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I am going to assume Spine is actually a Piercing attack. Which is similar to Gore? So I would give it a Gore attack and change its Livename to "Spine".I am adding a new monster from the Serpent's Skull AP and the monster has a spine attack. My question is how do I add a new natural attack to the list of natural attacks?
I am adding a new monster from the Serpent's Skull AP and the monster has a spine attack. My question is how do I add a new natural attack to the list of natural attacks?
I am going to assume Spine is actually a Piercing attack. Which is similar to Gore? So I would give it a Gore attack and change its Livename to "Spine".
Otherwise I am not sure if you add a new weapon if you can get HL to understand that it is actually a natural weapon? I am thinking you can as natural attacks are just weapons listed in the weapon tab. Just never tried it out yet to see if any issues come from adding a new natural attack.
Can you borrow the Manticore's spines instead of the Gore?
I am pretty sure he means just use Thingid.wManSpike which is the Mantacore's Spike attack weapon. So instead of bootstrapping wGore you bootstrap wManSpike.How do you borrow an attack?
As far as I know when this has been asked before the answer is we can't. Natural Attacks are part of the CORE files we can't change. Its why I suggested to the OP to rename another Natural Attack as its the best we can do right now. =(This may be one of the most obvious questions or even stupidest I've ever asked but how do I create a new Natural Weapon so it shows on the natural weapon pick list?
Similar to wBite or others. Ps I notice Manticore spikes don't appear as natural!
Bodrin confused![]()
As far as I know when this has been asked before the answer is we can't. Natural Attacks are part of the CORE files we can't change. Its why I suggested to the OP to rename another Natural Attack as its the best we can do right now. =(
Yea no problem.
What was the natural attack you needed? Is it something you could user similar or is it so different that really needs a new one. Just asking as if it is something that comes up allot in monsters it may already by on Mathias to-do list to add something like it.
C - Create a mostly blank set of natural weapons the user can bootstrap, rename, and define themselves. This way the weapons list isn't cluttered, and it avoids the confusion of B because if a natural weapon doesn't appear frequently it qualifies as an "Other Natural Weapon" for feats and such. A particular creature is unlikely to have more than one of these anyway.
So obviously we went with C, and now you know why.
Thanks for the info about this Aaron. You know this would have been a great thing to put in the Updates note for v6.10.C - Create a mostly blank set of natural weapons the user can bootstrap, rename, and define themselves. This way the weapons list isn't cluttered, and it avoids the confusion of B because if a natural weapon doesn't appear frequently it qualifies as an "Other Natural Weapon" for feats and such. A particular creature is unlikely to have more than one of these anyway.