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Crest of Ruin Fantasy RPG

TaylorBland

Well-known member
Okay, i have been working with the sample system used when i got the Authoring kit and i have modified it to be a generic fantasy game based loosely on D20. Hey is the .user file and if anyone has any ideas or questions, concerns, complaints, or just regular old comments; feel free to tell me.

View attachment Crest of Ruin.user

It is for the Sample File and not the Skeleton file, just so you are aware. i decided to use their base system since it was already fairly good. this file is just an improvement and i would like to know what you think.
 
Are you working on spell list or is it just what you want to do within what spell casting abilities you pick. Is this just a basic set up.
 
Yes, right now i have the spell list written down and more sets of magic will follow but i am still working on how to create a tab for spells when the magic sets are selected. this is just basic stuff and hopefully i will get it all worked out soon.

You see, i'm not very tech savvy so the basics are all i could figure out. once i learn more, more will be added.
 
That's cool, was just wondering, making sure I wasn't doing something wrong. LOL, No hurry, looks promising so far. I understand the pain in working with them, I have got the Atomic Highway Rpg data files quite far, though still in progress.
 
TaylorBland,

Gonna use this thread to answer your questions, I hope that's ok.

First, for new tabs, take a look at the existing ones. You'll find them in the sample your working on, the file names are 'tab_XXX'.dat

That should get your started, I'll post more tonight.


BoomerET
 
Here are some spells i want to use as part of the first set of spells for each magic type (or Arcana as i call them)

Elemental Spells- can control the forces of the elements
Shape Element
Control Element
Sonic Blast
Negate Sound
Throw Stone
Blaze
Shock
Ice Shards
Acid Spray
Summon Light
Fog
Hellfire
Sheet of Ice
Burning Hands
Chilling Touch
Elemental Clone
Earthquake
Elemental Body
Wall of Fire
Wall of Ice
Wall of Stone
Wall of Wind

Necromantic Spells- has dominion over blood and death
Drain Life
Drain Mana
Drain Stamina
Raise Dead
Summon Spirits
Animate Objects
Death Curse
Unluck Curse
Insanity Curse
Illusion
Glamour
Anti-Life Shell
Blight
Bleed
Fear
Creeping Doom
Despair
Blood Control
Phantom Killer
Touch of Death
Grasping Hands
Crushing Hands
Nightmare
Bind Soul
Haunting Mists
Shadow Weapon
Shadow Step
Agonizing Pain
Marionette Possession

Paladinic/Valkyric Spells- empowerment/fortification and anti-magic
Fortify
Empower
Anti-Magic Field
Anti-Magic Burst
Stun
Mystic Binds
Dispel Enchantment
Disrupting Weapon
Iron Body
Mark Of Justice
Righteous Might
Spirit Weapon
Weaken
Summon Sword
Summon Shield
True Strike
Arrow of (Alignment)
Grace of the Champion

Alchemical Spells- power of runic magic and the hidden science of potioncraft
Enchantment
Remove Enchantment
Create Rune
Scrying
Transmutation
Animate Objects
Arcane Lock
Dimensional Door
Explosive Runes
Gateway
Illusory Script
Rapid Repair
Remove Sickness
Remove Disease
Remove Curse

Bardic Spells- powers of misdirection and enchantment
Sleep
Enthrall
Daze
Charm
Fear
Open Doorway
Awaken
Blindness
Deafness
Confuse
Dancing Lights
Hideous Laughter
Hypnotism
Silence
Misdirection
Chord of Shards
Dance of a Hundred Cuts
Vocal Alteration

Harrowanic Spells- powers of inner energies into solid forms
Force Blast
Force Cage
Force Field
Force Hook
Force Shield
Ki Blade
Ki Burst
Ki Hammer
Wall of Force
Astral Projection
Ki Arrow
Channel Ki
Ki Lightning
A Hundred Fists
Ki Drain

Clerical Spells- channeling of divine magics
Align Weapon
Banishment
Bless:
Person
Water
Weapon
Creature
Breath of Life
Hallowed Sanctuary
Heal
Helping Hands
Heroism
Holy Aura
Holy Smite
Holy Weapon
Holy Word
Mend Objects
Resurrection
Shield of Faith
Stabilize
Holy Fires
Arrow of Alignment
Channel Alignment
Divine Pursuit
Spear of Purity
Purify Area

Druidic Spells- powers of plants and animals (Only Halflings have been able to produce Druids due to having been created from Sprite Magic)
Badgers' Ferocity
Bears' Endurance
Bulls' Strength
Chameleons' Cloak
Cats' Grace
Eagles' Splendor
Foxes' Cunning
Owls' Wisdom
Wall of thorns
Guidance
Command Animals
Blight
Animal Messenger
Become Beast
Speak to Plants
Speak to Animals
Summon Familiar
Plant Body
Shape Plants
Burst of Nettles
Primal Scream
 
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