leadership doesn't seem to be working?
FIXED * Fix bugs here: http://support.wolflair.com/index.php?name=MDForum&file=viewtopic&t=7780
* Legendary battles: You can take allied units from certain different armies; you can take monstrous hordes and massed batteries of monsters / war machines
* Add siege equipment (from chronicles 2002 / general's compendium)
* The model count calculator doesn't really work right at the moment. A character, his chariot, the steed pulling it and the crewmember(s) are mounted on single base and should only count as 1 model, not 4 or 5.
* For 'add champion' options, only show the extra cost (e.g. +12) not the total cost of the champion model.
* Horses for chariots shouldn't show wounds.
 
Lizardmen:

* According to the Lizardmen book, regiments with sacred spawnings may only be joined by characters with the same spawning. I was able to join an unmarked scar veteran to a unit of sotek marked saurus. I was also able to join a topek marked scar veteran to the same unit.
 
Chaos:

FIXED * wargor w/ mark of tzeentch should be able to take crimson armor of dargan
FIXED * split off beasts of chaos into its own list without anything from hordes or daemons
* add warriors of chaos mini army list (full army is releasing next month)
* Don't let characters with a different mark be in the same squad as a unit with that mark (warning, not error).
* Don't let demon characters and mortal units (and vice versa) be in the same squad (warning, not error).
 
High Elves:

FIXED* Under the Warbands rules, high elves should only require 1 core unit, not 2.
FIXED* apply latest GW errata
 
Orcs & Goblins:

FIXED * gigantic spider ridden by goblins should have a US of 3.
FIXED * bash 'em ladz is a 6+ cast, not 7+
 
Empire:

FIXED * archers give an error whne used as a detachment - max size should be 1 more
is this a bug in AB? * Templar Grand Masters don't have Lances, even when they should??
 
Bretonnians:

* Add an option to enable the 'prayer to the lady' or whatever its called and show the ward save for all units.
* Men-at-arms should show a * conflict when they have polearm and shield selected (cant be fixed easily due to issues with AB)
 
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