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Creating the Game System Logo

Noctifer

Member
...so as I delve into game design with Hero Labs, one of the things I noticed was missing from the Authoring Wiki was instruction on setting up your own game system logo (the one that appears on the 'Select a Game' window). Based on my own fiddling and searching these forums (pertinent hits are here, here, here), here's what I came up with as a guideline:


To create your own Game System Logo, create a .bmp file in your favorite graphics editor and save it as logo.bmp in your game data directory. The logo cannot be larger than 172 pixels wide and 64 pixels tall. The background color, if you need one, should be set to #000032 (or RGB (0, 0, 50)) so that it appears seamlessly against the background on the 'Select a Game' Window. The color depth must be 8bits/channel (any different and you're likely to generate a 'Bad Read' error).

Coding for the Game System Logo is internal to the Hero Lab software, so there are no elements or attributes you can change in the Skeleton Files (presumably, this is to ensure the 'Select a Game' window remains consistent for the end user which, honestly, is quite a good idea).

For designers more experienced than I: Is this accurate? I'm particularly interested in the accuracy of that last line... I'd think there might be an undocumented element that might allow for a different 'transparent' color, but its not really all that necessary. It seems that an element/attribute combination beyond that would likely break the 'Select a Game' window.

Thoughts?
 
I see you've found all the posts from me <grin>

and there are quite a few things likely missing from the Authoring Wiki, look up the last time anything was updated, is it still 2009?

Even that aside, I still constantly use the Authoring Wiki, as well as ask questions here.

I've never messed with the background color, I just add an alpha layer and the **** just works.


BoomerET
 
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